The quantization table is stored in the natural order, but when we
access it, we use an index that's in zigzag order, causing us to read
the wrong value. This causes artifacts, especially in areas with
horizontal or vertical edges. The artifacts look a lot like the
DCT ringing artifacts you'd expect to see from a low-bitrate file,
but when comparing to NewTek's own decoder, it's obvious they're not
supposed to be there.
Fix by simply storing the scaled quantization table in zigzag order.
Performance is unchanged.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Certain alpha run lengths (for SHQ1/SHQ3/SHQ5) could be stored in
both long and short versions, and we would only accept the short version,
returning -1 (invalid code) for the others. This could cause an
out-of-bounds write on malicious input, as discovered by
Andreas Cadhalpun during fuzzing.
Fix by simply allowing both versions, leaving no invalid codes
in the alpha VLC.
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Seemingly ff_clear_block_sse assumed that the block array is aligned,
so make sure it is.
Fixes ticket #6079
Signed-off-by: James Almer <jamrial@gmail.com>
This decoder can decode all existing SpeedHQ formats (SHQ0–5, 7, and 9),
including correct decoding of the alpha channel.
1080p is decoded in 142 fps on one core of my i7-4600U (2.1 GHz Haswell),
about evenly split between bitstream reader and IDCT. There is currently
no attempt at slice or frame threading, even though the format trivially
supports both.
NewTek very helpfully provided a full set of SHQ samples, as well as
source code for an SHQ2 encoder (not included) and assistance with
understanding some details of the format.