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FFmpeg/libavfilter/vf_boxblur.c
Andreas Rheinhardt 790f793844 avutil/common: Don't auto-include mem.h
There are lots of files that don't need it: The number of object
files that actually need it went down from 2011 to 884 here.

Keep it for external users in order to not cause breakages.

Also improve the other headers a bit while just at it.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-03-31 00:08:43 +01:00

309 lines
12 KiB
C

/*
* Copyright (c) 2002 Michael Niedermayer <michaelni@gmx.at>
* Copyright (c) 2011 Stefano Sabatini
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with FFmpeg; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/**
* @file
* Apply a boxblur filter to the input video.
* Ported from MPlayer libmpcodecs/vf_boxblur.c.
*/
#include "libavutil/common.h"
#include "libavutil/mem.h"
#include "libavutil/opt.h"
#include "avfilter.h"
#include "formats.h"
#include "internal.h"
#include "video.h"
#include "boxblur.h"
typedef struct BoxBlurContext {
const AVClass *class;
FilterParam luma_param;
FilterParam chroma_param;
FilterParam alpha_param;
int hsub, vsub;
int radius[4];
int power[4];
uint8_t *temp[2]; ///< temporary buffer used in blur_power()
} BoxBlurContext;
static av_cold void uninit(AVFilterContext *ctx)
{
BoxBlurContext *s = ctx->priv;
av_freep(&s->temp[0]);
av_freep(&s->temp[1]);
}
static int query_formats(AVFilterContext *ctx)
{
AVFilterFormats *formats = NULL;
int fmt, ret;
for (fmt = 0; av_pix_fmt_desc_get(fmt); fmt++) {
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(fmt);
if (!(desc->flags & (AV_PIX_FMT_FLAG_HWACCEL | AV_PIX_FMT_FLAG_BITSTREAM | AV_PIX_FMT_FLAG_PAL)) &&
(desc->flags & AV_PIX_FMT_FLAG_PLANAR || desc->nb_components == 1) &&
(!(desc->flags & AV_PIX_FMT_FLAG_BE) == !HAVE_BIGENDIAN || desc->comp[0].depth == 8) &&
(ret = ff_add_format(&formats, fmt)) < 0)
return ret;
}
return ff_set_common_formats(ctx, formats);
}
static int config_input(AVFilterLink *inlink)
{
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
AVFilterContext *ctx = inlink->dst;
BoxBlurContext *s = ctx->priv;
int w = inlink->w, h = inlink->h;
int ret;
if (!(s->temp[0] = av_malloc(2*FFMAX(w, h))) ||
!(s->temp[1] = av_malloc(2*FFMAX(w, h))))
return AVERROR(ENOMEM);
s->hsub = desc->log2_chroma_w;
s->vsub = desc->log2_chroma_h;
ret = ff_boxblur_eval_filter_params(inlink,
&s->luma_param,
&s->chroma_param,
&s->alpha_param);
if (ret != 0) {
av_log(ctx, AV_LOG_ERROR, "Failed to evaluate "
"filter params: %d.\n", ret);
return ret;
}
s->radius[Y] = s->luma_param.radius;
s->radius[U] = s->radius[V] = s->chroma_param.radius;
s->radius[A] = s->alpha_param.radius;
s->power[Y] = s->luma_param.power;
s->power[U] = s->power[V] = s->chroma_param.power;
s->power[A] = s->alpha_param.power;
return 0;
}
/* Naive boxblur would sum source pixels from x-radius .. x+radius
* for destination pixel x. That would be O(radius*width).
* If you now look at what source pixels represent 2 consecutive
* output pixels, then you see they are almost identical and only
* differ by 2 pixels, like:
* src0 111111111
* dst0 1
* src1 111111111
* dst1 1
* src0-src1 1 -1
* so when you know one output pixel you can find the next by just adding
* and subtracting 1 input pixel.
* The following code adopts this faster variant.
*/
#define BLUR(type, depth) \
static inline void blur ## depth(type *dst, int dst_step, const type *src, \
int src_step, int len, int radius) \
{ \
const int length = radius*2 + 1; \
const int inv = ((1<<16) + length/2)/length; \
int x, sum = src[radius*src_step]; \
\
for (x = 0; x < radius; x++) \
sum += src[x*src_step]<<1; \
\
sum = sum*inv + (1<<15); \
\
for (x = 0; x <= radius; x++) { \
sum += (src[(radius+x)*src_step] - src[(radius-x)*src_step])*inv; \
dst[x*dst_step] = sum>>16; \
} \
\
for (; x < len-radius; x++) { \
sum += (src[(radius+x)*src_step] - src[(x-radius-1)*src_step])*inv; \
dst[x*dst_step] = sum >>16; \
} \
\
for (; x < len; x++) { \
sum += (src[(2*len-radius-x-1)*src_step] - src[(x-radius-1)*src_step])*inv; \
dst[x*dst_step] = sum>>16; \
} \
}
BLUR(uint8_t, 8)
BLUR(uint16_t, 16)
#undef BLUR
static inline void blur(uint8_t *dst, int dst_step, const uint8_t *src, int src_step,
int len, int radius, int pixsize)
{
if (pixsize == 1) blur8 (dst, dst_step , src, src_step , len, radius);
else blur16((uint16_t*)dst, dst_step>>1, (const uint16_t*)src, src_step>>1, len, radius);
}
static inline void blur_power(uint8_t *dst, int dst_step, const uint8_t *src, int src_step,
int len, int radius, int power, uint8_t *temp[2], int pixsize)
{
uint8_t *a = temp[0], *b = temp[1];
if (radius && power) {
blur(a, pixsize, src, src_step, len, radius, pixsize);
for (; power > 2; power--) {
uint8_t *c;
blur(b, pixsize, a, pixsize, len, radius, pixsize);
