1
0
mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-11-26 19:01:44 +02:00
FFmpeg/libswscale/bayer_template.c
Niklas Haas c1a0e65763 swscale/internal: constify SwsFunc
I want to move away from having random leaf processing functions mutate
plane pointers, and while we're at it, we might as well make the strides
and tables const as well.

Sponsored-by: Sovereign Tech Fund
Signed-off-by: Niklas Haas <git@haasn.dev>
2024-10-07 19:51:34 +02:00

339 lines
9.2 KiB
C

/*
* Bayer-to-RGB/YV12 template
* Copyright (c) 2011-2014 Peter Ross <pross@xvid.org>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if defined(BAYER_BGGR) || defined(BAYER_GBRG)
#define BAYER_R 0
#define BAYER_G 1
#define BAYER_B 2
#endif
#if defined(BAYER_RGGB) || defined(BAYER_GRBG)
#define BAYER_R 2
#define BAYER_G 1
#define BAYER_B 0
#endif
#if defined(BAYER_8)
#define BAYER_READ(x) (x)
#define BAYER_SIZEOF 1
#define BAYER_SHIFT 0
#endif
#if defined(BAYER_16LE)
#define BAYER_READ(x) AV_RL16(&(x))
#define BAYER_SIZEOF 2
#define BAYER_SHIFT 8
#endif
#if defined(BAYER_16BE)
#define BAYER_READ(x) AV_RB16(&(x))
#define BAYER_SIZEOF 2
#define BAYER_SHIFT 8
#endif
#define S(y, x) BAYER_READ(src[(y)*src_stride + BAYER_SIZEOF*(x)])
#define T(y, x) (unsigned int)S(y, x)
#define R(y, x) dst[(y)*dst_stride + (x)*3 + BAYER_R]
#define G(y, x) dst[(y)*dst_stride + (x)*3 + BAYER_G]
#define B(y, x) dst[(y)*dst_stride + (x)*3 + BAYER_B]
#if defined(BAYER_BGGR) || defined(BAYER_RGGB)
#define BAYER_TO_RGB24_COPY \
R(0, 0) = \
R(0, 1) = \
R(1, 1) = \
R(1, 0) = S(1, 1) >> BAYER_SHIFT; \
\
G(0, 1) = S(0, 1) >> BAYER_SHIFT; \
G(0, 0) = \
G(1, 1) = (T(0, 1) + T(1, 0)) >> (1 + BAYER_SHIFT); \
G(1, 0) = S(1, 0) >> BAYER_SHIFT; \
\
B(1, 1) = \
B(0, 0) = \
B(0, 1) = \
B(1, 0) = S(0, 0) >> BAYER_SHIFT;
#define BAYER_TO_RGB24_INTERPOLATE \
R(0, 0) = (T(-1, -1) + T(-1, 1) + T(1, -1) + T(1, 1)) >> (2 + BAYER_SHIFT); \
G(0, 0) = (T(-1, 0) + T( 0, -1) + T(0, 1) + T(1, 0)) >> (2 + BAYER_SHIFT); \
B(0, 0) = S(0, 0) >> BAYER_SHIFT; \
\
R(0, 1) = (T(-1, 1) + T(1, 1)) >> (1 + BAYER_SHIFT); \
G(0, 1) = S(0, 1) >> BAYER_SHIFT; \
B(0, 1) = (T(0, 0) + T(0, 2)) >> (1 + BAYER_SHIFT); \
\
R(1, 0) = (T(1, -1) + T(1, 1)) >> (1 + BAYER_SHIFT); \
G(1, 0) = S(1, 0) >> BAYER_SHIFT; \
B(1, 0) = (T(0, 0) + T(2, 0)) >> (1 + BAYER_SHIFT); \
\
R(1, 1) = S(1, 1) >> BAYER_SHIFT; \
G(1, 1) = (T(0, 1) + T(1, 0) + T(1, 2) + T(2, 1)) >> (2 + BAYER_SHIFT); \
B(1, 1) = (T(0, 0) + T(0, 2) + T(2, 0) + T(2, 2)) >> (2 + BAYER_SHIFT);
#else
#define BAYER_TO_RGB24_COPY \
R(0, 0) = \
R(0, 1) = \
R(1, 1) = \
R(1, 0) = S(1, 0) >> BAYER_SHIFT; \
\
G(0, 0) = S(0, 0) >> BAYER_SHIFT; \
G(1, 1) = S(1, 1) >> BAYER_SHIFT; \
G(0, 1) = \
G(1, 0) = (T(0, 0) + T(1, 1)) >> (1 + BAYER_SHIFT); \
