/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with FFmpeg; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "checkasm.h" #include "libavfilter/scene_sad.h" #include "libavutil/mem_internal.h" #define WIDTH 256 #define HEIGHT 256 #define STRIDE WIDTH #define randomize_buffers(type, buf, size, mask) \ do { \ int j; \ type *tmp_buf = (type *) buf; \ for (j = 0; j < size; j++) \ tmp_buf[j] = rnd() & mask; \ } while (0) static void check_scene_sad(int depth) { LOCAL_ALIGNED_32(uint8_t, src1, [WIDTH * HEIGHT * 2]); LOCAL_ALIGNED_32(uint8_t, src2, [WIDTH * HEIGHT * 2]); declare_func(void, const uint8_t *src1, ptrdiff_t stride1, const uint8_t *src2, ptrdiff_t stride2, ptrdiff_t width, ptrdiff_t height, uint64_t *sum); const int width = WIDTH >> (depth > 8); int mask = (1 << depth) - 1; if (depth <= 8) { randomize_buffers(uint8_t, src1, width * HEIGHT, mask); randomize_buffers(uint8_t, src2, width * HEIGHT, mask); } else if (depth <= 16) { randomize_buffers(uint16_t, src1, width * HEIGHT, mask); randomize_buffers(uint16_t, src2, width * HEIGHT, mask); } if (check_func(ff_scene_sad_get_fn(depth), "scene_sad%d", depth)) { uint64_t sum1, sum2; call_ref(src1, STRIDE, src2, STRIDE, width, HEIGHT, &sum1); call_new(src1, STRIDE, src2, STRIDE, width, HEIGHT, &sum2); if (sum1 != sum2) { fprintf(stderr, "scene_sad%d: sum mismatch: %llu != %llu\n", depth, (unsigned long long) sum1, (unsigned long long) sum2); fail(); } bench_new(src1, STRIDE, src2, STRIDE, WIDTH, HEIGHT, &sum2); } } void checkasm_check_scene_sad(void) { const int depths[] = { 8, 10, 12, 14, 15, 16 }; for (int i = 0; i < FF_ARRAY_ELEMS(depths); i++) { check_scene_sad(depths[i]); report("scene_sad%d", depths[i]); } }