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Marton Balint 10b7b4a6a1 ffplay: more precise audio clock based on current time
Since SDL has no audio buffer fullness info, one can get a much precise audio
clock based on the last time of the audio callback and the elapsed time since.

To achieve this I introduced the audio_current_pts and audio_current_pts_drift
variables (similar to video_current_pts and video_current_pts_drift) and
calculate them in the end of the audio callback, when VideoState->audio_clock
is already updated. The reference time I use is from the start of the audio
callback, because this way the amount of time used for audio decoding is not
interfereing with calculation.

I also replaced the audio_write_get_buf_size function with a calculated
variable because when the audio frame decoding is in progress audio_buf_size
and audio_buf_index are not stable, so using them from other threads are not a
good idea.

Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2011-08-15 03:49:07 +02:00
2011-08-14 19:34:48 +02:00
2011-06-12 18:01:29 +02:00
2011-08-09 19:56:25 +02:00
2011-04-08 02:50:13 +02:00

FFmpeg README
-------------

1) Documentation
----------------

* Read the documentation in the doc/ directory.

2) Licensing
------------

* See the LICENSE file.
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