\
B(1, 1) = \
B(0, 0) = \
B(0, 1) = \
B(1, 0) = S(0, 1) >> BAYER_SHIFT;
#define BAYER_TO_RGB24_INTERPOLATE \
R(0, 0) = (T(-1, 0) + T(1, 0)) >> (1 + BAYER_SHIFT); \
G(0, 0) = S(0, 0) >> BAYER_SHIFT; \
B(0, 0) = (T(0, -1) + T(0, 1)) >> (1 + BAYER_SHIFT); \
\
R(0, 1) = (T(-1, 0) + T(-1, 2) + T(1, 0) + T(1, 2)) >> (2 + BAYER_SHIFT); \
G(0, 1) = (T(-1, 1) + T(0, 0) + T(0, 2) + T(1, 1)) >> (2 + BAYER_SHIFT); \
B(0, 1) = S(0, 1) >> BAYER_SHIFT; \
\
R(1, 0) = S(1, 0) >> BAYER_SHIFT; \
G(1, 0) = (T(0, 0) + T(1, -1) + T(1, 1) + T(2, 0)) >> (2 + BAYER_SHIFT); \
B(1, 0) = (T(0, -1) + T(0, 1) + T(2, -1) + T(2, 1)) >> (2 + BAYER_SHIFT); \
\
R(1, 1) = (T(1, 0) + T(1, 2)) >> (1 + BAYER_SHIFT); \
G(1, 1) = S(1, 1) >> BAYER_SHIFT; \
B(1, 1) = (T(0, 1) + T(2, 1)) >> (1 + BAYER_SHIFT);
#endif
#if defined(BAYER_BGGR) || defined(BAYER_RGGB)
#define BAYER_TO_RGB48_COPY \
R(0, 0) = \
R(0, 1) = \
R(1, 1) = \
R(1, 0) = S(1, 1); \
\
G(0, 1) = S(0, 1); \
G(0, 0) = \
G(1, 1) = (T(0, 1) + T(1, 0)) >> 1; \
G(1, 0) = S(1, 0); \
\
B(1, 1) = \
B(0, 0) = \
B(0, 1) = \
B(1, 0) = S(0, 0);
#define BAYER_TO_RGB48_INTERPOLATE \
R(0, 0) = (T(-1, -1) + T(-1, 1) + T(1, -1) + T(1, 1)) >> 2; \
G(0, 0) = (T(-1, 0) + T( 0, -1) + T(0, 1) + T(1, 0)) >> 2; \
B(0, 0) = S(0, 0); \
\
R(0, 1) = (T(-1, 1) + T(1, 1)) >> 1; \
G(0, 1) = S(0, 1); \
B(0, 1) = (T(0, 0) + T(0, 2)) >> 1; \
\
R(1, 0) = (T(1, -1) + T(1, 1)) >> 1; \
G(1, 0) = S(1, 0); \
B(1, 0) = (T(0, 0) + T(2, 0)) >> 1; \
\
R(1, 1) = S(1, 1); \
G(1, 1) = (T(0, 1) + T(1, 0) + T(1, 2) + T(2, 1)) >> 2; \
B(1, 1) = (T(0, 0) + T(0, 2) + T(2, 0) + T(2, 2)) >> 2;
#else
#define BAYER_TO_RGB48_COPY \
R(0, 0) = \
R(0, 1) = \
R(1, 1) = \
R(1, 0) = S(1, 0); \
\
G(0, 0) = S(0, 0); \
G(1, 1) = S(1, 1); \
G(0, 1) = \
G(1, 0) = (T(0, 0) + T(1, 1)) >> 1; \
\
B(1, 1) = \
B(0, 0) = \
B(0, 1) = \
B(1, 0) = S(0, 1);
#define BAYER_TO_RGB48_INTERPOLATE \
R(0, 0) = (T(-1, 0) + T(1, 0)) >> 1; \
G(0, 0) = S(0, 0); \
B(0, 0) = (T(0, -1) + T(0, 1)) >> 1; \
\
R(0, 1) = (T(-1, 0) + T(-1, 2) + T(1, 0) + T(1, 2)) >> 2; \
G(0, 1) = (T(-1, 1) + T(0, 0) + T(0, 2) + T(1, 1)) >> 2; \
B(0, 1) = S(0, 1); \
\
R(1, 0) = S(1, 0); \
G(1, 0) = (T(0, 0) + T(1, -1) + T(1, 1) + T(2, 0)) >> 2; \
B(1, 0) = (T(0, -1) + T(0, 1) + T(2, -1) + T(2, 1)) >> 2; \
\
R(1, 1) = (T(1, 0) + T(1, 2)) >> 1; \
G(1, 1) = S(1, 1); \
B(1, 1) = (T(0, 1) + T(2, 1)) >> 1;
#endif
/**
* invoke ff_rgb24toyv12 for 2x2 pixels
*/
#define rgb24toyv12_2x2(src, dstY, dstU, dstV, luma_stride, src_stride, rgb2yuv) \
ff_rgb24toyv12(src, dstY, dstV, dstU, 2, 2, luma_stride, 0, src_stride, rgb2yuv)
static void BAYER_RENAME(rgb24_copy)(const uint8_t *src, int src_stride, uint8_t *dst, int dst_stride, int width)
{
int i;
for (i = 0 ; i < width; i+= 2) {
BAYER_TO_RGB24_COPY
