/* * Direct3D 12 HEVC HW acceleration * * copyright (c) 2022-2023 Wu Jianhua * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config_components.h" #include "libavutil/avassert.h" #include "libavutil/hwcontext_d3d12va_internal.h" #include "hevc_data.h" #include "hevcdec.h" #include "dxva2_internal.h" #include "d3d12va_decode.h" #include #define MAX_SLICES 256 typedef struct HEVCDecodePictureContext { DXVA_PicParams_HEVC pp; DXVA_Qmatrix_HEVC qm; unsigned slice_count; DXVA_Slice_HEVC_Short slice_short[MAX_SLICES]; const uint8_t *bitstream; unsigned bitstream_size; } HEVCDecodePictureContext; static void fill_slice_short(DXVA_Slice_HEVC_Short *slice, unsigned position, unsigned size) { memset(slice, 0, sizeof(*slice)); slice->BSNALunitDataLocation = position; slice->SliceBytesInBuffer = size; slice->wBadSliceChopping = 0; } static int d3d12va_hevc_start_frame(AVCodecContext *avctx, av_unused const uint8_t *buffer, av_unused uint32_t size) { const HEVCContext *h = avctx->priv_data; D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx); HEVCDecodePictureContext *ctx_pic = h->ref->hwaccel_picture_private; if (!ctx) return -1; av_assert0(ctx_pic); ctx->used_mask = 0; ff_dxva2_hevc_fill_picture_parameters(avctx, (AVDXVAContext *)ctx, &ctx_pic->pp); ff_dxva2_hevc_fill_scaling_lists(avctx, (AVDXVAContext *)ctx, &ctx_pic->qm); ctx_pic->slice_count = 0; ctx_pic->bitstream_size = 0; ctx_pic->bitstream = NULL; return 0; } static int d3d12va_hevc_decode_slice(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size) { const HEVCContext *h = avctx->priv_data; const HEVCFrame *current_picture = h->ref; HEVCDecodePictureContext *ctx_pic = current_picture->hwaccel_picture_private; unsigned position; if (ctx_pic->slice_count >= MAX_SLICES) return AVERROR(ERANGE); if (!ctx_pic->bitstream) ctx_pic->bitstream = buffer; ctx_pic->bitstream_size += size; position = buffer - ctx_pic->bitstream; fill_slice_short(&ctx_pic->slice_short[ctx_pic->slice_count], position, size); ctx_pic->slice_count++; return 0; } #define START_CODE 65536 #define START_CODE_SIZE 3 static int update_input_arguments(AVCodecContext *avctx, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer) { D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx); AVHWFramesContext *frames_ctx = D3D12VA_FRAMES_CONTEXT(avctx); AVD3D12VAFramesContext *frames_hwctx = frames_ctx->hwctx; const HEVCContext *h = avctx->priv_data; const HEVCFrame *current_picture = h->ref; HEVCDecodePictureContext *ctx_pic = current_picture->hwaccel_picture_private; int i; uint8_t *mapped_data, *mapped_ptr; DXVA_Slice_HEVC_Short *slice; D3D12_VIDEO_DECODE_FRAME_ARGUMENT *args; if (FAILED(ID3D12Resource_Map(buffer, 0, NULL, &mapped_data))) { av_log(avctx, AV_LOG_ERROR, "Failed to map D3D12 Buffer resource!\n"); return AVERROR(EINVAL); } mapped_ptr = mapped_data; for (i = 0; i < ctx_pic->slice_count; i++) { UINT position, size; slice = &ctx_pic->slice_short[i]; position = slice->BSNALunitDataLocation; size = slice->SliceBytesInBuffer; slice->SliceBytesInBuffer += START_CODE_SIZE; slice->BSNALunitDataLocation = mapped_ptr - mapped_data; *(uint32_t *)mapped_ptr = START_CODE; mapped_ptr += START_CODE_SIZE; memcpy(mapped_ptr, &ctx_pic->bitstream[position], size); mapped_ptr += size; } ID3D12Resource_Unmap(buffer, 0, NULL); input_args->CompressedBitstream = (D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM){ .pBuffer = buffer, .Offset = 0, .Size = mapped_ptr - mapped_data, }; args = &input_args->FrameArguments[input_args->NumFrameArguments++]; args->Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL; args->Size = sizeof(DXVA_Slice_HEVC_Short) * ctx_pic->slice_count; args->pData = ctx_pic->slice_short; return 0; } static int d3d12va_hevc_end_frame(AVCodecContext *avctx) { HEVCContext *h = avctx->priv_data; HEVCDecodePictureContext *ctx_pic = h->ref->hwaccel_picture_private; int scale = ctx_pic->pp.dwCodingParamToolFlags & 1; if (ctx_pic->slice_count <= 0 || ctx_pic->bitstream_size <= 0) return -1; return ff_d3d12va_common_end_frame(avctx, h->ref->frame, &ctx_pic->pp, sizeof(ctx_pic->pp), scale ? &ctx_pic->qm : NULL, scale ? sizeof(ctx_pic->qm) : 0, update_input_arguments); } static int d3d12va_hevc_decode_init(AVCodecContext *avctx) { HEVCContext *h = avctx->priv_data; D3D12VADecodeContext *ctx = D3D12VA_DECODE_CONTEXT(avctx); DXVA_PicParams_HEVC pp; switch (avctx->profile) { case FF_PROFILE_HEVC_MAIN_10: ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10; break; case FF_PROFILE_HEVC_MAIN_STILL_PICTURE: if (avctx->hwaccel_flags & AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH) { ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN; break; } else { av_log(avctx, AV_LOG_ERROR, "D3D12 doesn't support PROFILE_HEVC_MAIN_STILL_PICTURE!\n"); return AVERROR(EINVAL); } case FF_PROFILE_HEVC_MAIN: default: ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN; break; }; ctx->max_num_ref = FF_ARRAY_ELEMS(pp.RefPicList) + 1; return ff_d3d12va_decode_init(avctx); } #if CONFIG_HEVC_D3D12VA_HWACCEL const FFHWAccel ff_hevc_d3d12va_hwaccel = { .p.name = "hevc_d3d12va", .p.type = AVMEDIA_TYPE_VIDEO, .p.id = AV_CODEC_ID_HEVC, .p.pix_fmt = AV_PIX_FMT_D3D12, .init = d3d12va_hevc_decode_init, .uninit = ff_d3d12va_decode_uninit, .start_frame = d3d12va_hevc_start_frame, .decode_slice = d3d12va_hevc_decode_slice, .end_frame = d3d12va_hevc_end_frame, .frame_params = ff_d3d12va_common_frame_params, .frame_priv_data_size = sizeof(HEVCDecodePictureContext), .priv_data_size = sizeof(D3D12VADecodeContext), }; #endif