* commit '89b35a139e838deeb32ec20d8d034c81014401d0':
lavc: add a bitstream filter for extracting extradata from packets
Merged-by: James Almer <jamrial@gmail.com>
This supports retrieving the device from a provided hw_frames_ctx, and
automatically creating a hw_frames_ctx if hw_device_ctx is set.
The old API is not deprecated yet. The user can still use
av_vdpau_bind_context() (with or without setting hw_frames_ctx), or use
the API before that by allocating and setting hwaccel_context manually.
Cherry-picked from Libav commit 1a7ddba5.
(Adds missing APIchanges entry to the Libav version.)
Reviewed-by: Mark Thompson <sw@jkqxz.net>
This "reuses" the flags introduced for the av_vdpau_bind_context() API
function, and makes them available to all hwaccels. This does not affect
the current vdpau API, as av_vdpau_bind_context() should obviously
override the AVCodecContext.hwaccel_flags flags for the sake of
compatibility.
Cherry-picked from Libav commit 16a163b5.
Reviewed-by: Mark Thompson <sw@jkqxz.net>
In this case, the user only supplies a device and the frame context
is allocated internally by lavc.
(cherry picked from commit 5dd9a4b88b287bf8c93520afda7becb1ad0d1894)
This patch deprecates anything that has to do with merging/splitting
side data. Automatic side data merging (and splitting), as well as all
API symbols involved in it, are removed completely.
Two FF_API_ defines are dedicated to deprecating API symbols related to
this: FF_API_MERGE_SD_API removes av_packet_split/merge_side_data in
libavcodec, and FF_API_LAVF_KEEPSIDE_FLAG deprecates
AVFMT_FLAG_KEEP_SIDE_DATA in libavformat.
Since it was claimed that changing the default from merging side data to
not doing it is an ABI change, there are two additional FF_API_ defines,
which stop using the side data merging/splitting by default (and remove
any code in avformat/avcodec doing this): FF_API_MERGE_SD in libavcodec,
and FF_API_LAVF_MERGE_SD in libavformat.
It is very much intended that FF_API_MERGE_SD and FF_API_LAVF_MERGE_SD
are quickly defined to 0 in the next ABI bump, while the API symbols are
retained for a longer time for the sake of compatibility.
AVFMT_FLAG_KEEP_SIDE_DATA will (very much intentionally) do nothing for
most of the time it will still be defined. Keep in mind that no code
exists that actually tries to unset this flag for any reason, nor does
such code need to exist. Code setting this flag explicitly will work as
before. Thus it's ok for AVFMT_FLAG_KEEP_SIDE_DATA to do nothing once
side data merging has been removed from libavformat.
In order to avoid that anyone in the future does this incorrectly, here
is a small guide how to update the internal code on bumps:
- next ABI bump (probably soon):
- define FF_API_LAVF_MERGE_SD to 0, and remove all code covered by it
- define FF_API_MERGE_SD to 0, and remove all code covered by it
- next API bump (typically two years in the future or so):
- define FF_API_LAVF_KEEPSIDE_FLAG to 0, and remove all code covered
by it
- define FF_API_MERGE_SD_API to 0, and remove all code covered by it
This forces anyone who actually wants packet side data to temporarily
use deprecated API to get it all. If you ask me, this is batshit fucked
up crazy, but it's how we roll. Making AVFMT_FLAG_KEEP_SIDE_DATA to be
set by default was rejected as an ABI change, so I'm going all the way
to get rid of this once and for all.
Reviewed-by: James Almer <jamrial@gmail.com>
Reviewed-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
The way videotoolbox hooks in as a hwaccel is pretty hacky. The VT decode
API is not invoked until end_frame(), so alloc_frame() returns a dummy
frame with a 1-byte buffer. When end_frame() is eventually called, the
dummy buffer is replaced with the actual decoded data from
VTDecompressionSessionDecodeFrame().
