/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavutil/internal.h" #include "avcodec.h" #include "codec_internal.h" #include "nvenc.h" #define OFFSET(x) offsetof(NvencContext, x) #define VE AV_OPT_FLAG_VIDEO_PARAM | AV_OPT_FLAG_ENCODING_PARAM static const AVOption options[] = { { "preset", "Set the encoding preset", OFFSET(preset), AV_OPT_TYPE_INT, { .i64 = PRESET_P4 }, PRESET_DEFAULT, PRESET_P7, VE, .unit = "preset" }, { "default", "", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_DEFAULT }, 0, 0, VE, .unit = "preset" }, { "slow", "hq 2 passes", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_SLOW }, 0, 0, VE, .unit = "preset" }, { "medium", "hq 1 pass", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_MEDIUM }, 0, 0, VE, .unit = "preset" }, { "fast", "hp 1 pass", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_FAST }, 0, 0, VE, .unit = "preset" }, { "p1", "fastest (lowest quality)", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_P1 }, 0, 0, VE, .unit = "preset" }, { "p2", "faster (lower quality)", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_P2 }, 0, 0, VE, .unit = "preset" }, { "p3", "fast (low quality)", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_P3 }, 0, 0, VE, .unit = "preset" }, { "p4", "medium (default)", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_P4 }, 0, 0, VE, .unit = "preset" }, { "p5", "slow (good quality)", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_P5 }, 0, 0, VE, .unit = "preset" }, { "p6", "slower (better quality)", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_P6 }, 0, 0, VE, .unit = "preset" }, { "p7", "slowest (best quality)", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_P7 }, 0, 0, VE, .unit = "preset" }, { "tune", "Set the encoding tuning info", OFFSET(tuning_info), AV_OPT_TYPE_INT, { .i64 = NV_ENC_TUNING_INFO_HIGH_QUALITY }, NV_ENC_TUNING_INFO_HIGH_QUALITY, NV_ENC_TUNING_INFO_LOSSLESS, VE, .unit = "tune" }, { "hq", "High quality", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TUNING_INFO_HIGH_QUALITY }, 0, 0, VE, .unit = "tune" }, { "ll", "Low latency", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TUNING_INFO_LOW_LATENCY }, 0, 0, VE, .unit = "tune" }, { "ull", "Ultra low latency", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TUNING_INFO_ULTRA_LOW_LATENCY }, 0, 0, VE, .unit = "tune" }, { "lossless", "Lossless", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TUNING_INFO_LOSSLESS }, 0, 0, VE, .unit = "tune" }, { "level", "Set the encoding level restriction", OFFSET(level), AV_OPT_TYPE_INT, { .i64 = NV_ENC_LEVEL_AV1_AUTOSELECT }, NV_ENC_LEVEL_AV1_2, NV_ENC_LEVEL_AV1_AUTOSELECT, VE, .unit = "level" }, { "auto", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_AUTOSELECT }, 0, 0, VE, .unit = "level" }, { "2", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_2 }, 0, 0, VE, .unit = "level" }, { "2.0", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_2 }, 0, 0, VE, .unit = "level" }, { "2.1", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_21 }, 0, 0, VE, .unit = "level" }, { "2.2", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_22 }, 0, 0, VE, .unit = "level" }, { "2.3", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_23 }, 0, 0, VE, .unit = "level" }, { "3", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_3 }, 0, 0, VE, .unit = "level" }, { "3.0", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_3 }, 0, 0, VE, .unit = "level" }, { "3.1", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_31 }, 0, 0, VE, .unit = "level" }, { "3.2", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_32 }, 0, 0, VE, .unit = "level" }, { "3.3", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_33 }, 0, 0, VE, .unit = "level" }, { "4", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_4 }, 0, 0, VE, .unit = "level" }, { "4.0", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_4 }, 0, 0, VE, .unit = "level" }, { "4.1", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_41 }, 0, 0, VE, .unit = "level" }, { "4.2", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_42 }, 0, 0, VE, .unit = "level" }, { "4.3", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_43 }, 0, 0, VE, .unit = "level" }, { "5", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_5 }, 0, 0, VE, .unit = "level" }, { "5.0", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_5 }, 0, 0, VE, .unit = "level" }, { "5.1", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_51 }, 0, 0, VE, .unit = "level" }, { "5.2", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_52 }, 0, 0, VE, .unit = "level" }, { "5.3", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_53 }, 0, 0, VE, .unit = "level" }, { "6", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_6 }, 0, 0, VE, .unit = "level" }, { "6.0", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_6 }, 0, 0, VE, .unit = "level" }, { "6.1", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_61 }, 0, 0, VE, .unit = "level" }, { "6.2", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_62 }, 0, 0, VE, .unit = "level" }, { "6.3", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_63 }, 0, 0, VE, .unit = "level" }, { "7", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_7 }, 0, 0, VE, .unit = "level" }, { "7.0", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_7 }, 0, 0, VE, .unit = "level" }, { "7.1", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_71 }, 0, 0, VE, .unit = "level" }, { "7.2", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_72 }, 0, 0, VE, .unit = "level" }, { "7.3", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LEVEL_AV1_73 }, 0, 0, VE, .unit = "level" }, { "tier", "Set the encoding tier", OFFSET(tier), AV_OPT_TYPE_INT, { .i64 = NV_ENC_TIER_AV1_0 }, NV_ENC_TIER_AV1_0, NV_ENC_TIER_AV1_1, VE, .unit = "tier"}, { "0", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TIER_AV1_0 }, 0, 0, VE, .unit = "tier" }, { "1", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TIER_AV1_1 }, 0, 0, VE, .unit = "tier" }, { "rc", "Override the preset rate-control", OFFSET(rc), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE, .unit = "rc" }, { "constqp", "Constant QP mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_CONSTQP }, 0, 0, VE, .unit = "rc" }, { "vbr", "Variable bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_VBR }, 0, 0, VE, .unit = "rc" }, { "cbr", "Constant bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_CBR }, 0, 0, VE, .unit = "rc" }, { "multipass", "Set the multipass encoding", OFFSET(multipass), AV_OPT_TYPE_INT, { .i64 = NV_ENC_MULTI_PASS_DISABLED }, NV_ENC_MULTI_PASS_DISABLED, NV_ENC_TWO_PASS_FULL_RESOLUTION, VE, .unit = "multipass" }, { "disabled", "Single Pass", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_MULTI_PASS_DISABLED }, 0, 0, VE, .unit = "multipass" }, { "qres", "Two Pass encoding is enabled where first Pass is quarter resolution", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TWO_PASS_QUARTER_RESOLUTION }, 0, 0, VE, .unit = "multipass" }, { "fullres", "Two Pass encoding is enabled where first Pass is full resolution", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_TWO_PASS_FULL_RESOLUTION }, 0, 0, VE, .unit = "multipass" }, { "highbitdepth", "Enable 10 bit encode for 8 bit input",OFFSET(highbitdepth),AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "tile-rows", "Number of tile rows to encode with", OFFSET(tile_rows), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, NV_MAX_TILE_ROWS_AV1, VE }, { "tile-columns", "Number of tile columns to encode with", OFFSET(tile_cols), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, NV_MAX_TILE_COLS_AV1, VE }, { "surfaces", "Number of concurrent surfaces", OFFSET(nb_surfaces), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, MAX_REGISTERED_FRAMES, VE }, { "gpu", "Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on.", OFFSET(device), AV_OPT_TYPE_INT, { .i64 = ANY_DEVICE }, -2, INT_MAX, VE, .unit = "gpu" }, { "any", "Pick the first device available", 0, AV_OPT_TYPE_CONST, { .i64 = ANY_DEVICE }, 0, 0, VE, .unit = "gpu" }, { "list", "List the available devices", 0, AV_OPT_TYPE_CONST, { .i64 = LIST_DEVICES }, 0, 0, VE, .unit = "gpu" }, { "rgb_mode", "Configure how nvenc handles packed RGB input.", OFFSET(rgb_mode), AV_OPT_TYPE_INT, { .i64 = NVENC_RGB_MODE_420 }, 0, INT_MAX, VE, .unit = "rgb_mode" }, { "yuv420", "Convert to yuv420", 0, AV_OPT_TYPE_CONST, { .i64 = NVENC_RGB_MODE_420 }, 0, 0, VE, .unit = "rgb_mode" }, { "yuv444", "Convert to yuv444", 0, AV_OPT_TYPE_CONST, { .i64 = NVENC_RGB_MODE_444 }, 0, 0, VE, .unit = "rgb_mode" }, { "disabled", "Disables support, throws an error.", 0, AV_OPT_TYPE_CONST, { .i64 = NVENC_RGB_MODE_DISABLED }, 0, 0, VE, .unit = "rgb_mode" }, { "delay", "Delay frame output by the given amount of frames", OFFSET(async_depth), AV_OPT_TYPE_INT, { .i64 = INT_MAX }, 0, INT_MAX, VE }, { "rc-lookahead", "Number of frames to look ahead for rate-control", OFFSET(rc_lookahead), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, VE }, { "cq", "Set target quality level (0 to 51, 0 means automatic) for constant quality mode in VBR rate control", OFFSET(quality), AV_OPT_TYPE_FLOAT, { .dbl = 0.}, 0., 51., VE }, { "init_qpP", "Initial QP value for P frame", OFFSET(init_qp_p), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 255, VE }, { "init_qpB", "Initial QP value for B frame", OFFSET(init_qp_b), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 255, VE }, { "init_qpI", "Initial QP value for I frame", OFFSET(init_qp_i), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 255, VE }, { "qp", "Constant quantization parameter rate control method", OFFSET(cqp), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 255, VE }, { "qp_cb_offset", "Quantization parameter offset for cb channel", OFFSET(qp_cb_offset), AV_OPT_TYPE_INT, { .i64 = 0 }, -12, 12, VE }, { "qp_cr_offset", "Quantization parameter offset for cr channel", OFFSET(qp_cr_offset), AV_OPT_TYPE_INT, { .i64 = 0 }, -12, 12, VE }, { "no-scenecut", "When lookahead is enabled, set this to 1 to disable adaptive I-frame insertion at scene cuts", OFFSET(no_scenecut), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "forced-idr", "If forcing keyframes, force them as IDR frames.", OFFSET(forced_idr), AV_OPT_TYPE_BOOL, { .i64 = 0 }, -1, 1, VE }, { "b_adapt", "When lookahead is enabled, set this to 0 to disable adaptive B-frame decision", OFFSET(b_adapt), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, VE }, { "spatial-aq", "set to 1 to enable Spatial AQ", OFFSET(aq), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "temporal-aq", "set to 1 to enable Temporal AQ", OFFSET(temporal_aq), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "zerolatency", "Set 1 to indicate zero latency operation (no reordering delay)", OFFSET(zerolatency), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "nonref_p", "Set this to 1 to enable automatic insertion of non-reference P-frames", OFFSET(nonref_p), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "strict_gop", "Set 1 to minimize GOP-to-GOP rate fluctuations", OFFSET(strict_gop), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "aq-strength", "When Spatial AQ is enabled, this field is used to specify AQ strength. AQ strength scale is from 1 (low) - 15 (aggressive)", OFFSET(aq_strength), AV_OPT_TYPE_INT, { .i64 = 8 }, 1, 15, VE }, { "weighted_pred","Enable weighted