At present, if the outer stream extradata is empty but first packet
has extradata as a side data element, then only the first segment's
muxer instance may be able to extract this side data and use it.
For all other segments, extradata in packet side data could be missing
and generated segments may be invalid or unplayable in some apps
e.g. for an ADTS AAC stream segmented to MP4, the adtstoasc BSF will
add extradata to the first packet. The MOV muxer for the first segment
will add this to codecpar for the inner stream and write
Decoder Specific Information within the esds box. For other segments,
their esds' will not have this decSpecificInfo and they can't be opened
in Quicktime player or by services like nginx-vod-module.
Fixes: signed integer overflow: -1877966852 + -469491713 cannot be represented in type 'int'
Fixes: 14561/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_TRUEMOTION2_fuzzer-5167608359288832
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: Timeout (14sec -> 9sec)
Fixes: 13398/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_FFV1_fuzzer-5664106709778432
decode_line() becomes 1% faster for fate/vsynth2-ffv1.avi
for another fate sample there is a 0.5% speedup
the effect should be bigger for files with "flat" colored areas
the new faster branch is used in 97-100% of the cases in fate samples
compared to the older more complex (which i tested)
vsynth3-ffv1-v3-bgr0.avi had the lowest percentual useage of about 97%
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Explain that the default Lanczos filter parameter is 3 and that it can be
changed by the param0 option.
Signed-off-by: Werner Robitza <werner.robitza@gmail.com>
In function ff_dct_unquantize_mpeg2_intra_mmi,
addr0 shoudn't be changed before storage operation.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes infinte loop with -vf loop=loop=1 and also fixes looping when the input
is less frames than the specified loop size.
Possible regressions since ef1aadffc7.
Signed-off-by: Marton Balint <cus@passwd.hu>
Add dilation parameter in dnn native to support dilated convolution.
Signed-off-by: Xuewei Meng <xwmeng96@gmail.com>
Signed-off-by: Steven Liu <lq@onvideo.cn>
frame->enc_ctrl.Payload is malloced in get_free_frame, directly memset
the whole structure of enc_ctrl to zero will cause the memory leak for
enc_ctrl.Payload.
frame->enc_ctrl as a structure will be malloc and init to zero by calling
frame = av_mallocz(sizeof(*frame)), so the memset is redundant and can
be removed.
Signed-off-by: Linjie Fu <linjie.fu@intel.com>
Signed-off-by: Zhong Li <zhong.li@intel.com>
ff_filter_get_nb_threads() respect AVFilterContext.nb_threads and
graph->nb_threads both, in most case, we perfer this API than using
ctx->graph->nb_threads directly.
Reviewed-by: Steven Liu <lq@onvideo.cn>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
ff_filter_get_nb_threads() respect AVFilterContext.nb_threads and
graph->nb_threads both, in most case, we perfer this API than using
ctx->graph->nb_threads directly.
Reviewed-by: Steven Liu <lq@onvideo.cn>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
Add "Leaky_relu" and "None" option in activation function.
Reviewed-by: Guo, Yejun <yejun.guo@intel.com>
Signed-off-by: Xuewei Meng <xwmeng96@gmail.com>
Signed-off-by: Steven Liu <lq@onvideo.cn>
Add another two padding methods "VALID" and "SAME" as tensorflow,
and keep the existing "SAME_CLAMP_TO_EDGE" method suggested by sr filter.
As "SAME_CLAMP_TO_EDGE"can keep the output with the same size as original input,
and gives a slight better result as mentioned by sr filter.
Reviewed-by: Guo, Yejun <yejun.guo@intel.com>
Signed-off-by: Xuewei Meng <xwmeng96@gmail.com>
Signed-off-by: Steven Liu <lq@onvideo.cn>
As suggested by Ronald, don't map auto threads to frame threads only, and
instead distribute them between frame and tile more efficiently.
Add a new framethreads override option, similar to the tilethreads one.
Signed-off-by: James Almer <jamrial@gmail.com>