Calculate Spatial Info (SI) and Temporal Info (TI) scores for a video, as defined
in ITU-T P.910: Subjective video quality assessment methods for multimedia
applications.
This patch builds on my previous DFPWM codec patch, adding a raw
audio format to be able to read/write the raw files that are most commonly
used (as no other container format supports it yet).
The muxers are mostly copied from the PCM demuxer and the raw muxers, as
DFPWM is typically stored as raw data.
Please see the previous patch for more information on DFPWM.
Signed-off-by: Jack Bruienne <jackbruienne@gmail.com>
From the wiki page (https://wiki.vexatos.com/dfpwm):
> DFPWM (Dynamic Filter Pulse Width Modulation) is an audio codec
> created by Ben “GreaseMonkey” Russell in 2012, originally to be used
> as a voice codec for asiekierka's pixmess, a C remake of 64pixels.
> It is a 1-bit-per-sample codec which uses a dynamic-strength one-pole
> low-pass filter as a predictor. Due to the fact that a raw DPFWM decoding
> creates a high-pitched whine, it is often followed by some post-processing
> filters to make the stream more listenable.
It has recently gained popularity through the ComputerCraft mod for
Minecraft, which added support for audio through this codec, as well as
the Computronics expansion which preceeded the official support. These
both implement the slightly adjusted 1a version of the codec, which is
the version I have chosen for this patch.
This patch adds a new codec (with encoding and decoding) for DFPWM1a.
The codec sources are pretty simple: they use the reference codec with
a basic wrapper to connect it to the FFmpeg AVCodec system.
To clarify, the codec does not have a specific sample rate - it is
provided by the container (or user), which is typically 48000, but has
also been known to be 32768. The codec does not specify channel info
either, and it's pretty much always used with one mono channel.
However, since it appears that libavcodec expects both sample rate and
channel count to be handled by either the codec or container, I have
made the decision to allow multiple channels interleaved, which as far
as I know has never been used, but it works fine here nevertheless. The
accompanying raw format has a channels option to set this. (I expect
most users of this will not use multiple channels, but it remains an
option just in case.)
This patch will be highly useful to ComputerCraft developers who are
working with audio, as it is the standard format for audio, and there
are few user-friendly encoders out there, and even fewer decoders. It
will streamline the process for importing and listening to audio,
replacing the need to write code or use tools that require very
specific input formats.
You may use the CraftOS-PC program (https://www.craftos-pc.cc) to test
out DFPWM playback. To use it, run the program and type this command:
"attach left speaker" Then run "speaker play <file.dfpwm>" for each file.
The app runs in a sandbox, so files have to be transferred in first;
the easiest way to do this is to simply drag the file on the window.
(Or copy files to the folder at https://www.craftos-pc.cc/docs/saves.)
Sample DFPWM files can be generated with an online tool at
https://music.madefor.cc. This is the current best way to encode DFPWM
files. Simply drag an audio file onto the page, and it will encode it,
giving a download link on the page.
I've made sure to update all of the docs as per Developer§7, and I've
tested it as per section 8. Test files encoded to DFPWM play correctly
in ComputerCraft, and other files that work in CC are correctly decoded.
I have also verified that corrupt files do not crash the decoder - this
should theoretically not be an issue as the result size is constant with
respect to the input size.
Signed-off-by: Jack Bruienne <jackbruienne@gmail.com>
deinterlaces CVPixelBuffers, i.e. AV_PIX_FMT_VIDEOTOOLBOX frames
for example, an interlaced mpeg2 video can be decoded by avcodec,
uploaded into a CVPixelBuffer, deinterlaced by Metal, and then
encoded to h264 by VideoToolbox as follows:
ffmpeg \
-init_hw_device videotoolbox \
-i interlaced.ts \
-vf hwupload,yadif_videotoolbox \
-c:v h264_videotoolbox \
-b:v 2000k \
-c:a copy \
-y progressive.ts
(note that uploading AVFrame into CVPixelBuffer via hwupload
requires 504c60660d)
this work is sponsored by Fancy Bits LLC
Reviewed-by: Ridley Combs <rcombs@rcombs.me>
Reviewed-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Aman Karmani <aman@tmm1.net>
Implements a gray world color correction algorithm
using a log scale LAB colorspace.
Signed-off-by: Paul Buxton <paulbuxton.mail@googlemail.com>
Signed-off-by: Paul B Mahol <onemda@gmail.com>
Format is still used by modders of these old games.
Reviewed-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: Aidan Richmond <aidan.is@hotmail.co.uk>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
This commit adds a "gophers" handler to the gopher protocol. gophers
is a community-adopted protocol that acts the same way like normal
gopher with the added TLS encapsulation.
The gophers protocol is supported by gopher servers like geomydae(8),
and clients like curl(1), clic(1), and hurl(1).
This commit also adds compilation guards to both gopher and gophers,
since now there are two protocols in the file it makes sense to
have this addition.
