Both the FFV1 decoder and encoder use a template of their own
to generate code multiple times. They also use a common template,
used by both decoder and encoder templates which is currently
instantiated in ffv1.h (and therefore also in ffv1.c, which
doesn't need it at all).
All these templates have the prerequisite that two macros
are defined, namely RENAME() and TYPE. The codec-specific
templates call the functions generated via the common template
via the RENAME() macro and therefore the macros used for
the common template must coincide with the macros used for
the codec-specific templates. But then it is better to not
instantiate the common template in ffv1.h, but in the codec
specific templates.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Several encoders used code like the following to check for the amount of
bytes left in a PutBitContext:
pb->buf_end - pb->buf - (put_bits_count(pb) >> 3)
Besides the fact that using the pointers directly might pose
a maintainence burden in the future this also leads to suboptimal code:
The above code reads all three pointers (buf, buf_ptr and buf_end), but
touching buf is unnecessary and switching to put_bytes_left()
automatically fixes this.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
This is required for >= 16bit RGB support
I tried it without templates but its too much duplicated code
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>