The test code is updated with some cosmetics to avoid the loop
using undefined AVHMACType values.
The old enum values will be removed in the next major bump, effectively
making both projects synced and without API or ABI issues.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: James Almer <jamrial@gmail.com>
* commit '65dd6a1f84cc5c9a91d279e8e8b72ff7adf58d31':
rtmpproto: use AVHMAC instead of a custom implementation
See: 6c87b86628
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
There can be other headers than "Content-Type:" (in this case, a
"Content-Length:" header was following), so checking for a trailing
newline is wrong.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Also replace custom tests for MD5 with those published in RFC 2202
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
2nd channel makes sense only for CPE type.
Skip 2nd channel in preparation for resampler (in spectral_to _sample())
depending on block type.
Fixes fate failure with clang ftrapv.
Signed-off-by: Nedeljko Babic <nedeljko.babic@imgtec.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes some files from Ticket679
This also changes subtitles to 4:2:0 matching the output format and thus
simplifying the blend code.
This restricts placement to the chroma sample resolution though, speak up
if you consider this a problem, say so, the code could be changed to use
YUV444 for subtitles and scaling them down while blending, this would be
slower though.
The current code only uses a single swscale context and reinitializes it
as needed, this could be changed as well if needed
Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This makes it possible to remove more coded_frame usage without breaking the
publically visible coded_frame
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'c6e0829e3696c894d24c8088c3ee30a9c17534c2':
configure: Don't force _WIN32_WINNT to an older version if targeting winphone/winrt
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'd75b55635a02444c2f188c26e431a1cec992babe':
dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
This commit replaces the 1 microsecond delay by 500 microsecond for the
case when the MFX library does return MFX_WRN_DEVICE_BUSY status.
In general this warning never appears for simple encoding or
transcoding session because the GPU is so fast so it almost always is not busy and
any delay value just does not executes.
But for heavy transcoding tasks for example, when several QSV sessions
are running simultaneously then using a 1-microsecond delay may
result in 1000 iterations per each frame.
So here possible a paradoxical case when GPU loading also loads CPU by dummy tasks.
Official MFX/QSV samples by Intel are using 1 millisecond (i.e. 1000
microseconds) everywhere where MFX_WRN_DEVICE_BUSY does appear.
So 500us is a much more optimal value than 1us.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
There was fixed number of loops (2048) in preparation for resampler, so
when number of samples is smaller than this, there would be an overflow on
ret_buf.
For some reason this behavior popped out only under valgrind with
--disable-memory-poisoning option.
This is now fixed and number of loops depends on actual number of samples.
Signed-off-by: Nedeljko Babic <nedeljko.babic@rt-rk.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This avoids having to manually set _WIN32_WINNT in --extra-cflags
when targeting these API families, which only was necessary to
work around configure setting _WIN32_WINNT to an older version
by default.
Signed-off-by: Martin Storsjö <martin@martin.st>
If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.
When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).
Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).
Signed-off-by: Martin Storsjö <martin@martin.st>
In version 10.4 of the DeckLink SDK, GetBufferedAudioSampleFrameCount() was changed to take an unsigned int instead of an unsigned long.
Signed-off-by: Chris Spencer <spencercw@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'b7040e67ec18259ca634a0e29d98469b3484a87c':
h264: fix AVDISCARD_NONKEY for some interlaced content
Conflicts:
libavcodec/h264.c
Not merged, the used field is not initialized where it is used
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'b5c1c16247ab7d166c84eaf4564e49a1535fdaaf':
asfdec: do not align Data Object when Broadcast Flag is set
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'db21dde3f72c2331653399bdb8745350f015d847':
qsvdec_mpeg2: drop an incorrect comment
Conflicts:
libavcodec/qsvdec_mpeg2.c
No change as the removed comment was not in libavcodec/qsvdec_mpeg2.c
Merged-by: Michael Niedermayer <michael@niedermayer.cc>