This patch adds support for the texture array feature
used by AMD boards in the D3D12 HEVC encoder.
In texture array mode, a single texture array is shared for all
reference and reconstructed pictures using different subresources.
The implementation ensures compatibility
and has been successfully tested on AMD, Intel, and NVIDIA GPUs.
Add the max_frame_size option to support setting max frame size in
bytes. Max frame size is the maximum cap in the bitrate algorithm per
each encoded frame.
Signed-off-by: Tong Wu <wutong1208@outlook.com>
When codec->write_sequence_header is not defined, bit_len was undefined,
and while data bufer was zeroed we could just overread it. Do nothing
when we don't have anything to write.
Signed-off-by: Kacper Michajłow <kasper93@gmail.com>
Prevents potential null pointer dereference when querying
MaxL1ReferencesForB from codec-specific support structures
during GOP structure initialization.
Signed-off-by: Tong Wu <wutong1208@outlook.com>
This commit cleans up and refactors the mess of private state upon
private state that used to be.
Now, FFHWBaseEncodePicture is fully initialized upon call-time,
and, most importantly, this lets APIs which require initialization
data for frames (VkImageViews) to initialize this for both the
input image, and the reconstruction (DPB) image.
Signed-off-by: Tong Wu <wutong1208@outlook.com>
It is d3d12va's requirement that the FrameStartOffset must be aligned as
per hardware limitation. However, we could trim this alignment at output
to reduce coded size. A aligned_header_size is added to
D3D12VAEncodePicture.
Signed-off-by: Tong Wu <wutong1208@outlook.com>
This patch is to make FFHWBaseEncodeContext a standalone component
and avoid getting FFHWBaseEncodeContext from avctx->priv_data.
This patch also removes some unnecessary AVCodecContext arguments.
For receive_packet call, a small wrapper is introduced.
Signed-off-by: Tong Wu <tong1.wu@intel.com>