The logic did not follow the documented behaviour and that caused skipping of
some audio in the loop and in the leftover buffer.
Example command line which should produce a smooth sine wave for the whole
duration of the output:
ffmpeg -f lavfi -i "sine=r=48000:f=480:d=4" -af "aloop=loop=4:start=48000:size=48000" out.wav
Fixes ticket #11283.
Signed-off-by: Marton Balint <cus@passwd.hu>
If the audio loop stops inside an audio frame, the leftover buffer contains the
end of the frame, which is not looped. The length supposed to be the part which
was not written to the loop buffer, so we need to drain exactly that number of
bytes from the leftover buffer.
Signed-off-by: Marton Balint <cus@passwd.hu>
Setting it was broken in 8160178dfc, since
links are not yet set up during init. It is also redundant, as the
struct also stores the input index.
Reported-By: llyyr <llyyr.public@gmail.com>
The crop filter has no effect on scale_cuda:
-vf crop=100:100,scale_cuda=100x100
Hardware frames (AV_PIX_FMT_FLAG_HWACCEL) are expected to use the crop_* properties,
as seen in the implementation vf_crop.c.
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
Ensure those bits are copied, which will result in the output being the same as
the input, where swscale set them to the equivalent of fully opaque.
Signed-off-by: James Almer <jamrial@gmail.com>
As specified in libass's ass_types.h, the colors or ASS_Images
should be converted to YCbCr using the matrix/range specified in
the track's YCbCrMatrix field (unless that field is set to YCBCR_NONE,
and defaulting to TV.601 if the header is missing).
This does not affect any subtitles generated or transcoded by ffmpeg,
since these contain a 'YCbCrMatrix: None' header.
Signed-off-by: arch1t3cht <arch1t3cht@gmail.com>
Signed-off-by: rcombs <rcombs@rcombs.me>
When using **integer** images inside shaders, it turns out
that conversion doesn't automatically happen, but we need to
explicitly use the imageviews to get the image exposed as
a suitable representation for the shader.
Finally enables bitexact image representations.