This avoids unnecessary churn and build breakage for users, by
making sure the whole version.h is included like it has been so far,
while keeping the benefit of not needing to rebuild most files in
the ffmpeg tree on minor/micro bumps.
Signed-off-by: Martin Storsjö <martin@martin.st>
Also bump the minor versions of all libraries, to signify the
API change of splitting the version.h headers and adding the
new version_major.h header.
Signed-off-by: Martin Storsjö <martin@martin.st>
Users should switch to the superior AVFifo API.
Unfortunately AVFifoBuffer fields cannot be marked as deprecated because
it would trigger a warning wherever fifo.h is #included, due to
inlined av_fifo_peek2().
Many AVFifoBuffer users operate on fixed-size elements (e.g. pointers),
but the current FIFO API deals exclusively in bytes, requiring extra
complexity in all these callers.
Add a new AVFifo API creating a FIFO with an element size
that may be larger than a byte. All operations on such a FIFO then
operate on complete elements.
This API does not reuse AVFifoBuffer and its API at all, but instead uses
an opaque struct called AVFifo. The AVFifoBuffer API will be deprecated
in a future commit once all of its users have been switched to the new
API.
Not reusing AVFifoBuffer also allowed to use the full range of size_t
from the beginning.
In order to be able to extend this struct later (as the Dolby Vision RPU
evolves), all of the 'container' structs are considered extensible, and
the individual constituent fields must instead be accessed via offsets.
The precedent for this style of access is set in
<libavutil/detection_bbox.h>
Signed-off-by: Niklas Haas <git@haasn.dev>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Otherwise there is no way to detect an error returned by avio_close() because
ff_format_io_close cannot get the return value.
Checking the return value of the close function is important in order to check
if all data was successfully written and the underlying close() operation was
successful.
It can also be useful even for read mode because it can return any pending
AVIOContext error, so the user don't have to manually check AVIOContext->error.
In order to still support if the user overrides io_close, the generic code only
uses io_close2 if io_close is either NULL or the default io_close callback.
Signed-off-by: Marton Balint <cus@passwd.hu>
Such fields can be seen as generally useful in cases where the
API user is not implementing custom AVIO callbacks, but still would
like to know if data is being read or written out, such as in case
data is being read from input but no AVPacket has been received yet.
Originally added as a private entry in commit
3f75e5116b, but its grouping with
the comment noting its private state was missed during merging of
the field from Libav (most likely due to an already existing field
in between).
The new format (given in big/little endian forms) matches the
existing X2RGB10 format, except with B and R channels switched.
AV_PIX_FMT_X2BGR10 data often is created by OpenGL programs
whose buffers use the GL_RGB10 internal format.
Signed-off-by: Manuel Stoeckl <code@mstoeckl.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
It does the same as av_calloc(), so one of them should be removed.
Given that av_calloc() has the shorter name, it is retained.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Unused since 1f63665ca5.
Found-by: Soft Works <softworkz@hotmail.com>
Reviewed-by: Soft Works <softworkz@hotmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is supported only by a few decoders (h263, h263p, mpeg(1|2|)video
and mpeg4) and is entirely redundant with parsers. Furthermore, using
it leads to missing frames, as flushing the decoder at the end does not
work properly.
Co-authored-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Microsoft VideoProcessor requires texture with D3DUSAGE_RENDERTARGET flag as output.
There is no way to allocate array of textures with D3D11_BIND_RENDER_TARGET flag
and .ArraySize > 2 by ID3D11Device_CreateTexture2D due to the Microsoft limitation.
Adding AVD3D11FrameDescriptors array to store array of single textures
instead of texture with multiple slices resolves this.
Signed-off-by: Artem Galin <artem.galin@intel.com>
ff_pnm_parser and ff_vp3_parser already hit the current limit;
an addition to the former (to handle pfm) is planned.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is unnecessary as the number of static inputs and outputs can now
be directly read via AVFilter.nb_(in|out)puts.
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It is intended as replacement for avfilter_pad_count(). In contrast to
the latter, it avoids a loop.
Reviewed-by: Nicolas George <george@nsup.org>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
In particular, document that av_opt_copy() always disentangles
allocated options even on error; this guarantee is needed to e.g.
properly free duplicated thread contexts in libavcodec on error.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The reason why the generic av_image_copy_uc_from() doesn't really
fit in the case for Vulkan is because some planes may be copied via
other methods (such as mapping GPU memory), and if they don't satisfy
the strict alignment requirements, a gpu image->gpu buffer->cpu ram
copy is performed.
We need this for hwcontext_vulkan, and I think this will also be
useful to API users like libplacebo who would rather not write
a custom SIMD memcpy.
common.h currently contains several things: Math macros, UTF-8 macros,
other fundamental macros; furthermore it also contains miscellaneous
math functions and it (directly and indirectly) includes lots of other
headers.
This commit moves the "other fundamental macros" to macros.h which is
a more fitting place.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
HDR10+ metadata is stored in the bit stream for HEVC. The story is
different for VP9 and cannot store the metadata in the bit stream.
HDR10+ should be passed to packet side data an stored in the container
(mkv) for VP9.
This CL is taking HDR10+ from AVFrame side data in libvpxenc and is
passing it to the AVPacket side data.
Reviewed-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by: James Zern <jzern@google.com>
It can be useful to library users, and is currently being used by ffmpeg.c
Suggested-by: Hendrik Leppkes <h.leppkes@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>