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83f9da7768
The horizontal pass get ~2x performance with the patch under single thread. Tested overall performance using the command(avx2 enabled): ./ffmpeg -i 1080p.mp4 -vf gblur -f null /dev/null ./ffmpeg -i 1080p.mp4 -vf gblur=threads=1 -f null /dev/null For single thread, the fps improves from 43 to 60, about 40%. For multi-thread, the fps improves from 110 to 130, about 20%. Signed-off-by: Ruiling Song <ruiling.song@intel.com>
56 lines
1.9 KiB
C
56 lines
1.9 KiB
C
/*
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* Copyright (c) 2011 Pascal Getreuer
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* Copyright (c) 2016 Paul B Mahol
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef AVFILTER_GBLUR_H
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#define AVFILTER_GBLUR_H
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#include "avfilter.h"
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typedef struct GBlurContext {
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const AVClass *class;
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float sigma;
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float sigmaV;
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int steps;
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int planes;
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int depth;
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int planewidth[4];
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int planeheight[4];
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float *buffer;
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float boundaryscale;
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float boundaryscaleV;
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float postscale;
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float postscaleV;
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float nu;
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float nuV;
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int nb_planes;
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void (*horiz_slice)(float *buffer, int width, int height, int steps, float nu, float bscale);
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} GBlurContext;
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void ff_gblur_init(GBlurContext *s);
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void ff_gblur_init_x86(GBlurContext *s);
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#endif
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