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a5a6ac1a12
The filter supports two inputs and (implicitly) scaling the second input during composition, unlike the software overlay. The code has been separated into common interface and qsv overlay implementation. The common part mainly creates the qsv session and manages the surface which is nearly the same for all qsv filters. So the qsvvpp.c/qsvvpp.h API can be used by other QSV vpp filters to reduce code redundancy. Usage: -hwaccel qsv -c:v mpeg2_qsv -r 25 -i in.m2v -hwaccel qsv -c:v h264_qsv -i in.h264 -filter_complex "overlay_qsv=eof_action=repeat:x=(W-w)/2:y=(H-h)/2" -b 2M -maxrate 3M -c:v h264_qsv -y out.h264 Two inputs should have different sizes otherwise one will be completely covered or you need to scale the second input as follows: -hwaccel qsv -c:v mpeg2_qsv -r 25 -i in.m2v -hwaccel qsv -c:v h264_qsv -i in.h264 -filter_complex "overlay_qsv=w=720:h=576:x=(W-w)/2:y=(H-h)/2" -b 2M -maxrate 3M -c:v h264_qsv -y out.h264 Signed-off-by: ChaoX A Liu <chaox.a.liu@gmail.com> Signed-off-by: Zhengxu Huang <zhengxu.maxwell@gmail.com> Signed-off-by: Andrew Zhang <huazh407@gmail.com> Change-Id: I5c381febb0af6e2f9622c54ba00490ab99d48297 Signed-off-by: Maxym Dmytrychenko <maxim.d33@gmail.com>
116 lines
6.1 KiB
Makefile
116 lines
6.1 KiB
Makefile
NAME = avfilter
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DESC = Libav video filtering library
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HEADERS = avfilter.h \
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buffersink.h \
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buffersrc.h \
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version.h \
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OBJS = allfilters.o \
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audio.o \
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avfilter.o \
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avfiltergraph.o \
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buffersink.o \
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buffersrc.o \
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drawutils.o \
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fifo.o \
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formats.o \
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graphparser.o \
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video.o \
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OBJS-$(HAVE_THREADS) += pthread.o
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# subsystems
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OBJS-$(CONFIG_QSVVPP) += qsvvpp.o
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# audio filters
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OBJS-$(CONFIG_AFORMAT_FILTER) += af_aformat.o
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OBJS-$(CONFIG_AMIX_FILTER) += af_amix.o
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OBJS-$(CONFIG_ANULL_FILTER) += af_anull.o
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OBJS-$(CONFIG_ASETPTS_FILTER) += setpts.o
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OBJS-$(CONFIG_ASETTB_FILTER) += settb.o
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OBJS-$(CONFIG_ASHOWINFO_FILTER) += af_ashowinfo.o
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OBJS-$(CONFIG_ASPLIT_FILTER) += split.o
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OBJS-$(CONFIG_ASYNCTS_FILTER) += af_asyncts.o
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OBJS-$(CONFIG_ATRIM_FILTER) += trim.o
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OBJS-$(CONFIG_BS2B_FILTER) += af_bs2b.o
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OBJS-$(CONFIG_CHANNELMAP_FILTER) += af_channelmap.o
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OBJS-$(CONFIG_CHANNELSPLIT_FILTER) += af_channelsplit.o
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OBJS-$(CONFIG_COMPAND_FILTER) += af_compand.o
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OBJS-$(CONFIG_HDCD_FILTER) += af_hdcd.o
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OBJS-$(CONFIG_JOIN_FILTER) += af_join.o
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OBJS-$(CONFIG_RESAMPLE_FILTER) += af_resample.o
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OBJS-$(CONFIG_VOLUME_FILTER) += af_volume.o
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OBJS-$(CONFIG_ANULLSINK_FILTER) += asink_anullsink.o
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OBJS-$(CONFIG_ANULLSRC_FILTER) += asrc_anullsrc.o
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# video filters
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OBJS-$(CONFIG_BLACKFRAME_FILTER) += vf_blackframe.o
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OBJS-$(CONFIG_BOXBLUR_FILTER) += vf_boxblur.o
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OBJS-$(CONFIG_COPY_FILTER) += vf_copy.o
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OBJS-$(CONFIG_CROP_FILTER) += vf_crop.o
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OBJS-$(CONFIG_CROPDETECT_FILTER) += vf_cropdetect.o
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OBJS-$(CONFIG_DEINTERLACE_QSV_FILTER) += vf_deinterlace_qsv.o
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OBJS-$(CONFIG_DEINTERLACE_VAAPI_FILTER) += vf_deinterlace_vaapi.o
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OBJS-$(CONFIG_DELOGO_FILTER) += vf_delogo.o
