/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include "libavutil/opt.h" #include "avfilter.h" #include "audio.h" #include "formats.h" #include "hermite.h" typedef struct AudioDynamicEqualizerContext { const AVClass *class; double threshold; double dfrequency; double dqfactor; double tfrequency; double tqfactor; double ratio; double range; double makeup; double knee; double slew; double attack; double release; double attack_coef; double release_coef; int mode; AVFrame *state; } AudioDynamicEqualizerContext; static int config_input(AVFilterLink *inlink) { AVFilterContext *ctx = inlink->dst; AudioDynamicEqualizerContext *s = ctx->priv; s->state = ff_get_audio_buffer(inlink, 8); if (!s->state) return AVERROR(ENOMEM); return 0; } static double get_svf(double in, double *m, double *a, double *b) { const double v0 = in; const double v3 = v0 - b[1]; const double v1 = a[0] * b[0] + a[1] * v3; const double v2 = b[1] + a[1] * b[0] + a[2] * v3; b[0] = 2. * v1 - b[0]; b[1] = 2. * v2 - b[1]; return m[0] * v0 + m[1] * v1 + m[2] * v2; } static inline double from_dB(double x) { return exp(0.05 * x * M_LN10); } static inline double to_dB(double x) { return 20. * log10(x); } static inline double sqr(double x) { return x * x; } static double get_gain(double in, double srate, double makeup, double aattack, double iratio, double knee, double range, double thresdb, double slewfactor, double *state, double attack_coeff, double release_coeff, double nc) { double width = (6. * knee) + 0.01; double cdb = 0.; double Lgain = 1.; double Lxg, Lxl, Lyg, Lyl, Ly1; double checkwidth = 0.; double slewwidth = 1.8; int attslew = 0; Lyg = 0.; Lxg = to_dB(fabs(in) + DBL_EPSILON); Lyg = Lxg + (iratio - 1.) * sqr(Lxg - thresdb + width * .5) / (2. * width); checkwidth = 2. * fabs(Lxg - thresdb); if (2. * (Lxg - thresdb) < -width) { Lyg = Lxg; } else if (checkwidth <= width) { Lyg = thresdb + (Lxg - thresdb) * iratio; if (checkwidth <= slewwidth) { if (Lyg >= state[2]) attslew = 1; } } else if (2. * (Lxg - thresdb) > width) { Lyg = thresdb + (Lxg - thresdb) * iratio; } attack_coeff = attslew ? aattack : attack_coeff; Lxl = Lxg - Lyg; Ly1 = fmax(Lxl, release_coeff * state[1] +(1. - release_coeff) * Lxl); Lyl = attack_coeff * state[0] + (1. - attack_coeff) * Ly1; cdb = -Lyl; Lgain = from_dB(nc * fmin(cdb - makeup, range)); state[0] = Lyl; state[1] = Ly1; state[2] = Lyg; return Lgain; } typedef struct ThreadData { AVFrame *in, *out; } ThreadData; static int filter_channels(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) { AudioDynamicEqualizerContext *s = ctx->priv; ThreadData *td = arg; AVFrame *in = td->in; AVFrame *out = td->out; const double sample_rate = in->sample_rate; const double makeup = s->makeup; const double iratio = 1. / s->ratio; const double range = s->range; const double dfrequency = fmin(s->dfrequency, sample_rate * 0.5); const double tfrequency = fmin(s->tfrequency, sample_rate * 0.5); const double threshold = to_dB(s->threshold + DBL_EPSILON); const double release = s->release_coef; const double attack = s->attack_coef; const double dqfactor = s->dqfactor; const double tqfactor = s->tqfactor; const double fg = tan(M_PI * tfrequency / sample_rate); const double dg = tan(M_PI * dfrequency / sample_rate); const int start = (in->ch_layout.nb_channels * jobnr) / nb_jobs; const int end = (in->ch_layout.nb_channels * (jobnr+1)) / nb_jobs; const int mode = s->mode; const double knee = s->knee; const double slew = s->slew; const double aattack = exp(-1000. / ((s->attack + 2.0 * (slew - 1.)) * sample_rate)); const double nc = mode == 0 ? 