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12c4cf9f72
Suggested by James Almer. Reviewed-by: James Almer <jamrial@gmail.com> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
159 lines
5.6 KiB
C
159 lines
5.6 KiB
C
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_REFSTRUCT_H
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#define AVCODEC_REFSTRUCT_H
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#include <stddef.h>
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/**
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* RefStruct is an API for creating reference-counted objects
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* with minimal overhead. The API is designed for objects,
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* not buffers like the AVBuffer API. The main differences
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* to the AVBuffer API are as follows:
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*
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* - It uses void* instead of uint8_t* as its base type due to
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* its focus on objects.
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* - There are no equivalents of AVBuffer and AVBufferRef.
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* E.g. there is no way to get the usable size of the object:
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* The user is supposed to know what is at the other end of
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* the pointer. It also avoids one level of indirection.
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* - Custom allocators are not supported. This allows to simplify
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* the implementation and reduce the amount of allocations.
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* - It also has the advantage that the user's free callback need
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* only free the resources owned by the object, but not the
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* object itself.
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* - Because referencing (and replacing) an object managed by the
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* RefStruct API does not involve allocations, they can not fail
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* and therefore need not be checked.
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*
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* @note Referencing and unreferencing the buffers is thread-safe and thus
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* may be done from multiple threads simultaneously without any need for
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* additional locking.
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*/
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/**
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* This union is used for all opaque parameters in this API to spare the user
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* to cast const away in case the opaque to use is const-qualified.
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*
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* The functions provided by this API with an FFRefStructOpaque come in pairs
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* named foo_c and foo. The foo function accepts void* as opaque and is just
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* a wrapper around the foo_c function; "_c" means "(potentially) const".
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*/
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typedef union {
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void *nc;
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const void *c;
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} FFRefStructOpaque;
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/**
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* If this flag is set in ff_refstruct_alloc_ext_c(), the object will not
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* be initially zeroed.
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*/
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#define FF_REFSTRUCT_FLAG_NO_ZEROING (1 << 0)
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/**
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* Allocate a refcounted object of usable size `size` managed via
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* the RefStruct API.
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*
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* By default (in the absence of flags to the contrary),
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* the returned object is initially zeroed.
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*
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* @param size Desired usable size of the returned object.
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* @param flags A bitwise combination of FF_REFSTRUCT_FLAG_* flags.
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* @param opaque A pointer that will be passed to the free_cb callback.
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* @param free_cb A callback for freeing this object's content
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* when its reference count reaches zero;
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* it must not free the object itself.
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* @return A pointer to an object of the desired size or NULL on failure.
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*/
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void *ff_refstruct_alloc_ext_c(size_t size, unsigned flags, FFRefStructOpaque opaque,
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void (*free_cb)(FFRefStructOpaque opaque, void *obj));
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/**
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* A wrapper around ff_refstruct_alloc_ext_c() for the common case
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* of a non-const qualified opaque.
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*
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* @see ff_refstruct_alloc_ext_c()
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*/
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static inline
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void *ff_refstruct_alloc_ext(size_t size, unsigned flags, void *opaque,
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void (*free_cb)(FFRefStructOpaque opaque, void *obj))
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{
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return ff_refstruct_alloc_ext_c(size, flags, (FFRefStructOpaque){.nc = opaque},
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free_cb);
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}
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/**
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* Equivalent to ff_refstruct_alloc_ext(size, 0, NULL, NULL)
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*/
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static inline
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void *ff_refstruct_allocz(size_t size)
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{
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return ff_refstruct_alloc_ext(size, 0, NULL, NULL);
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}
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/**
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* Decrement the reference count of the underlying object and automatically
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* free the object if there are no more references to it.
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*
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* `*objp == NULL` is legal and a no-op.
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*
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* @param objp Pointer to a pointer that is either NULL or points to an object
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* managed via this API. `*objp` is set to NULL on return.
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*/
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void ff_refstruct_unref(void *objp);
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/**
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* Create a new reference to an object managed via this API,
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* i.e. increment the reference count of the underlying object
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* and return obj.
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* @return a pointer equal to obj.
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*/
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void *ff_refstruct_ref(void *obj);
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/**
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* Analog of ff_refstruct_ref(), but for constant objects.
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* @see ff_refstruct_ref()
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*/
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const void *ff_refstruct_ref_c(const void *obj);
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/**
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* Ensure `*dstp` refers to the same object as src.
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*
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* If `*dstp` is already equal to src, do nothing. Otherwise unreference `*dstp`
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* and replace it with a new reference to src in case `src != NULL` (this
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* involves incrementing the reference count of src's underlying object) or
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* with NULL otherwise.
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*
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* @param dstp Pointer to a pointer that is either NULL or points to an object
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* managed via this API.
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* @param src A pointer to an object managed via this API or NULL.
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*/
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void ff_refstruct_replace(void *dstp, const void *src);
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/**
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* Check whether the reference count of an object managed
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* via this API is 1.
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*
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* @param obj A pointer to an object managed via this API.
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* @return 1 if the reference count of obj is 1; 0 otherwise.
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*/
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int ff_refstruct_exclusive(const void *obj);
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#endif /* AVCODEC_REFSTRUCT_H */
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