Per MediaSDK documentation, it requires width/height to 16 alignment.
Without this patch, hwupload pipeline may fail if 16 alignment is
not met. Although this patch also apply 16 alignment to qsv encoder/decoder,
it will not bring any side-effect to them as they are already aligned.
Signed-off-by: Ruiling Song <ruiling.song@intel.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
The PicStruct is required by MediaSDK, so give a default value.
hwupload does not work without this.
Signed-off-by: Ruiling Song <ruiling.song@intel.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
It is benefit to diagnose issues related to different libmfx version.
Signed-off-by: Zhong Li <zhong.li@intel.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Fixes build warning of "variable 's' is declared but not used"
Signed-off-by: Zhong Li <zhong.li@intel.com>
Signed-off-by: Mark Thompson <sw@jkqxz.net>
* commit 'ccbb31c14b766ef666ef2daa8c467e478183a957':
qsv: Make sure the session is set with the latest version
Merged-by: James Almer <jamrial@gmail.com>
The initialisation should be common. For libmfx, it was previously
happening in the derivation function and this moves it out. For VAAPI,
it fixes some failures when deriving from a DRM device because this
initialisation did not run.
* commit '8ea15afbf2c1ec89b5d4bac1f0b8345e4b906a5d':
hwcontext_qsv: transfer data through the child context when VPP fails
Merged-by: Mark Thompson <sw@jkqxz.net>
* commit 'b91ce4860054430d3712deb0d9487cac2fcb7d68':
hwcontext_qsv: do not fail when download/upload VPP session creation fails
Merged-by: Mark Thompson <sw@jkqxz.net>
Uploading/downloading data through VPP may not work for some formats, in
that case we can still try to call av_hwframe_transfer_data() on the
child context.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
Certain pixel formats (e.g. P8) might not be supported for
download/upload through VPP operations, but can still be used otherwise.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
When using GPU surfaces with QSV, one needs to supply a frame allocator,
which will be invoked to pass surface pools to libmfx.
For encoding, this allocator gets invoked not only for the pool of input
frames, but also for a separate pool of (apparently) reconstructed frames
and another pool of MFX_FOURCC_P8, which on Windows needs to return
D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded
bitstream on the GPU.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>