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Artem Galin 4f78711f9c libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API
Microsoft VideoProcessor requires texture with D3DUSAGE_RENDERTARGET flag as output.
There is no way to allocate array of textures with D3D11_BIND_RENDER_TARGET flag
and .ArraySize > 2 by ID3D11Device_CreateTexture2D due to the Microsoft limitation.
Adding AVD3D11FrameDescriptors array to store array of single textures
instead of texture with multiple slices resolves this.

Signed-off-by: Artem Galin <artem.galin@intel.com>
2021-09-08 17:48:02 -03:00
..
2019-02-11 10:13:31 +05:30
2019-02-10 16:46:56 +01:00
2020-09-08 14:29:19 +02:00
2021-06-18 18:58:25 +02:00