c = a; a = b; b = c;
}
if (power > 1) {
blur(dst, dst_step, a, pixsize, len, radius, pixsize);
} else {
int i;
if (pixsize == 1) {
for (i = 0; i < len; i++)
dst[i*dst_step] = a[i];
} else
for (i = 0; i < len; i++)
*(uint16_t*)(dst + i*dst_step) = ((uint16_t*)a)[i];
}
} else {
int i;
if (pixsize == 1) {
for (i = 0; i < len; i++)
dst[i*dst_step] = src[i*src_step];
} else
for (i = 0; i < len; i++)
*(uint16_t*)(dst + i*dst_step) = *(uint16_t*)(src + i*src_step);
}
}
static void hblur(uint8_t *dst, int dst_linesize, const uint8_t *src, int src_linesize,
int w, int h, int radius, int power, uint8_t *temp[2], int pixsize)
{
int y;
if (radius == 0 && dst == src)
return;
for (y = 0; y < h; y++)
blur_power(dst + y*dst_linesize, pixsize, src + y*src_linesize, pixsize,
w, radius, power, temp, pixsize);
}
static void vblur(uint8_t *dst, int dst_linesize, const uint8_t *src, int src_linesize,
int w, int h, int radius, int power, uint8_t *temp[2], int pixsize)
{
int x;
if (radius == 0 && dst == src)
return;
for (x = 0; x < w; x++)
blur_power(dst + x*pixsize, dst_linesize, src + x*pixsize, src_linesize,
h, radius, power, temp, pixsize);
}
static int filter_frame(AVFilterLink *inlink, AVFrame *in)
{
AVFilterContext *ctx = inlink->dst;
BoxBlurContext *s = ctx->priv;
AVFilterLink *outlink = inlink->dst->outputs[0];
AVFrame *out;
int plane;
int cw = AV_CEIL_RSHIFT(inlink->w, s->hsub), ch = AV_CEIL_RSHIFT(in->height, s->vsub);
int w[4] = { inlink->w, cw, cw, inlink->w };
int h[4] = { in->height, ch, ch, in->height };
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
const int depth = desc->comp[0].depth;
const int pixsize = (depth+7)/8;
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
if (!out) {
av_frame_free(&in);
return AVERROR(ENOMEM);
}
av_frame_copy_props(out, in);
for (plane = 0; plane < 4 && in->data[plane] && in->linesize[plane]; plane++)
hblur(out->data[plane], out->linesize[plane],
in ->data[plane], in ->linesize[plane],
w[plane], h[plane], s->radius[plane], s->power[plane],
s->temp, pixsize);
for (plane = 0; plane < 4 && in->data[plane] && in->linesize[plane]; plane++)
vblur(out->data[plane], out->linesize[plane],
out->data[plane], out->linesize[plane],
w[plane], h[plane], s->radius[plane], s->power[plane],
s->temp, pixsize);
av_frame_free(&in);
return ff_filter_frame(outlink, out);
}
#define OFFSET(x) offsetof(BoxBlurContext, x)
#define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
static const AVOption boxblur_options[] = {
{ "luma_radius", "Radius of the luma blurring box", OFFSET(luma_param.radius_expr), AV_OPT_TYPE_STRING, {.str="2"}, .flags = FLAGS },
{ "lr", "Radius of the luma blurring box", OFFSET(luma_param.radius_expr), AV_OPT_TYPE_STRING, {.str="2"}, .flags = FLAGS },
{ "luma_power", "How many times should the boxblur be applied to luma", OFFSET(luma_param.power), AV_OPT_TYPE_INT, {.i64=2}, 0, INT_MAX, .flags = FLAGS },
{ "lp", "How many times should the boxblur be applied to luma", OFFSET(luma_param.power), AV_OPT_TYPE_INT, {.i64=2}, 0, INT_MAX, .flags = FLAGS },
{ "chroma_radius", "Radius of the chroma blurring box", OFFSET(chroma_param.radius_expr), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
{ "cr", "Radius of the chroma blurring box", OFFSET(chroma_param.radius_expr), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
{ "chroma_power", "How many times should the boxblur be applied to chroma", OFFSET(chroma_param.power), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "cp", "How many times should the boxblur be applied to chroma", OFFSET(chroma_param.power), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "alpha_radius", "Radius of the alpha blurring box", OFFSET(alpha_param.radius_expr), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
{ "ar", "Radius of the alpha blurring box", OFFSET(alpha_param.radius_expr), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
{ "alpha_power", "How many times should the boxblur be applied to alpha", OFFSET(alpha_param.power), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ "ap", "How many times should the boxblur be applied to alpha", OFFSET(alpha_param.power), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
{ NULL }
};
AVFILTER_DEFINE_CLASS(boxblur);
static const AVFilterPad avfilter_vf_boxblur_inputs[] = {
{
.name = "default",
.type = AVMEDIA_TYPE_VIDEO,
.config_props = config_input,
.filter_frame = filter_frame,
},
};
const AVFilter ff_vf_boxblur = {
.name = "boxblur",
.description = NULL_IF_CONFIG_SMALL("Blur the input."),
.priv_size = sizeof(BoxBlurContext),
.priv_class = &boxblur_class,
.uninit = uninit,
FILTER_INPUTS(avfilter_vf_boxblur_inputs),
FILTER_OUTPUTS(ff_video_default_filterpad),
FILTER_QUERY_FUNC(query_formats),
.flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC,
};