/* * Copyright (c) 2022 Paul B Mahol * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavutil/avassert.h" #include "libavutil/channel_layout.h" #include "libavutil/opt.h" #include "libavutil/parseutils.h" #include "avfilter.h" #include "filters.h" #include "formats.h" #include "audio.h" #include "video.h" typedef struct Audio3dScopeContext { const AVClass *class; int w, h; int size; float fov; float roll; float pitch; float yaw; float zoom[3]; float eye[3]; AVRational frame_rate; int nb_samples; float view_matrix[4][4]; float projection_matrix[4][4]; AVFrame *frames[60]; } Audio3dScopeContext; #define OFFSET(x) offsetof(Audio3dScopeContext, x) #define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM #define TFLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM static const AVOption a3dscope_options[] = { { "rate", "set video rate", OFFSET(frame_rate), AV_OPT_TYPE_VIDEO_RATE, {.str="25"}, 0, INT_MAX, FLAGS }, { "r", "set video rate", OFFSET(frame_rate), AV_OPT_TYPE_VIDEO_RATE, {.str="25"}, 0, INT_MAX, FLAGS }, { "size", "set video size", OFFSET(w), AV_OPT_TYPE_IMAGE_SIZE, {.str="hd720"}, 0, 0, FLAGS }, { "s", "set video size", OFFSET(w), AV_OPT_TYPE_IMAGE_SIZE, {.str="hd720"}, 0, 0, FLAGS }, { "fov", "set camera FoV", OFFSET(fov), AV_OPT_TYPE_FLOAT, {.dbl=90.f}, 40, 150, TFLAGS }, { "roll", "set camera roll",OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180, 180, TFLAGS }, { "pitch","set camera pitch",OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180, 180, TFLAGS }, { "yaw", "set camera yaw", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180, 180, TFLAGS }, { "xzoom","set camera zoom", OFFSET(zoom[0]),AV_OPT_TYPE_FLOAT, {.dbl=1.f}, 0.01, 10, TFLAGS }, { "yzoom","set camera zoom", OFFSET(zoom[1]),AV_OPT_TYPE_FLOAT, {.dbl=1.f}, 0.01, 10, TFLAGS }, { "zzoom","set camera zoom", OFFSET(zoom[2]),AV_OPT_TYPE_FLOAT, {.dbl=1.f}, 0.01, 10, TFLAGS }, { "xpos", "set camera position", OFFSET(eye[0]), AV_OPT_TYPE_FLOAT, {.dbl=0.f},-60.f, 60.f, TFLAGS }, { "ypos", "set camera position", OFFSET(eye[1]), AV_OPT_TYPE_FLOAT, {.dbl=0.f},-60.f, 60.f, TFLAGS }, { "zpos", "set camera position", OFFSET(eye[2]), AV_OPT_TYPE_FLOAT, {.dbl=0.f},-60.f, 60.f, TFLAGS }, { "length","set length", OFFSET(size), AV_OPT_TYPE_INT, {.i64=15}, 1, 60, FLAGS }, { NULL } }; AVFILTER_DEFINE_CLASS(a3dscope); static int query_formats(const AVFilterContext *ctx, AVFilterFormatsConfig **cfg_in, AVFilterFormatsConfig **cfg_out) { AVFilterFormats *formats = NULL; static const enum AVSampleFormat sample_fmts[] = { AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_NONE }; static const enum AVPixelFormat pix_fmts[] = { AV_PIX_FMT_RGBA, AV_PIX_FMT_NONE }; int ret; formats = ff_make_format_list(sample_fmts); if ((ret = ff_formats_ref(formats, &cfg_in[0]->formats)) < 0) return ret; formats = ff_make_format_list(pix_fmts); if ((ret = ff_formats_ref(formats, &cfg_out[0]->formats)) < 0) return ret; return 0; } static int config_input(AVFilterLink *inlink) { AVFilterContext *ctx = inlink->dst; Audio3dScopeContext *s = ctx->priv; s->nb_samples = FFMAX(1, av_rescale(inlink->sample_rate, s->frame_rate.den, s->frame_rate.num)); return 0; } static int config_output(AVFilterLink *outlink) { FilterLink *l = ff_filter_link(outlink); Audio3dScopeContext *s = outlink->src->priv; outlink->w = s->w; outlink->h = s->h; outlink->sample_aspect_ratio = (AVRational){1,1}; l->frame_rate = s->frame_rate; outlink->time_base = av_inv_q(l->frame_rate); return 0; } static void projection_matrix(float fov, float a, float near, float far, float matrix[4][4]) { float f; memset(matrix, 0, sizeof(*matrix)); f = 1.0f / tanf(fov * 0.5f * M_PI / 180.f); matrix[0][0] = f * a; matrix[1][1] = f; matrix[2][2] = -(far + near) / (far - near); matrix[2][3] = -1.f; matrix[3][2] = -(near * far) / (far - near); } static inline void vmultiply(const float v[4], const float m[4][4], float d[4]) { d[0] = v[0] * m[0][0] + v[1] * m[1][0] + v[2] * m[2][0] + v[3] * m[3][0]; d[1] = v[0] * m[0][1] + v[1] * m[1][1] + v[2] * m[2][1] + v[3] * m[3][1]; d[2] = v[0] * m[0][2] + v[1] * m[1][2] + v[2] * m[2][2] + v[3] * m[3][2]; d[3] = v[0] * m[0][3] + v[1] * m[1][3] + v[2] * m[2][3] + v[3] * m[3][3]; } static void mmultiply(const float m2[4][4], const float m1[4][4], float m[4][4]) { vmultiply(m2[0], m1, m[0]); vmultiply(m2[1], m1, m[1]); vmultiply(m2[2], m1, m[2]); vmultiply(m2[3], m1, m[3]); } static float vdot(const float x[3], const float y[3]) { return x[0] * y[0] + x[1] * y[1] + x[2] * y[2]; } static void view_matrix(const float eye[3], const float z[3], const float roll, const float pitch, const float yaw, float m[4][4]) { float cr = cosf(roll * M_PI / 180.f); float sr = sinf(roll * M_PI / 180.f); float cp = cosf(pitch * M_PI / 180.f); float sp = sinf(pitch * M_PI / 180.f); float cy = cosf(yaw * M_PI / 180.f); float sy = sinf(yaw * M_PI / 180.f); float t[4][4]; float rx[4][4] = { {z[0], 0.f, 0.f, 0.f }, { 0.f, cy, -sy, 0.f }, { 0.f, sy, cy, 0.f }, { 0.f, 0.f, 0.f, 1.f }, }; float ry[4][4] = { { cp, 0.f, sp, 0.f }, { 0.f,z[1], 0.f, 0.f }, {-sp, 0.f, cp, 0.f }, { 0.f, 0.f, 0.f, 1.f }, }; float rz[4][4] = { { cr, -sr, 0.f, 0.f }, { sr, cr, 0.f, 0.f }, { 0.f, 0.f,z[2], 0.f }, { 0.f, 0.f, 0.f, 1.f }, }; memset(m, 0, sizeof(*m)); mmultiply(rx, ry, t); mmultiply(rz, t, m); m[3][0] = -vdot(m[0], eye); m[3][1] = -vdot(m[1], eye); m[3][2] = -vdot(m[2], eye); } static void draw_dot(AVFrame *out, unsigned x, unsigned y, float z, int r, int g, int b) { const ptrdiff_t linesize = out->linesize[0]; uint8_t *dst; dst = out->data[0] + y * linesize + x * 4; dst[0] = r * z; dst[1] = g * z; dst[2] = b * z; dst[3] = 255 * z; } static int filter_frame(AVFilterLink *inlink, AVFrame *in) { AVFilterContext *ctx = inlink->dst; AVFilterLink *outlink = ctx->outputs[0]; Audio3dScopeContext *s = ctx->priv; const float half_height = (s->h - 1) * 0.5f; const float half_width = (s->w - 1) * 0.5f; float matrix[4][4]; const int w = s->w; const int h = s->h; AVFrame *out; out = ff_get_video_buffer(outlink, outlink->w, outlink->h); if (!out) { av_frame_free(&in); return AVERROR(ENOMEM); } s->frames[0] = in; out->sample_aspect_ratio = (AVRational){1,1}; for (int y = 0; y < outlink->h; y++) memset(out->data[0] + y * out->linesize[0], 0, outlink->w * 4); out->pts = av_rescale_q(in->pts, inlink->time_base, outlink->time_base); out->duration = 1; projection_matrix(s->fov, half_width / half_height, 0.1f, 1000000.f, s->projection_matrix); view_matrix(s->eye, s->zoom, s->roll, s->pitch, s->yaw, s->view_matrix); mmultiply(s->projection_matrix, s->view_matrix, matrix); for (int nb_frame = s->size - 1; nb_frame >= 0; nb_frame--) { const float scale = 1.f / s->nb_samples; AVFrame *frame = s->frames[nb_frame]; float channels; if (!frame) continue; channels = frame->ch_layout.nb_channels; for (int ch = 0; ch < channels; ch++) { const float *src = (float *)frame->extended_data[ch]; const int r = 128.f + 127.f * sinf(ch / (channels - 1) * M_PI); const int g = 128.f + 127.f * ch / (channels - 1); const int b = 128.f + 127.f * cosf(ch / (channels - 1) * M_PI); for (int n = frame->nb_samples - 1, nn = s->nb_samples * nb_frame; n >= 0; n--, nn++) { float v[4] = { src[n], ch - (channels - 1) * 0.5f, -0.1f + -nn * scale, 1.f }; float d[4]; int x, y; vmultiply(v, matrix, d); d[0] /= d[3]; d[1] /= d[3]; x = d[0] * half_width + half_width; y = d[1] * half_height + half_height; if (x >= w || y >= h || x < 0 || y < 0) continue; draw_dot(out, x, y, av_clipf(1.f / d[3], 0.f, 1.f), r, g, b); } } } av_frame_free(&s->frames[59]); memmove(&s->frames[1], &s->frames[0], 59 * sizeof(AVFrame *)); s->frames[0] = NULL; return ff_filter_frame(outlink, out); } static int activate(AVFilterContext *ctx) { AVFilterLink *inlink = ctx->inputs[0]; AVFilterLink *outlink = ctx->outputs[0]; Audio3dScopeContext *s = ctx->priv; AVFrame *in; int ret; FF_FILTER_FORWARD_STATUS_BACK(outlink, inlink); ret = ff_inlink_consume_samples(inlink, s->nb_samples, s->nb_samples, &in); if (ret < 0) return ret; if (ret > 0) return filter_frame(inlink, in); if (ff_inlink_queued_samples(inlink) >= s->nb_samples) { ff_filter_set_ready(ctx, 10); return 0; } FF_FILTER_FORWARD_STATUS(inlink, outlink); FF_FILTER_FORWARD_WANTED(outlink, inlink); return FFERROR_NOT_READY; } static av_cold void uninit(AVFilterContext *ctx) { Audio3dScopeContext *s = ctx->priv; for (int n = 0; n < 60; n++) av_frame_free(&s->frames[n]); } static const AVFilterPad audio3dscope_inputs[] = { { .name = "default", .type = AVMEDIA_TYPE_AUDIO, .config_props = config_input, }, }; static const AVFilterPad audio3dscope_outputs[] = { { .name = "default", .type = AVMEDIA_TYPE_VIDEO, .config_props = config_output, }, }; const AVFilter ff_avf_a3dscope = { .name = "a3dscope", .description = NULL_IF_CONFIG_SMALL("Convert input audio to 3d scope video output."), .uninit = uninit, .priv_size = sizeof(Audio3dScopeContext), .activate = activate, FILTER_INPUTS(audio3dscope_inputs), FILTER_OUTPUTS(audio3dscope_outputs), FILTER_QUERY_FUNC2(query_formats), .priv_class = &a3dscope_class, .process_command = ff_filter_process_command, };