Simply taking the Zbb REV8 instruction into use in a simple loop gives
some significant savings:
bswap_buf_c: 1081.0
bswap_buf_rvb_b: 771.0
But we can also use the 64-bit REV8 as a pseudo-SIMD instruction with
just one additional shift, and one fewer load, effectively doubling the
bandwidth. Consequently, this patch is useful even if the compile-time
target has Zbb enabled for C code:
bswap_buf_c: 1081.0
bswap_buf_rvb_b: 341.0 (this patch)
On the other hand, this approach fails miserably for bswap16_buf as the
ratio of shifts and stores becomes unfavorable compared to naïve C:
bswap16_buf_c: 1542.0
bswap16_buf_rvb_b: 1803.7
Unrolling to process 128 bits (4 samples) at a time actually worsens
performance ever so slightly:
bswap_buf_c: 1081.0
bswap_buf_rvb_b: 408.5
This is more spec-compliant because it does not rely
on dead-code elimination by the compiler. Especially
MSVC has problems with this, as can be seen in
https://ffmpeg.org/pipermail/ffmpeg-devel/2022-May/296373.html
or
https://ffmpeg.org/pipermail/ffmpeg-devel/2022-May/297022.html
This commit does not eliminate every instance where we rely
on dead code elimination: It only tackles branching to
the initialization of arch-specific dsp code, not e.g. all
uses of CONFIG_ and HAVE_ checks. But maybe it is already
enough to compile FFmpeg with MSVC with whole-programm-optimizations
enabled (if one does not disable too many components).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>