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FFmpeg/libswscale/x86/Makefile
Ting Fu e934194b6a libswscale/x86/yuv2rgb: Change inline assembly into nasm code
The original inline assembly and nasm code have the same fps when called by command.
NASM code almost has no impact on the perfromance.

Signed-off-by: Ting Fu <ting.fu@intel.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2020-02-05 17:41:59 +01:00

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Makefile

$(SUBDIR)x86/swscale_mmx.o: CFLAGS += $(NOREDZONE_FLAGS)
OBJS += x86/rgb2rgb.o \
x86/swscale.o \
x86/yuv2rgb.o \
MMX-OBJS += x86/hscale_fast_bilinear_simd.o \
OBJS-$(CONFIG_XMM_CLOBBER_TEST) += x86/w64xmmtest.o
X86ASM-OBJS += x86/input.o \
x86/output.o \
x86/scale.o \
x86/rgb_2_rgb.o \
x86/yuv_2_rgb.o \