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FFmpeg/libavutil/hwcontext_dxva2.h
wm4 70143a3954 dxva: add support for new dxva2 and d3d11 hwaccel APIs
This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).

The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.

Merges Libav commit f9e7a2f95a.
Also adds untested VP9 support.
The check for DXVA2 COBJs is removed. Just update your MinGW to
something newer than a 5 year old release.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-27 18:05:02 +02:00

76 lines
2.4 KiB
C

/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_HWCONTEXT_DXVA2_H
#define AVUTIL_HWCONTEXT_DXVA2_H
/**
* @file
* An API-specific header for AV_HWDEVICE_TYPE_DXVA2.
*
* Only fixed-size pools are supported.
*
* For user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
* with the data pointer set to a pointer to IDirect3DSurface9.
*/
#include <d3d9.h>
#include <dxva2api.h>
/**
* This struct is allocated as AVHWDeviceContext.hwctx
*/
typedef struct AVDXVA2DeviceContext {
IDirect3DDeviceManager9 *devmgr;
} AVDXVA2DeviceContext;
/**
* This struct is allocated as AVHWFramesContext.hwctx
*/
typedef struct AVDXVA2FramesContext {
/**
* The surface type (e.g. DXVA2_VideoProcessorRenderTarget or
* DXVA2_VideoDecoderRenderTarget). Must be set by the caller.
*/
DWORD surface_type;
/**
* The surface pool. When an external pool is not provided by the caller,
* this will be managed (allocated and filled on init, freed on uninit) by
* libavutil.
*/
IDirect3DSurface9 **surfaces;
int nb_surfaces;
/**
* Certain drivers require the decoder to be destroyed before the surfaces.
* To allow internally managed pools to work properly in such cases, this
* field is provided.
*
* If it is non-NULL, libavutil will call IDirectXVideoDecoder_Release() on
* it just before the internal surface pool is freed.
*
* This is for convenience only. Some code uses other methods to manage the
* decoder reference.
*/
IDirectXVideoDecoder *decoder_to_release;
} AVDXVA2FramesContext;
#endif /* AVUTIL_HWCONTEXT_DXVA2_H */