Replace the manually specified chroma location by one using standard
notation, arbitrarily "bottomleft" as it is a less common path.
Required if we want to phase out the use of manual chroma locations.
The current logic hard-coded a check for v_sub == 1. We can extend this
logic slightly to cover the case of interlaced 4:1:0 (which has v_sub ==
2).
Here is a diagram explaining this scenario (with center-siting):
a a a a a a a a
b b b b b b b b
X X
a a a a a a a a
b b b b b b b b
a a a a a a a a
b b b b b b b b
Y Y
a a a a a a a a
b b b b b b b b
a = even luma rows
b = odd luma rows
X = even chroma sample
Y = odd chroma sample
In progressive mode, the chroma samples sit at (384, 384) respectively.
Relative to the 8x4 grid of even luma samples (a), the X sample sits at:
h_chr_pos = 384
v_chr_pos = 192
Relative to the 8x4 grid of odd luma samples (b), the Y sample sits at:
h_chr_pos = 384
v_chr_pos = 576
The new code calculates the correct values in all circumstances.
Currently, this just functions as a more principled and user-friendly
replacement for the (undocumented and hard to use) *_chr_pos fields.
However, the goal is to automatically infer these values from the input
frames' chroma location, and deprecate the manual use of *_chr_pos
altogether. (Indeed, my plans for an swscale replacement will most
likely also end up limiting the set of legal chroma locations to those
permissible by AVFrame properties)
The current logic only fixes it when the user does not explicitly
specify the chroma location. However, this does not make a lot of sense.
Since there is no way to specify this property per-field, it effectively
*prevents* the user from being able to correctly scale interlaced frames
with top-aligned chroma.
It makes more sense to consider the user setting in the progressive case
only, and automatically adapt it to the correct interlaced field
positions, following the details of the MPEG specification.
When dealing with 4x subsampling ratios (log2 == 2), such as can arise
with 4:1:1 or 4:1:0, a value range of 512 is not enough to cover the
range of possible scenarios.
For example, bottom-sited chroma in 4:1:0 would require an offset of 768
(three luma rows). Simply double the limit to 1024. I don't see any
place in initFilter() that would experience overflow as a result of this
change, especially since get_local_pos() right-shifts it by the
subsampling ratio again.
We check for whether subformats support storage immediately below.
Those are the ones we require storage for, rather than the base format
itself.
This permits better reuse of AVHWFrame contexts.
The patch also removes an always-false check in the subformat check.
Vulkan encoding was designed in a very... consolidated way.
You had to know the exact codec and profile that the image was going to
eventually be encoded as at... image creation time. Unfortunately, as good
as our code is, glimpsing into the exact future isn't what its capable of.
video_maintenance1 removed that requirement, which only then made encoding
images practically possible.
The issue is that enabling features requires that the device
extension is supported. The extensions bitfield was set later,
so it was always 0, leading to no features being added.
The validation layer option only supported GPU-assisted validation.
This is mutually exclusive with shader debug printfs, so we need to
differentiate between the two.
This also fixes issues with user-given layers, and leaks in case of
errors.
Specifically those that should be visible to filters, but hidden from
API callers. Such properties are currently located at the end of the
public AVFilterLink struct, demarcated by a comment marking them as
private. However it is generally better to hide them explicitly, using
the same pattern already employed in avformat or avcodec.
The new struct is currently trivial, but will become more useful in
following commits.
From Jun Zhao <mypopydev@gmail.com>:
> Should we relocate this to the decoder? Other codecs typically set this
> parameter in the decoder.
Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
memset tables in the main thread can become a bottleneck for the decoder.
For example, if it takes 1% of the processing time for one core, the maximum achievable FPS will be 100.
Move the memeset to worker threads will fix the issue.
For luma, qp can only change at the CU level, so the qp tab size is related to the CU.
For chroma, considering the joint CbCr, the QP tab size is related to the TU.
The parser stage is not parallelizable.
We need to schedule it as soon as possible to create later stages, which are more parallelizable
clips | before | after | delta
--------------------------------------------|--------|-------|------
RitualDance_1920x1080_60_10_420_37_RA.266 | 342.7 | 365.3 | 6.59%
NovosobornayaSquare_1920x1080.bin | 321.7 | 400 | 24.34%
Tango2_3840x2160_60_10_420_27_LD.266 | 82.3 | 91.7 | 11.42%
RitualDance_1920x1080_60_10_420_32_LD.266 | 323.7 | 319.3 | -1.36%
Chimera_8bit_1080P_1000_frames.vvc | 364 | 411.3 | 12.99%
BQTerrace_1920x1080_60_10_420_22_RA.vvc | 162.7 | 185.7 | 14.14%
Decoder-Side Motion Vector Refinement is about 4~8% CPU usage for some clips
here is the test result for one time
clips | before| after | delta
------------------------------------------|-------|-------|------
RitualDance_1920x1080_60_10_420_37_RA.266 | 338.7 | 354.3 |4.61%
NovosobornayaSquare_1920x1080.bin | 320.3 | 329.3 |2.81%
Tango2_3840x2160_60_10_420_27_LD.266 | 83.3 | 83.7 |0.48%
RitualDance_1920x1080_60_10_420_32_LD.266 | 320.7 | 327.3 |2.06%
Chimera_8bit_1080P_1000_frames.vvc | 360.7 | 381.0 |5.63%
BQTerrace_1920x1080_60_10_420_22_RA.vvc | 161.7 | 163.0 |0.80%
Hardware frames with RGB colorspace will not have a YCbCrMatrixKey.
Currently, it will spam the console with warning if rgb frame is
uploaded.
Signed-off-by: Gnattu OC <gnattuoc@me.com>
Reviewed-by: Marvin Scholz <epirat07@gmail.com>
Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
x265 added support for alpha starting with build 210.
While doing so, x265_encoder_encode() changed its fifth arg to
an array of pointers to x265_picture. This broke building lavc/libx265.c
This patch simply unbreaks the build and maintains existing single-layer
non-alpha encoding support.
Fixes#11130