Fix the build break when used make checkheaders
Reviewed-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
The msmpeg4 decoders/encoders share a common set of prerequisites,
ergo it makes sense to use common subsystems for them. This also
allows to remove the CONFIG_MSMPEG4_DECODER/ENCODER ad-hoc defines
(which violated the CONFIG_ namespace).
Reviewed-by: Martin Storsjö <martin@martin.st>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
IntraX8 uses WMV2DSP directly, so it should have a direct dependency
on it. Also remove the indirect Makefile dependency of the VC-1 decoder
on wmv2dsp.o. Notice that since the addition of the MIPS WMV2DSP
implementation building only the VC-1 decoder would fail, because
no Makefile dependency VC1->wmv2dsp_init_mips.o has been added.
This is of course fixed by this commit.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Handling this in general code makes more sense than handling it in
individual codec files, because it would be a lot of unnecessary code
duplication for the plenty of formats that support exporting ICC
profiles (jpg, png, tiff, webp, jxl, ...).
encode.c and decode.c will be in charge of initializing this state as
needed, so we merely need to make sure to uninit it afterwards from the
common destructor path.
Signed-off-by: Niklas Haas <git@haasn.dev>
We will need this helper inside libavcodec in the future, so move it
there, leaving behind an #include to the raw source file in its old
location in libvfilter. This approach is inspired by the handling of
vulkan.c, and avoids us needing to expose any of it publicly (or
semi-publicly) in e.g. libavutil, thus avoiding any ABI headaches.
It's debatable whether the actual code belongs in libavcodec or
libavfilter, but I decided to put it into libavcodec because it
conceptually deals with encoding and decoding ICC profiles, and will be
used to decode embedded ICC profiles in image files.
Signed-off-by: Niklas Haas <git@haasn.dev>
Support for VDPAU accelerated AV1 decoding was added with libvdpau-1.5.
Support for the same in ffmpeg is added with this patch. Profiles
related to VDPAU AV1 can be found in latest vdpau.h present in
libvdpau-1.5.
Add AV1 VDPAU to list of hwaccels and supported formats
Added file vdpau_av1.c and Modified configure to add VDPAU AV1 support.
Mapped AV1 profiles to VDPAU AV1 profiles. Populated the codec specific
params that need to be passed to VDPAU.
Signed-off-by: Philip Langdale <philipl@overt.org>
Required to remux m2ts to mkv
Minor changes and porting to FFBitStreamFilter done by the committer.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This avoids having to rebuild big files every time FFMPEG_VERSION
changes (which it does with every commit).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
bitstream.c is currently the disjoint union of three parts:
The first part is ff_log2_run, the second part are some auxiliary
functions for the PutBits-API; and the third part is the code
for creating VLCs. This commit moves the latter into a file of its own.
This has the advantage of making one of the hacks in tableprint_vlc.h
redundant as vlc.c does not include config.h (whereas the PutBits-API
part does).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The rationale is the same as for the wrappers for inflateInit(),
although the case for it is admittedly not so strong because
there are less users of deflateInit().
Also remove an unnecessary inclusion of config.h in
libavformat/protocols.c in order to trigger a request for reconfigure
(which is needed for CONFIG_DEFLATE_WRAPPER to take effect).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is not documented to be safe to call inflateEnd() on a z_stream
that has never been successfully been initialized by inflateInit(),
but just zeroed. It just happens to work and several codecs rely
on this (they have FF_CODEC_CAP_INIT_CLEANUP set and even call
inflateEnd() when inflateInit() failed or has never been called).
To avoid this, other codecs recorded whether their zstream has been
initialized successfully or not.
This commit adds wrappers for inflateInit() and inflateEnd() that
do what these other codecs do; furthermore, they also take care of
properly setting up the zstream before inflateInit() and emit
an error message in case of error.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This avoids including version.h in all source files, avoiding
unnecessary rebuilds when the version number is bumped. Only
version_major.h is included by the main header, which defines
availability of e.g. FF_API_* macros, and which is bumped much
less often.
This isn't done for libavutil/version.h, because that header needs
to be included essentially everywhere due to LIBAVUTIL_VERSION_INT
being used wherever an AVClass is constructed.
Signed-off-by: Martin Storsjö <martin@martin.st>
From the wiki page (https://wiki.vexatos.com/dfpwm):
> DFPWM (Dynamic Filter Pulse Width Modulation) is an audio codec
> created by Ben “GreaseMonkey” Russell in 2012, originally to be used
> as a voice codec for asiekierka's pixmess, a C remake of 64pixels.
