Tested functions are internally kept in a binary search tree for efficient
lookups. The downside of the current implementation is that the tree quickly
becomes unbalanced which causes an unneccessary amount of comparisons between
nodes. Improve this by changing the tree into a self-balancing left-leaning
red-black tree with a worst case lookup/insertion time complexity of O(log n).
Significantly reduces the recursion depth and makes the tests run around 10%
faster overall. The relative performance improvement compared to the existing
non-balanced tree will also most likely increase as more tests are added.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
It appears vdpau drivers can return constrained baseline as unsupported,
even if libvdpau knows about the symbol, and the main profile is
supported.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Note that this slightly changes behavior: it sets AVMEDIA_TYPE_UNKNOWN
if the codec type is unknown. This should be ok.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The appropriate flag for HEASLR (--high-entropy-va) was added in
binutils 2.25.
Also set the image base >4GB so higher entropy gets applied to image
base randomization when used with HEASLR (8 -> 17 bits of
randomization). Windows does this for compatibility because of "latent
pointer truncation issues".
Signed-off-by: Alex Smith <alex.smith@warpsharp.info>
This function can intrinsically not deal with codec profile fallback
(for H.264 Constrained Baseline especially), and was made redundant
by av_vdpau_bind_context().
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Each line is padded by the format, and errors are now reported and
stop the decoding. Around 5% speedup.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is a feature heavily inspired by the mpv player. At the moment, methods
for adjusting volume in ffplay are rather clumsy: either one needs to set it
system-wide, or one needs to set it via the volume filter.
This patch adds key bindings identical to the mpv defaults for muting/unmuting
and increasing/decreasing the volume interactively without any introduction of
external dependencies.
TODO: doc update, possible mouse button bindings (mpv has this).
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
Default field order to top field first when interlaced frame is detected and pic_struct_present_flag is not set.
Since bottom field first comes from the old NTSC standard and is not used with HD anymore I think it´s straight forward to favor the majority.
Signed-off-by: Thomas Mundt <loudmax@yahoo.de>
Reviewed-by: Kieran Kunhya <kierank@obe.tv>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The System V ABI on x86-64 specifies that the al register contains an upper
bound of the number of arguments passed in vector registers when calling
variadic functions, so we aren't allowed to clobber it.
checkasm_fail_func() is a variadic function so also zero al before calling it.
There's no reason for it. ASLR will rebase it regardless so "preventing
collisions" isn't really relevant. This also brings it in line with
what a msvc produced dll will have (an image base of 0x10000000).
Signed-off-by: Alex Smith <alex.smith@warpsharp.info>
Reviewed-by: Hendrik Leppkes <h.leppkes@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
filename was set to an arbitrary 1024 characters. ffplay would thus be unable to
play files whose name exceeds that arbitrary threshold.
This patch dynamically allocates and frees the filename buffer to remove such
limitations.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
Around 3x speedup with 4 threads. Maybe more mb lines should be
batched per thread, but that's good enough for a first try.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Key repeats have been introduced simply because they improve usability in my
experience for volume, brightness, and other such controls by speeding up the
time taken to go from 0 to max intensity. As a side benefit, this enables rapid
seeking through a file via left/right keys.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
They were added to binutils in the same version so it's safe to combine.
Signed-off-by: Alex Smith <theryuu@warpsharp.info>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Indicates a YCbCr->RGB transform at the block level. Although nothing
explicitly states it, this would assume the actual content is planar
RGB.
Currently unsupported, but the one sequence I found using it flagged
every mb that way, actually meaning the content was YCbCr, and thus
best left to the output format to decide what to do of it.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
It currently only applies to CID 1260, but this flag is dependent on
a higher-level flag located in the header.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Tested functions are internally kept in a binary search tree for efficient
lookups. The downside of the current implementation is that the tree quickly
becomes unbalanced which causes an unneccessary amount of comparisons between
nodes. Improve this by changing the tree into a self-balancing left-leaning
red-black tree with a worst case lookup/insertion time complexity of O(log n).
Significantly reduces the recursion depth and makes the tests run around 10%
faster overall. The relative performance improvement compared to the existing
non-balanced tree will also most likely increase as more tests are added.
* commit 'bbf71d46db3417b43bcbd745cbf235e8e2ff69ae':
dxv: Print texture information after header parsing
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>