If one looks at the many query_formats callbacks in existence,
one will immediately recognize that there is one type of default
callback for video and a slightly different default callback for
audio: It is "return ff_set_common_formats_from_list(ctx, pix_fmts);"
for video with a filter-specific pix_fmts list. For audio, it is
the same with a filter-specific sample_fmts list together with
ff_set_common_all_samplerates() and ff_set_common_all_channel_counts().
This commit allows to remove the boilerplate query_formats callbacks
by replacing said callback with a union consisting the old callback
and pointers for pixel and sample format arrays. For the not uncommon
case in which these lists only contain a single entry (besides the
sentinel) enum AVPixelFormat and enum AVSampleFormat fields are also
added to the union to store them directly in the AVFilter,
thereby avoiding a relocation.
The state of said union will be contained in a new, dedicated AVFilter
field (the nb_inputs and nb_outputs fields have been shrunk to uint8_t
in order to create a hole for this new field; this is no problem, as
the maximum of all the nb_inputs is four; for nb_outputs it is only
two).
The state's default value coincides with the earlier default of
query_formats being unset, namely that the filter accepts all formats
(and also sample rates and channel counts/layouts for audio)
provided that these properties agree coincide for all inputs and
outputs.
By using different union members for audio and video filters
the type-unsafety of using the same functions for audio and video
lists will furthermore be more confined to formats.c than before.
When the new fields are used, they will also avoid allocations:
Currently something nearly equivalent to ff_default_query_formats()
is called after every successful call to a query_formats callback;
yet in the common case that the newly allocated AVFilterFormats
are not used at all (namely if there are no free links) these newly
allocated AVFilterFormats are freed again without ever being used.
Filters no longer using the callback will not exhibit this any more.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, an AVFilter's lists of input and output AVFilterPads
were terminated by a sentinel and the only way to get the length
of these lists was by using avfilter_pad_count(). This has two
drawbacks: first, sizeof(AVFilterPad) is not negligible
(i.e. 64B on 64bit systems); second, getting the size involves
a function call instead of just reading the data.
This commit therefore changes this. The sentinels are removed and new
private fields nb_inputs and nb_outputs are added to AVFilter that
contain the number of elements of the respective AVFilterPad array.
Given that AVFilter.(in|out)puts are the only arrays of zero-terminated
AVFilterPads an API user has access to (AVFilterContext.(in|out)put_pads
are not zero-terminated and they already have a size field) the argument
to avfilter_pad_count() is always one of these lists, so it just has to
find the filter the list belongs to and read said number. This is slower
than before, but a replacement function that just reads the internal numbers
that users are expected to switch to will be added soon; and furthermore,
avfilter_pad_count() is probably never called in hot loops anyway.
This saves about 49KiB from the binary; notice that these sentinels are
not in .bss despite being zeroed: they are in .data.rel.ro due to the
non-sentinels.
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The current way of doing it involves writing the ctx parameter twice.
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Several combinations of functions happen quite often in query_format
functions; e.g. ff_set_common_formats(ctx, ff_make_format_list(sample_fmts))
is very common. This commit therefore adds functions that are equivalent
to commonly used function combinations in order to reduce code
duplication.
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is possible now that the next-API is gone.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: James Almer <jamrial@gmail.com>
It is well known that fabs and fabsf are at least as fast and sometimes
faster than the FFABS macro, at least on the gcc+glibc combination.
For instance, see the reference:
http://patchwork.sourceware.org/patch/6735/.
This was a patch to glibc in order to remove their usages of a macro.
The reason essentially boils down to fabs using the __builtin_fabs of
the compiler, while FFABS needs to infer to not use a branch and to
simply change the sign bit. Usually the inference works, but sometimes
it does not. This may be easily checked by looking at the asm.
This also has the added benefit of reducing macro usage, which has
problems with side-effects.
Note that avcodec is not handled here, as it is huge and
most things there are integer arithmetic anyway.
Tested with FATE.
Reviewed-by: Clément Bœsch <u@pkh.me>
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
ceilf() can only work if the reminder of the division is not 0.
This fixes memory errors with for instance:
ffmpeg -f lavfi -i testsrc=s=800x500 -threads 3 -vf dctdnoiz -frames:v 1 -f null -
8x8 is about 5x faster than 16x16 on 1080p input. Since a block size of
8x8 makes the filter almost usable (time wise) and it's not obvious if
8x8 or 16x16 is better from a quality PoV (it really depends on the
input and parameters), the filter now defaults to 8x8, and as a result
libavfilter is micro bumped.
This removes the avcodec dependency and make the code almost twice as
fast. More to come.
The DCT factorization is based on "Fast and numerically stable
algorithms for discrete cosine transforms" from Gerlind Plonkaa &
Manfred Tasche (DOI: 10.1016/j.laa.2004.07.015).
Make code slightly faster, simpler, clearer.
The filter is still slow as hell, and that change won't cause any
visible performance improvement (it still takes more than one minute to
process a single 1080p frame on a Core 2 here).