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FFmpeg/libavutil/avr32/intreadwrite.h
Måns Rullgård 8fc0162ac4 Add av_ prefix to bswap macros
Originally committed as revision 24170 to svn://svn.ffmpeg.org/ffmpeg/trunk
2010-07-10 22:12:30 +00:00

183 lines
5.3 KiB
C

/*
* Copyright (c) 2009 Mans Rullgard <mans@mansr.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_AVR32_INTREADWRITE_H
#define AVUTIL_AVR32_INTREADWRITE_H
#include <stdint.h>
#include "config.h"
#include "libavutil/bswap.h"
/*
* AVR32 does not support unaligned memory accesses, except for the AP
* series which suppports unaligned 32-bit loads and stores. 16-bit
* and 64-bit accesses must be aligned to 16 and 32 bits, respectively.
* This means we cannot use the byte-swapping load/store instructions
* here.
*
* For 16-bit, 24-bit, and (on UC series) 32-bit loads, we instead use
* the LDINS.B instruction, which gcc fails to utilise with the
* generic code. GCC also fails to use plain LD.W and ST.W even for
* AP processors, so we override the generic code. The 64-bit
* versions are improved by using our optimised 32-bit functions.
*/
#define AV_RL16 AV_RL16
static av_always_inline uint16_t AV_RL16(const void *p)
{
uint16_t v;
__asm__ ("ld.ub %0, %1 \n\t"
"ldins.b %0:l, %2 \n\t"
: "=&r"(v)
: "m"(*(const uint8_t*)p), "RKs12"(*((const uint8_t*)p+1)));
return v;
}
#define AV_RB16 AV_RB16
static av_always_inline uint16_t AV_RB16(const void *p)
{
uint16_t v;
__asm__ ("ld.ub %0, %2 \n\t"
"ldins.b %0:l, %1 \n\t"
: "=&r"(v)
: "RKs12"(*(const uint8_t*)p), "m"(*((const uint8_t*)p+1)));
return v;
}
#define AV_RB24 AV_RB24
static av_always_inline uint32_t AV_RB24(const void *p)
{
uint32_t v;
__asm__ ("ld.ub %0, %3 \n\t"
"ldins.b %0:l, %2 \n\t"
"ldins.b %0:u, %1 \n\t"
: "=&r"(v)
: "RKs12"(* (const uint8_t*)p),
"RKs12"(*((const uint8_t*)p+1)),
"m" (*((const uint8_t*)p+2)));
return v;
}
#define AV_RL24 AV_RL24
static av_always_inline uint32_t AV_RL24(const void *p)
{
uint32_t v;
__asm__ ("ld.ub %0, %1 \n\t"
"ldins.b %0:l, %2 \n\t"
"ldins.b %0:u, %3 \n\t"
: "=&r"(v)
: "m" (* (const uint8_t*)p),
"RKs12"(*((const uint8_t*)p+1)),
"RKs12"(*((const uint8_t*)p+2)));
return v;
}
#if ARCH_AVR32_AP
#define AV_RB32 AV_RB32
static av_always_inline uint32_t AV_RB32(const void *p)
{
uint32_t v;
__asm__ ("ld.w %0, %1" : "=r"(v) : "m"(*(const uint32_t*)p));
return v;
}
#define AV_WB32 AV_WB32
static av_always_inline void AV_WB32(void *p, uint32_t v)
{
__asm__ ("st.w %0, %1" : "=m"(*(uint32_t*)p) : "r"(v));
}
/* These two would be defined by generic code, but we need them sooner. */
#define AV_RL32(p) av_bswap32(AV_RB32(p))
#define AV_WL32(p, v) AV_WB32(p, av_bswap32(v))
#define AV_WB64 AV_WB64
static av_always_inline void AV_WB64(void *p, uint64_t v)
{
union { uint64_t v; uint32_t hl[2]; } vv = { v };
AV_WB32(p, vv.hl[0]);
AV_WB32((uint32_t*)p+1, vv.hl[1]);
}
#define AV_WL64 AV_WL64
static av_always_inline void AV_WL64(void *p, uint64_t v)
{
union { uint64_t v; uint32_t hl[2]; } vv = { v };
AV_WL32(p, vv.hl[1]);
AV_WL32((uint32_t*)p+1, vv.hl[0]);
}
#else /* ARCH_AVR32_AP */
#define AV_RB32 AV_RB32
static av_always_inline uint32_t AV_RB32(const void *p)
{
uint32_t v;
__asm__ ("ld.ub %0, %4 \n\t"
"ldins.b %0:l, %3 \n\t"
"ldins.b %0:u, %2 \n\t"
"ldins.b %0:t, %1 \n\t"
: "=&r"(v)
: "RKs12"(* (const uint8_t*)p),
"RKs12"(*((const uint8_t*)p+1)),
"RKs12"(*((const uint8_t*)p+2)),
"m" (*((const uint8_t*)p+3)));
return v;
}
#define AV_RL32 AV_RL32
static av_always_inline uint32_t AV_RL32(const void *p)
{
uint32_t v;
__asm__ ("ld.ub %0, %1 \n\t"
"ldins.b %0:l, %2 \n\t"
"ldins.b %0:u, %3 \n\t"
"ldins.b %0:t, %4 \n\t"
: "=&r"(v)
: "m" (* (const uint8_t*)p),
"RKs12"(*((const uint8_t*)p+1)),
"RKs12"(*((const uint8_t*)p+2)),
"RKs12"(*((const uint8_t*)p+3)));
return v;
}
#endif /* ARCH_AVR32_AP */
#define AV_RB64 AV_RB64
static av_always_inline uint64_t AV_RB64(const void *p)
{
union { uint64_t v; uint32_t hl[2]; } v;
v.hl[0] = AV_RB32(p);
v.hl[1] = AV_RB32((const uint32_t*)p+1);
return v.v;
}
#define AV_RL64 AV_RL64
static av_always_inline uint64_t AV_RL64(const void *p)
{
union { uint64_t v; uint32_t hl[2]; } v;
v.hl[1] = AV_RL32(p);
v.hl[0] = AV_RL32((const uint32_t*)p+1);
return v.v;
}
#endif /* AVUTIL_AVR32_INTREADWRITE_H */