When the VT decoder fails, the frame returned to the h264 decoder from
alloc_frame() remains invalid and should not be used. Before
9747219958060d8c4f697df62e7f172c2a77e6c7, it was accidentally being
returned all the way up to the API user. After that commit, the dummy
frame was unref'd so the user received an error.
However, since that commit, VT hwaccel failures started causing random
segfaults in the h264 decoder. This happened more often on iOS where the
VT implementation is more likely to throw errors on bitstream anomolies.
A recent report of this issue can be see in
http://ffmpeg.org/pipermail/libav-user/2016-November/009831.html
The issue here is that the dummy frame is still referenced internally by the
h264 decoder, as part of the reflist and cur_pic_ptr. Deallocating the
frame causes assertions like this one to trip later on during decoding:
Assertion h->cur_pic_ptr->f->buf[0] failed at src/libavcodec/h264_slice.c:1340
With this commit, we leave the dummy 1-byte frame intact, but avoid returning it
to the user.
This reverts commit 9747219958060d8c4f697df62e7f172c2a77e6c7.
Signed-off-by: wm4 <nfxjfg@googlemail.com>
If AVVideotoolboxContext.cv_pix_fmt_type is set to 0, don't set the
kCVPixelBufferPixelFormatTypeKey value on the VT decoder.
This makes VT output its native format, which can be much faster on
some hardware iterations (if the native format does not match with
the requested format, it will be converted, which is slow).
The default is still forcing nv12.
Allow all struct fields to be accessed directly, as long as they're
public.
Before this change, many fields were "public", but could be accessed via
AVOption only. This meant they were effectively not public, but were
present for documentation purposes, which was incredibly confusing at
best.
Deprecates struct vaapi_context and the installed header vaapi.h,
to be removed at the next version bump.
(cherry picked from commit 851960f6f8cf1f946fe42fa36cf6598fac68072c)
We can pick the correct slice index directly from the ID3D11VideoDecoderOutputView
casted from data[3].
Also added myself as maintainer for DXVA2 and D3D11VA.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This decoder can decode all existing SpeedHQ formats (SHQ0–5, 7, and 9),
including correct decoding of the alpha channel.
1080p is decoded in 142 fps on one core of my i7-4600U (2.1 GHz Haswell),
about evenly split between bitstream reader and IDCT. There is currently
no attempt at slice or frame threading, even though the format trivially
supports both.
NewTek very helpfully provided a full set of SHQ samples, as well as
source code for an SHQ2 encoder (not included) and assistance with
understanding some details of the format.
This is what gimp, ImageMagick and FreeImage do and what the
Adobe Photoshop file format specification suggests.
Fixes a sample from ticket #6045.
Reviewed-by: Martin Vignali
The nvidia 375.xx driver introduces support for P016 output surfaces,
for 10bit and 12bit HEVC content (it's also the first driver to support
hardware decoding of 12bit content).
The cuvid api, as far as I can tell, only declares one output format
that they appear to refer to as P016 in the driver strings. Of course,
10bit content in P016 is identical to P010, and it is useful for
compatibility purposes to declare the format to be P010 to work with
other components that only know how to consume P010 (and to avoid
triggering swscale conversions that are lossy when they shouldn't be).
For simplicity, this change does not maintain the previous ability
to output dithered NV12 for 10/12 bit input video - the user will need
to update their driver to decode such videos.
This is in the same the same vein as 380146924ecad2e05e9dcc5c3c2e1b5ba47c51e8.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Martin Storsjö <martin@martin.st>
This is in the same the same vein as c981b1145a857c8f962c93b8eecb1c613b20ffe9.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The new decode API allows for m:n decode patterns, which is what
you need to use this hardware in a sane way. There are so many
situations where 1:1 doesn't happen naturally that it's a miracle
I got it working as well as I did.
With this change, we can throw all of the crazy heuristics and
sleeps(!) out, and things work correctly.