The array in question can not be too large (only 26 elements), so it can
simply be put on the context.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Saves allocations, checks for the allocations as well as frees.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
The init function first allocates an AVFrame and then some buffers; if
one of the buffers couldn't be allocated, the AVFrame leaks. Solve this
by setting the FF_CODEC_CAP_INIT_CLEANUP flag.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
YUV4MPEG writes a string as header for both the file itself as well as
for every frame; these strings contain magic strings and these were up
until now included in the string to write via %s. Yet they are compile
time constants, so one can use the compile-time string concatentation
instead of inserting these strings at runtime.
Furthermore, the global header has been written via snprintf() to
a local buffer first before writing it. This can be simplified by using
avio_printf().
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
This also changes a check for mfra_size from < 0 to == 0, since
it was always wrong, as avio_rb32 returns an unsigned integer.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
On files with more than one sidx box, like live fragmented MP4
files, it was previously re-reading and seeking on every singl
sidx box, leading to extremely poor performance on larger files,
especially over the network.
Only do it on the first one, and stash its result.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
It should be a 64-bit integer, otherwise it overflows and fails
on files greater than 2GB on some systems like x86_64 Linux.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Expressions for option fontsize of video filter drawtext have been
supported since commit 6442e4ab3c.
Signed-off-by: Andrei Rybak <rybak.a.v@gmail.com>
Revised-by: Gyan Doshi <ffmpeg@gyani.pro>
They are not explicitly in the bitstream in this case, but it is helpful
to be able to use these values without always needing to check the flag
beforehand.
Since c6a63e1109, the parameter sets
modified as content of PPS units were references shared with the
CodedBitstreamH264Context, so modifying them alters the parsing process
of future access units which meant that frames often got discarded
because invalid values were parsed. This patch makes h264_redundant_pps
compatible with the reality of reference-counted parameter sets.
Fixes#7807.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Use the unit type table to determine what we need to do to clone the
internals of the unit content when making copies for refcounting or
writeability. (This will still fail for units with complex content
if they do not have a defined clone function.)
Setup and naming from a patch by Andreas Rheinhardt
<andreas.rheinhardt@gmail.com>, but with the implementation changed
to use the unit type information if possible rather than requiring a
codec-specific function.
Unit types are split into three categories, depending on how their
content is managed:
* POD structure - these require no special treatment.
* Structure containing references to refcounted buffers - these can use
a common free function when the offsets of all the internal references
are known.
* More complex structures - these still require ad-hoc treatment.
For each codec we can then maintain a table of descriptors for each set of
equivalent unit types, defining the mechanism needed to allocate/free that
unit content. This is not required to be used immediately - a new alloc
function supports this, but does not replace the old one which works without
referring to these tables.