1. : -1.; double da[3], dm[3]; { double k = 1. / dqfactor; da[0] = 1. / (1. + dg * (dg + k)); da[1] = dg * da[0]; da[2] = dg * da[1]; dm[0] = 0.; dm[1] = 1.; dm[2] = 0.; } for (int ch = start; ch < end; ch++) { const double *src = (const double *)in->extended_data[ch]; double *dst = (double *)out->extended_data[ch]; double *state = (double *)s->state->extended_data[ch]; for (int n = 0; n < out->nb_samples; n++) { double detect, gain, v, listen; double fa[3], fm[3]; detect = listen = get_svf(src[n], dm, da, state); detect = fabs(detect); gain = get_gain(detect, sample_rate, makeup, aattack, iratio, knee, range, threshold, slew, &state[4], attack, release, nc); { double k = 1. / (tqfactor * gain); fa[0] = 1. / (1. + fg * (fg + k)); fa[1] = fg * fa[0]; fa[2] = fg * fa[1]; fm[0] = 1.; fm[1] = k * (gain * gain - 1.); fm[2] = 0.; } v = get_svf(src[n], fm, fa, &state[2]); v = mode == -1 ? listen : v; dst[n] = ctx->is_disabled ? src[n] : v; } } return 0; } static double get_coef(double x, double sr) { return exp(-1000. / (x * sr)); } static int filter_frame(AVFilterLink *inlink, AVFrame *in) { AVFilterContext *ctx = inlink->dst; AVFilterLink *outlink = ctx->outputs[0]; AudioDynamicEqualizerContext *s = ctx->priv; ThreadData td; AVFrame *out; if (av_frame_is_writable(in)) { out = in; } else { out = ff_get_audio_buffer(outlink, in->nb_samples); if (!out) { av_frame_free(&in); return AVERROR(ENOMEM); } av_frame_copy_props(out, in); } s->attack_coef = get_coef(s->attack, in->sample_rate); s->release_coef = get_coef(s->release, in->sample_rate); td.in = in; td.out = out; ff_filter_execute(ctx, filter_channels, &td, NULL, FFMIN(outlink->ch_layout.nb_channels, ff_filter_get_nb_threads(ctx))); if (out != in) av_frame_free(&in); return ff_filter_frame(outlink, out); } static av_cold void uninit(AVFilterContext *ctx) { AudioDynamicEqualizerContext *s = ctx->priv; av_frame_free(&s->state); } #define OFFSET(x) offsetof(AudioDynamicEqualizerContext, x) #define FLAGS AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_RUNTIME_PARAM static const AVOption adynamicequalizer_options[] = { { "threshold", "set detection threshold", OFFSET(threshold), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 100, FLAGS }, { "dfrequency", "set detection frequency", OFFSET(dfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000}, 2, 1000000, FLAGS }, { "dqfactor", "set detection Q factor", OFFSET(dqfactor), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.001, 1000, FLAGS }, { "tfrequency", "set target frequency", OFFSET(tfrequency), AV_OPT_TYPE_DOUBLE, {.dbl=1000}, 2, 1000000, FLAGS }, { "tqfactor", "set target Q factor", OFFSET(tqfactor), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0.001, 1000, FLAGS }, { "attack", "set attack duration", OFFSET(attack), AV_OPT_TYPE_DOUBLE, {.dbl=20}, 1, 2000, FLAGS }, { "release", "set release duration", OFFSET(release), AV_OPT_TYPE_DOUBLE, {.dbl=200}, 1, 2000, FLAGS }, { "knee", "set knee factor", OFFSET(knee), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 0, 8, FLAGS }, { "ratio", "set ratio factor", OFFSET(ratio), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 1, 20, FLAGS }, { "makeup", "set makeup gain", OFFSET(makeup), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 30, FLAGS }, { "range", "set max gain", OFFSET(range), AV_OPT_TYPE_DOUBLE, {.dbl=0}, 0, 200, FLAGS }, { "slew", "set slew factor", OFFSET(slew), AV_OPT_TYPE_DOUBLE, {.dbl=1}, 1, 200, FLAGS }, { "mode", "set mode", OFFSET(mode), AV_OPT_TYPE_INT, {.i64=0}, -1, 1, FLAGS, "mode" }, { "listen", 0, 0, AV_OPT_TYPE_CONST, {.i64=-1}, 0, 0, FLAGS, "mode" }, { "cut", 0, 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "mode" }, { "boost", 0, 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, "mode" }, { NULL } }; AVFILTER_DEFINE_CLASS(adynamicequalizer); static const AVFilterPad inputs[] = { { .name = "default", .type = AVMEDIA_TYPE_AUDIO, .filter_frame = filter_frame, .config_props = config_input, }, }; static const AVFilterPad outputs[] = { { .name = "default", .type = AVMEDIA_TYPE_AUDIO, }, }; const AVFilter ff_af_adynamicequalizer = { .name = "adynamicequalizer", .description = NULL_IF_CONFIG_SMALL("Apply Dynamic Equalization of input audio."), .priv_size = sizeof(AudioDynamicEqualizerContext), .priv_class = &adynamicequalizer_class, .uninit = uninit, FILTER_INPUTS(inputs), FILTER_OUTPUTS(outputs), FILTER_SINGLE_SAMPLEFMT(AV_SAMPLE_FMT_DBLP), .flags = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL | AVFILTER_FLAG_SLICE_THREADS, .process_command = ff_filter_process_command, };