> It is a 1-bit-per-sample codec which uses a dynamic-strength one-pole
> low-pass filter as a predictor. Due to the fact that a raw DPFWM decoding
> creates a high-pitched whine, it is often followed by some post-processing
> filters to make the stream more listenable.
It has recently gained popularity through the ComputerCraft mod for
Minecraft, which added support for audio through this codec, as well as
the Computronics expansion which preceeded the official support. These
both implement the slightly adjusted 1a version of the codec, which is
the version I have chosen for this patch.
This patch adds a new codec (with encoding and decoding) for DFPWM1a.
The codec sources are pretty simple: they use the reference codec with
a basic wrapper to connect it to the FFmpeg AVCodec system.
To clarify, the codec does not have a specific sample rate - it is
provided by the container (or user), which is typically 48000, but has
also been known to be 32768. The codec does not specify channel info
either, and it's pretty much always used with one mono channel.
However, since it appears that libavcodec expects both sample rate and
channel count to be handled by either the codec or container, I have
made the decision to allow multiple channels interleaved, which as far
as I know has never been used, but it works fine here nevertheless. The
accompanying raw format has a channels option to set this. (I expect
most users of this will not use multiple channels, but it remains an
option just in case.)
This patch will be highly useful to ComputerCraft developers who are
working with audio, as it is the standard format for audio, and there
are few user-friendly encoders out there, and even fewer decoders. It
will streamline the process for importing and listening to audio,
replacing the need to write code or use tools that require very
specific input formats.
You may use the CraftOS-PC program (https://www.craftos-pc.cc) to test
out DFPWM playback. To use it, run the program and type this command:
"attach left speaker" Then run "speaker play <file.dfpwm>" for each file.
The app runs in a sandbox, so files have to be transferred in first;
the easiest way to do this is to simply drag the file on the window.
(Or copy files to the folder at https://www.craftos-pc.cc/docs/saves.)
Sample DFPWM files can be generated with an online tool at
https://music.madefor.cc. This is the current best way to encode DFPWM
files. Simply drag an audio file onto the page, and it will encode it,
giving a download link on the page.
I've made sure to update all of the docs as per Developer§7, and I've
tested it as per section 8. Test files encoded to DFPWM play correctly
in ComputerCraft, and other files that work in CC are correctly decoded.
I have also verified that corrupt files do not crash the decoder - this
should theoretically not be an issue as the result size is constant with
respect to the input size.
Signed-off-by: Jack Bruienne <jackbruienne@gmail.com>
This fixes compilation errors in case nvenc is enabled
(e.g. autodected) with both nvenc-based encoders disabled
because nvenc uses ff_alloc_a53_sei(), yet only the nvenc-based
encoders require atsc_a53.
(This error does not manifest itself in case of static linking
(nothing pulls in nvenc.o), but it exists with shared builds.)
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
mpegaudiodec_template.c uses stuff from mpegaudiodata directly,
yet this dependency was only indirectly fulfilled via mpegaudio-headers
before 33e6d57f01. Since this commit,
the latter only needs (and therefore provides) mpegaudiotabs,
leading to compilation failures.
This commit adds this missing direct dependency directly.
(Sorry for not having checked indirect dependencies.)
Found-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Zane van Iperen <zane@zanevaniperen.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This allows to remove the spurious dependencies of mpegvideo encoders
on error_resilience; some other components that do not use mpegvideo
to its fullest turned out to not need it either.
Adding a new CONFIG_EXTRA needs a reconfigure to take effect.
In order to force this a few unnecessary headers from lavfi/allfilters.c
have been removed.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This function is quite small (96B with GCC 11.2 on x64 Ubuntu 21.10
at -O3), making it more economical to duplicate it into libavformat
instead of exporting it as avpriv: Doing so saves 2x24B in .dynsim,
2x16B in .dynstr, 2x2B .gnu.version, 24B in .rela.plt, 16B in .plt,
16B in .plt.sec (if enabled), 4B .gnu.hash; besides the actual
duplicated code this also adds 2x8B .eh_frame_hdr and 24B .eh_frame.
In other words: Duplicating is neutral size-wise (it is also presumed
neutral for other systems). Given that it avoids the runtime
overhead of dynamic symbols, it is advantageouos to duplicate the
function.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
These arrays have a size of 180 resp. six bytes. This does not
make it worthwhile to export them due to the overhead this occurs;
for x64 Elf/Linux/GNU: 2x2B version, 2x24B .dynsym, 24B .rela.dyn,
8B .got, 4B hash + twice the size of the name (here 20+23B).
Therefore these symbols are unavprived and duplicated for shared
builds.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>