Fixes: 13099/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_DXV_fuzzer-5665598896340992
Fixes: signed integer overflow: 2147483647 + 7 cannot be represented in type 'int'
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Reduces buffering latency with low bitrate streams, where
8192 bytes can mean several seconds.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Set specific field for repeat in PicStruct if the frame has repeat
flag.
Match the CheckInputPicStruct in MSDK.
Fix#7701.
Signed-off-by: Linjie Fu <linjie.fu@intel.com>
Signed-off-by: Zhong Li <zhong.li@intel.com>
libvpx can be compiled with the VP8 decoder and encoder disabled, and
there's no reason to force their presence if the user only wants VP9.
Signed-off-by: James Almer <jamrial@gmail.com>
Dirac internally allocates 5 images per plane and frame currently. One being the actual
image the other 4 being filtered for motion compensation.
Fixes: Out of memory
Fixes: 12870/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_DIRAC_fuzzer-5684825871089664
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
autorotate is enabled by default in ffmpeg so the rotation filters
are required and will be attempted for insertion without the user's
knowledge if an input stream has rotation side-data.
Fixes: runtime error: signed integer overflow: 2147483598 + 128 cannot be represented in type 'int'
Fixes: 12926/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_JPEG2000_fuzzer-5705100733972480
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
After this change we always parse the full specifier even if we know the result
in the middle of the parsing. Sligtly slower, but this is needed to
consistently reject incorrect specifiers in both matching and non-matching
cases.
Signed-off-by: Marton Balint <cus@passwd.hu>
This reworks the code to be more strict about accepting stream specifiers. From
now on we strictly enforce the syntax in the documentation up until the
decisive part of the stream specifier. Therefore matching stream specifiers
always need to be correct, non matching specifiers only need to be correct
until the decisive part.
Also recursion is changed to a simple loop.
Signed-off-by: Marton Balint <cus@passwd.hu>
This improves compatibility with some consumer (LG WebOS) TVs which apparently
search a HEVC descriptor (which our mpegts muxer can't generate) or a format
identifier.
Since the HEVC format identifier is not registered (but used in the wild), it is
not written if strict_std_compliance is higher than normal.
This fixes the issue in ticket #7744.
Signed-off-by: Marton Balint <cus@passwd.hu>
With all of our existing users of cuda_sdk switched over to ffnvcodec,
we could remove cuda_sdk completely and say that we should no longer
add code that requires the full sdk, and rather insist that such code
only use ffnvcodec.
As discussed previously, the use of nvcc from the sdk is still
supported with a distinct option.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This change switches the vf_thumbnail_cuda filter from using the
full cuda sdk to using the ffnvcodec headers and loader.
Most of the change is a direct mapping, but I also switched from
using texture references to using texture objects. This is supposed
to be the preferred way of using textures, and the texture object API
is the one I added to ffnvcodec.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This change switches the vf_scale_cuda filter from using the
full cuda sdk to using the ffnvcodec headers and loader.
Most of the change is a direct mapping, but I also switched from
using texture references to using texture objects. This is supposed
to be the preferred way of using textures, and the texture object API
is the one I added to ffnvcodec.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This change switches the vf_thumbnail_cuda filter from using the
full cuda sdk to using the ffnvcodec headers and loader.
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>