Interleave macros and code so that it's easier to find the
actual code that belongs to a function. Also reindent where
appropriate and remove dead code.
Instead, only set the function pointers if bitexact flag is
not set during initialization. Since a change in flags triggers
a re-init anyway, this doesn't situations where flag values
change during runtime.
The functions are identical to their MMX counterparts. Thus,
pretending that swscale is highly optimized for AMD3DNOW
extensions is a poorly executed practical joke at best.
Fix handling of input if not in native endianness, and add support for
9/10-bit output. This allows us to force endianness of YUV420P 9/10bit
in the H264/10bit fate tests, which should fix them on big-endian
systems.
PPC and x86 code is split off from swscale_template.c. Lots of code is
still duplicated and should be removed later.
Again uniformize the init system to be more similar to the dsputil one.
Unset h*scale_fast in the x86 init in order to make the output
consistent with the previous status. Thanks to Josh for spotting it.
Keep only the plain C code in the main rgb2rgb.c and move the x86
specific optimizations to x86/rgb2rgb.c
Change the initialization pattern a little so some of it can be
factorized to behave more like dsputils.
When HAVE_7REGS was not defined these functions had an empty body
causing the following warnings during compilation.
In file included from libswscale/x86/yuv2rgb_mmx.c:58:
libswscale/x86/yuv2rgb_template.c: In function ‘yuva420_rgb32_MMX’:
libswscale/x86/yuv2rgb_template.c:412: warning: no return statement in function returning non-void
libswscale/x86/yuv2rgb_template.c: In function ‘yuva420_bgr32_MMX’:
libswscale/x86/yuv2rgb_template.c:457: warning: no return statement in function returning non-void
Signed-off-by: Diego Biurrun <diego@biurrun.de>
We now have an LGPL replacement that is at least equally fast.
Originally committed as revision 31278 to svn://svn.mplayerhq.hu/mplayer/trunk/libswscale
- Place curly brackets in the same line as while/for/if/switch/else/do;
- Place curly brackets at column 0 in the next line starting a function.
Originally committed as revision 29523 to svn://svn.mplayerhq.hu/mplayer/trunk/libswscale