The implementation is based on:
https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview
With the Direct3D 12 video decoding support, we can render or process
the decoded images by the pixel shaders or compute shaders directly
without the extra copy overhead, which is beneficial especially if you
are trying to render or post-process a 4K or 8K video.
The command below is how to enable d3d12va:
ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4
Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
* commit 'd75b55635a02444c2f188c26e431a1cec992babe':
dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.
When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).
Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).
Signed-off-by: Martin Storsjö <martin@martin.st>
Only set a value if _WIN32_WINNT is undefined or smaller than 0x0600. This is
cleaner than unconditional definition and avoids a number of redefinition
warnings. Also only define a value in one of the two dxva2 headers.
Old Intel GPUs expect the reference frame index to the actual surface,
instead of the index into RefFrameList as specified by the spec.
This workaround should be set when using one of the "ClearVideo" decoder
devices.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Old Intel GPUs expect the reference frame index to the actual surface,
instead of the index into RefFrameList as specified by the spec.
This workaround should be set when using one of the "ClearVideo" decoder
devices.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* qatar/master: (22 commits)
rv40dsp x86: use only one register, for both increment and loop counter
rv40dsp: implement prescaled versions for biweight.
avconv: use default channel layouts when they are unknown
avconv: parse channel layout string
nutdec: K&R formatting cosmetics
vda: Signal 4 byte NAL headers to the decoder regardless of what's in the extradata
mem: Consistently return NULL for av_malloc(0)
vf_overlay: implement poll_frame()
vf_scale: support named constants for sws flags.
lavc doxy: add all installed headers to doxy groups.
lavc doxy: add avfft to the main lavc group.
lavc doxy: add remaining avcodec.h functions to a misc doxygen group.
lavc doxy: add AVPicture functions to a doxy group.
lavc doxy: add resampling functions to a doxy group.
lavc doxy: replace \ with /
lavc doxy: add encoding functions to a doxy group.
lavc doxy: add decoding functions to a doxy group.
lavc doxy: fix formatting of AV_PKT_DATA_{PARAM_CHANGE,H263_MB_INFO}
lavc doxy: add AVPacket-related stuff to a separate doxy group.
lavc doxy: add core functions/definitions to a doxy group.
...
Conflicts:
ffmpeg.c
libavcodec/avcodec.h
libavcodec/vda.c
libavcodec/x86/rv40dsp.asm
libavfilter/vf_scale.c
libavformat/nutdec.c
libavutil/mem.c
tests/ref/acodec/pcm_s24daud
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* qatar/master:
drawtext: remove typo
pcm-mpeg: implement new audio decoding api
w32thread: port fixes to pthread_cond_broadcast() from x264.
doc: add editor configuration section with Vim and Emacs settings
dxva2.h: include d3d9.h to define LPDIRECT3DSURFACE9
avformat/utils: Drop unused goto label.
doxygen: Replace '\' by '@' in Doxygen markup tags.
cosmetics: drop some completely pointless parentheses
cljr: simplify CLJRContext
drawtext: introduce rand(min, max)
drawtext: introduce explicit draw/hide variable
rtmp: Use nb_invokes for all invoke commands
Conflicts:
libavcodec/mpegvideo.c
libavfilter/vf_drawtext.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
The workaround needs to be enabled per PCI ID which cannot be detected inside
libavcodec. So add a flag to manually enable the alternate behavior.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
* qatar/master:
ac3dec: fix processing of delta bit allocation information.
vc1: fix fate-vc1 after previous commit.
wmv3dec: fix playback of complex WMV3 files using simple_idct.
make av_dup_packet() more cautious on allocation failures
make containers pass palette change in AVPacket
introduce side information for AVPacket
Politic commits that have not been pulled:
Update regtest checksums after revision 6001dad.
Replace more FFmpeg references by Libav.
Replace references to ffmpeg-devel with libav-devel; fix roundup URL.
Merged-by: Michael Niedermayer <michaelni@gmx.at>
It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under
VISTA and Windows 7).
It is implemented by using AVHWAccel API. It has been tested successfully
for some time in VLC using an nvidia card on Windows 7.
To compile it, you need to have the system header dxva2api.h (either from
microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h)
The generated libavcodec.dll does not depend directly on any new lib as
the necessary objects are given by the application using FFmpeg.
Originally committed as revision 21353 to svn://svn.ffmpeg.org/ffmpeg/trunk