Signed-off-by: parazyd <parazyd@dyne.org>
Signed-off-by: Marton Balint <cus@passwd.hu>
Enables writing TTML documents or encoded TTML paragraphs as such
documents.
Additionally, a test for the combined TTML encoder and muxer has
been added to validate that the components still work.
Signed-off-by: Jan Ekström <jan.ekstrom@24i.com>
This is Visual Information Fidelity (VIF) filter and one of the component
filters of VMAF. It outputs the average VIF score over all frames.
Signed-off-by: Ashish Singh <ashk43712@gmail.com>
Monochrome encoding with libaom was buggy for a long time, but this was
finally sorted out in libaom 2.0.1 (2.0.0 is almost there but was still
buggy in realtime mode).
We'll keep support for libaom 1.x around until the LTS distros that
include it are EOL (which is still a long time from now).
Fixes: https://trac.ffmpeg.org/ticket/7599
Added VDPAU to list of supported formats for VP9 420 10 and 12 bit
formats. Add VP9 10/12 Bit support for VDPAU
Signed-off-by: Philip Langdale <philipl@overt.org>
The manual states "there is virtually no reason to use that encoder.".
It supports less sample formats than the native encoder, is less efficient
than the native encoder and is also slower and pretty much remains untested.
libwavpack also isn't being fuzzed, which given that we plug the parameters
without any sanitizing them looks concerning.
AV1 decoder is supported on Tiger Lake+ platforms since libmfx 1.34
Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
Signed-off-by: Zhong Li <zhongli_dev@126.com>
Used in FMVs for FX Fighter and Croc. Supports BVID and BASF streams,
requests samples for anything else.
Due to the way BASF streams are contained in the file, only one is
supported. I have yet to see a BRP file with multiple.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
This AV1 decoder is currently only used for hardware accelerated decoding.
It can be extended into a native decoder in the future, so set its name to
"av1" and temporarily give it the lowest priority in the codec list.
Signed-off-by: Fei Wang <fei.w.wang@intel.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Added VDPAU to list of supported formats for HEVC10 and 12 bit formats
also added 42010 bit to surface_parameters and new VDP chroma formats to
VDPAUPixFmtMaps
Add HEVC 420 10/12 Bit and 444 10/12 Bit support for VDPAU
YUV444P10 is defined as the 444 surface with 10bit valid data in LSBs
but H/w returns Data in MSBs Hence if we map output as YUV444p16 it
is filtering out the LSB to convert to p10 format.
Signed-off-by: Philip Langdale <philipl@overt.org>
This contains encoder wrappers for H264, HEVC, AAC, AC3 and MP3.
This is based on top of an original patch by wm4
<nfxjfg@googlemail.com>. The original patch supported both encoding
and decoding, but this patch only includes encoding.
The patch contains further changes by Paweł Wegner
<pawel.wegner95@gmail.com> (primarily for splitting out the encoding
parts of the original patch) and further cleanup, build compatibility
fixes and tweaks for use with Qualcomm encoders by Martin Storsjö.
Signed-off-by: Martin Storsjö <martin@martin.st>
AviSynth+ now supports non-Windows OSes, making AvxSynth
obsolete. Since we no longer support AviSynth 2.5 (which is
essentially what AvxSynth is), remove AvxSynth support and
replace it with AviSynth+.
As a result, the USING_AVISYNTH defines can be switched back
to generic _WIN32.
Supports connecting to a RabbitMQ broker via AMQP version 0-9-1.
Signed-off-by: Andriy Gelman <andriy.gelman@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This adds a decoder for Broderbund's sprite-based QuickTime CDToons
codec, based on the decoder I wrote for ScummVM.
Signed-off-by: Alyssa Milburn <amilburn@zall.org>
Adds support for the custom ASF container used by some Argonaut Games'
games, such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Can also handle the sample files in:
https://samples.ffmpeg.org/game-formats/brender/part2.zip
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Adds support for the ADPCM variant used by some Argonaut Games' games,
such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
This BSF takes Temporal Units split across different AVPackets and merges them
by looking for Temporal Delimiter OBUs.
Signed-off-by: James Almer <jamrial@gmail.com>
1. must enable low_power mode since just VDENC can be supported by iHD
driver right now
2. Coding option1 and extra_data are not supported by MSDK
3. IVF header will be inserted in MSDK by default, but it is not needed
for FFmpeg, so disable it.
Signed-off-by: Zhong Li <zhongli_dev@126.com>
Support for VDPAU accelerated VP9 decoding was added with libvdpau-1.3.
Support for the same in ffmpeg is added with this patch. Profiles
related to VDPAU VP9 can be found in latest vdpau.h present in
libvdpau-1.3. DRC clips are not supported yet due to
http://trac.ffmpeg.org/ticket/8068
Add VP9 VDPAU to list of hwaccels and supported formats
Added file vdpau_vp9.c and Modified configure to add VDPAU VP9 support.
Mapped VP9 profiles to VDPAU VP9 profiles. Populated the codec specific
params that need to be passed to VDPAU.
Signed-off-by: Philip Langdale <philipl@overt.org>