prediction", OFFSET(weighted_pred),AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "b_ref_mode", "Use B frames as references", OFFSET(b_ref_mode), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, NV_ENC_BFRAME_REF_MODE_MIDDLE, VE, .unit = "b_ref_mode" }, { "disabled", "B frames will not be used for reference", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_BFRAME_REF_MODE_DISABLED }, 0, 0, VE, .unit = "b_ref_mode" }, { "each", "Each B frame will be used for reference", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_BFRAME_REF_MODE_EACH }, 0, 0, VE, .unit = "b_ref_mode" }, { "middle", "Only (number of B frames)/2 will be used for reference", 0,AV_OPT_TYPE_CONST, { .i64 = NV_ENC_BFRAME_REF_MODE_MIDDLE }, 0, 0, VE, .unit = "b_ref_mode" }, { "dpb_size", "Specifies the DPB size used for encoding (0 means automatic)", OFFSET(dpb_size), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, VE }, { "ldkfs", "Low delay key frame scale; Specifies the Scene Change frame size increase allowed in case of single frame VBV and CBR", OFFSET(ldkfs), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, UCHAR_MAX, VE }, { "intra-refresh","Use Periodic Intra Refresh instead of IDR frames", OFFSET(intra_refresh),AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "timing-info", "Include timing info in sequence/frame headers", OFFSET(timing_info), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE }, { "extra_sei", "Pass on extra SEI data (e.g. a53 cc) to be included in the bitstream", OFFSET(extra_sei), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, VE }, { "a53cc", "Use A53 Closed Captions (if available)", OFFSET(a53_cc), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, VE }, { "s12m_tc", "Use timecode (if available)", OFFSET(s12m_tc), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, VE }, #ifdef NVENC_HAVE_LOOKAHEAD_LEVEL { "lookahead_level", "Specifies the lookahead level. Higher level may improve quality at the expense of performance.", OFFSET(lookahead_level), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, NV_ENC_LOOKAHEAD_LEVEL_AUTOSELECT, VE, .unit = "lookahead_level" }, { "auto", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LOOKAHEAD_LEVEL_AUTOSELECT }, 0, 0, VE, .unit = "lookahead_level" }, { "0", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LOOKAHEAD_LEVEL_0 }, 0, 0, VE, .unit = "lookahead_level" }, { "1", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LOOKAHEAD_LEVEL_1 }, 0, 0, VE, .unit = "lookahead_level" }, { "2", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LOOKAHEAD_LEVEL_2 }, 0, 0, VE, .unit = "lookahead_level" }, { "3", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_LOOKAHEAD_LEVEL_3 }, 0, 0, VE, .unit = "lookahead_level" }, #endif { NULL } }; static const FFCodecDefault defaults[] = { { "b", "2M" }, { "qmin", "-1" }, { "qmax", "-1" }, { "qdiff", "-1" }, { "qblur", "-1" }, { "qcomp", "-1" }, { "g", "-1" }, { "bf", "-1" }, { "refs", "0" }, { NULL }, }; static const AVClass av1_nvenc_class = { .class_name = "av1_nvenc", .item_name = av_default_item_name, .option = options, .version = LIBAVUTIL_VERSION_INT, }; const FFCodec ff_av1_nvenc_encoder = { .p.name = "av1_nvenc", CODEC_LONG_NAME("NVIDIA NVENC av1 encoder"), .p.type = AVMEDIA_TYPE_VIDEO, .p.id = AV_CODEC_ID_AV1, .init = ff_nvenc_encode_init, FF_CODEC_RECEIVE_PACKET_CB(ff_nvenc_receive_packet), .close = ff_nvenc_encode_close, .flush = ff_nvenc_encode_flush, .priv_data_size = sizeof(NvencContext), .p.priv_class = &av1_nvenc_class, .defaults = defaults, .p.pix_fmts = ff_nvenc_pix_fmts, .p.capabilities = AV_CODEC_CAP_DELAY | AV_CODEC_CAP_HARDWARE | AV_CODEC_CAP_ENCODER_FLUSH | AV_CODEC_CAP_DR1 | AV_CODEC_CAP_ENCODER_REORDERED_OPAQUE, .caps_internal = FF_CODEC_CAP_NOT_INIT_THREADSAFE | FF_CODEC_CAP_INIT_CLEANUP, .p.wrapper_name = "nvenc", .hw_configs = ff_nvenc_hw_configs, };