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OBJS-$(CONFIG_DRAWBOX_FILTER) += vf_drawbox.o
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OBJS-$(CONFIG_DRAWTEXT_FILTER) += vf_drawtext.o
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OBJS-$(CONFIG_FADE_FILTER) += vf_fade.o
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OBJS-$(CONFIG_FIELDORDER_FILTER) += vf_fieldorder.o
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OBJS-$(CONFIG_FORMAT_FILTER) += vf_format.o
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OBJS-$(CONFIG_FPS_FILTER) += vf_fps.o
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OBJS-$(CONFIG_FRAMEPACK_FILTER) += vf_framepack.o
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OBJS-$(CONFIG_FREI0R_FILTER) += vf_frei0r.o
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OBJS-$(CONFIG_GRADFUN_FILTER) += vf_gradfun.o
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OBJS-$(CONFIG_HFLIP_FILTER) += vf_hflip.o
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OBJS-$(CONFIG_HQDN3D_FILTER) += vf_hqdn3d.o
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OBJS-$(CONFIG_HWDOWNLOAD_FILTER) += vf_hwdownload.o
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OBJS-$(CONFIG_HWMAP_FILTER) += vf_hwmap.o
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OBJS-$(CONFIG_HWUPLOAD_CUDA_FILTER) += vf_hwupload_cuda.o
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OBJS-$(CONFIG_HWUPLOAD_FILTER) += vf_hwupload.o
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OBJS-$(CONFIG_INTERLACE_FILTER) += vf_interlace.o
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OBJS-$(CONFIG_LUT_FILTER) += vf_lut.o
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OBJS-$(CONFIG_LUTRGB_FILTER) += vf_lut.o
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OBJS-$(CONFIG_LUTYUV_FILTER) += vf_lut.o
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OBJS-$(CONFIG_NEGATE_FILTER) += vf_lut.o
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OBJS-$(CONFIG_NOFORMAT_FILTER) += vf_format.o
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OBJS-$(CONFIG_NULL_FILTER) += vf_null.o
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OBJS-$(CONFIG_OCV_FILTER) += vf_libopencv.o
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OBJS-$(CONFIG_OVERLAY_FILTER) += vf_overlay.o
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OBJS-$(CONFIG_OVERLAY_QSV_FILTER) += vf_overlay_qsv.o
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OBJS-$(CONFIG_PAD_FILTER) += vf_pad.o
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OBJS-$(CONFIG_PIXDESCTEST_FILTER) += vf_pixdesctest.o
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OBJS-$(CONFIG_SCALE_FILTER) += vf_scale.o
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OBJS-$(CONFIG_SCALE_NPP_FILTER) += vf_scale_npp.o
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OBJS-$(CONFIG_SCALE_QSV_FILTER) += vf_scale_qsv.o
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OBJS-$(CONFIG_SCALE_VAAPI_FILTER) += vf_scale_vaapi.o
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OBJS-$(CONFIG_SELECT_FILTER) += vf_select.o
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OBJS-$(CONFIG_SETDAR_FILTER) += vf_aspect.o
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OBJS-$(CONFIG_SETPTS_FILTER) += setpts.o
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OBJS-$(CONFIG_SETSAR_FILTER) += vf_aspect.o
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OBJS-$(CONFIG_SETTB_FILTER) += settb.o
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OBJS-$(CONFIG_SHOWINFO_FILTER) += vf_showinfo.o
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OBJS-$(CONFIG_SHUFFLEPLANES_FILTER) += vf_shuffleplanes.o
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OBJS-$(CONFIG_SPLIT_FILTER) += split.o
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OBJS-$(CONFIG_TRANSPOSE_FILTER) += vf_transpose.o
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OBJS-$(CONFIG_TRIM_FILTER) += trim.o
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OBJS-$(CONFIG_UNSHARP_FILTER) += vf_unsharp.o
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OBJS-$(CONFIG_VFLIP_FILTER) += vf_vflip.o
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OBJS-$(CONFIG_VPP_QSV_FILTER) += vf_vpp_qsv.o
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OBJS-$(CONFIG_YADIF_FILTER) += vf_yadif.o
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OBJS-$(CONFIG_NULLSINK_FILTER) += vsink_nullsink.o
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OBJS-$(CONFIG_COLOR_FILTER) += vsrc_color.o
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OBJS-$(CONFIG_FREI0R_SRC_FILTER) += vf_frei0r.o
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OBJS-$(CONFIG_MOVIE_FILTER) += vsrc_movie.o
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OBJS-$(CONFIG_NULLSRC_FILTER) += vsrc_nullsrc.o
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OBJS-$(CONFIG_RGBTESTSRC_FILTER) += vsrc_testsrc.o
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OBJS-$(CONFIG_TESTSRC_FILTER) += vsrc_testsrc.o
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SKIPHEADERS-$(CONFIG_QSVVPP) += qsvvpp.h
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TOOLS = graph2dot
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TESTPROGS = filtfmts
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