src += 2 * BAYER_SIZEOF;
dst += 6;
}
}
static void BAYER_RENAME(rgb24_interpolate)(const uint8_t *src, int src_stride, uint8_t *dst, int dst_stride, int width)
{
int i;
BAYER_TO_RGB24_COPY
src += 2 * BAYER_SIZEOF;
dst += 6;
for (i = 2 ; i < width - 2; i+= 2) {
BAYER_TO_RGB24_INTERPOLATE
src += 2 * BAYER_SIZEOF;
dst += 6;
}
if (width > 2) {
BAYER_TO_RGB24_COPY
}
}
static void BAYER_RENAME(rgb48_copy)(const uint8_t *src, int src_stride, uint8_t *ddst, int dst_stride, int width)
{
uint16_t *dst = (uint16_t *)ddst;
int i;
dst_stride /= 2;
for (i = 0 ; i < width; i+= 2) {
BAYER_TO_RGB48_COPY
src += 2 * BAYER_SIZEOF;
dst += 6;
}
}
static void BAYER_RENAME(rgb48_interpolate)(const uint8_t *src, int src_stride, uint8_t *ddst, int dst_stride, int width)
{
uint16_t *dst = (uint16_t *)ddst;
int i;
dst_stride /= 2;
BAYER_TO_RGB48_COPY
src += 2 * BAYER_SIZEOF;
dst += 6;
for (i = 2 ; i < width - 2; i+= 2) {
BAYER_TO_RGB48_INTERPOLATE
src += 2 * BAYER_SIZEOF;
dst += 6;
}
if (width > 2) {
BAYER_TO_RGB48_COPY
}
}
static void BAYER_RENAME(yv12_copy)(const uint8_t *src, int src_stride, uint8_t *dstY, uint8_t *dstU, uint8_t *dstV, int luma_stride, int width, const int32_t *rgb2yuv)
{
uint8_t dst[12];
const int dst_stride = 6;
int i;
for (i = 0 ; i < width; i+= 2) {
BAYER_TO_RGB24_COPY
rgb24toyv12_2x2(dst, dstY, dstU, dstV, luma_stride, dst_stride, rgb2yuv);
src += 2 * BAYER_SIZEOF;
dstY += 2;
dstU++;
dstV++;
}
}
static void BAYER_RENAME(yv12_interpolate)(const uint8_t *src, int src_stride, uint8_t *dstY, uint8_t *dstU, uint8_t *dstV, int luma_stride, int width, const int32_t *rgb2yuv)
{
uint8_t dst[12];
const int dst_stride = 6;
int i;
BAYER_TO_RGB24_COPY
rgb24toyv12_2x2(dst, dstY, dstU, dstV, luma_stride, dst_stride, rgb2yuv);
src += 2 * BAYER_SIZEOF;
dstY += 2;
dstU++;
dstV++;
for (i = 2 ; i < width - 2; i+= 2) {
BAYER_TO_RGB24_INTERPOLATE
rgb24toyv12_2x2(dst, dstY, dstU, dstV, luma_stride, dst_stride, rgb2yuv);
src += 2 * BAYER_SIZEOF;
dstY += 2;
dstU++;
dstV++;
}
if (width > 2) {
BAYER_TO_RGB24_COPY
rgb24toyv12_2x2(dst, dstY, dstU, dstV, luma_stride, dst_stride, rgb2yuv);
}
}
#undef S
#undef T
#undef R
#undef G
#undef B
#undef BAYER_TO_RGB24_COPY
#undef BAYER_TO_RGB24_INTERPOLATE
#undef BAYER_TO_RGB48_COPY
#undef BAYER_TO_RGB48_INTERPOLATE
#undef BAYER_RENAME
#undef BAYER_R
#undef BAYER_G
#undef BAYER_B
#undef BAYER_READ
#undef BAYER_SIZEOF
#undef BAYER_SHIFT
#if defined(BAYER_BGGR)
#undef BAYER_BGGR
#endif
#if defined(BAYER_RGGB)
#undef BAYER_RGGB
#endif
#if defined(BAYER_GBRG)
#undef BAYER_GBRG
#endif
#if defined(BAYER_GRBG)
#undef BAYER_GRBG
#endif
#if defined(BAYER_8)
#undef BAYER_8
#endif
#if defined(BAYER_16LE)
#undef BAYER_16LE
#endif
#if defined(BAYER_16BE)
#undef BAYER_16BE
#endif