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https://github.com/FFmpeg/FFmpeg.git
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1971 lines
128 KiB
C
1971 lines
128 KiB
C
/*
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* Copyright (c) 2020 Paul B Mahol
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "libavutil/imgutils.h"
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#include "libavutil/eval.h"
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#include "libavutil/opt.h"
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#include "libavutil/pixfmt.h"
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#include "avfilter.h"
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#include "formats.h"
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#include "internal.h"
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#include "filters.h"
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#include "video.h"
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enum XFadeTransitions {
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CUSTOM = -1,
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FADE,
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WIPELEFT,
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WIPERIGHT,
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WIPEUP,
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WIPEDOWN,
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SLIDELEFT,
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SLIDERIGHT,
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SLIDEUP,
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SLIDEDOWN,
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CIRCLECROP,
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RECTCROP,
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DISTANCE,
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FADEBLACK,
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FADEWHITE,
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RADIAL,
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SMOOTHLEFT,
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SMOOTHRIGHT,
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SMOOTHUP,
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SMOOTHDOWN,
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CIRCLEOPEN,
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CIRCLECLOSE,
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VERTOPEN,
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VERTCLOSE,
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HORZOPEN,
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HORZCLOSE,
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DISSOLVE,
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PIXELIZE,
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DIAGTL,
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DIAGTR,
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DIAGBL,
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DIAGBR,
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HLSLICE,
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HRSLICE,
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VUSLICE,
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VDSLICE,
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HBLUR,
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FADEGRAYS,
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WIPETL,
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WIPETR,
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WIPEBL,
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WIPEBR,
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SQUEEZEH,
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SQUEEZEV,
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NB_TRANSITIONS,
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};
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typedef struct XFadeContext {
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const AVClass *class;
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int transition;
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int64_t duration;
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int64_t offset;
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char *custom_str;
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int nb_planes;
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int depth;
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int is_rgb;
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int64_t duration_pts;
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int64_t offset_pts;
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int64_t first_pts;
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int64_t last_pts;
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int64_t pts;
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int xfade_is_over;
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int need_second;
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int eof[2];
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AVFrame *xf[2];
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int max_value;
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uint16_t black[4];
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uint16_t white[4];
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void (*transitionf)(AVFilterContext *ctx, const AVFrame *a, const AVFrame *b, AVFrame *out, float progress,
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int slice_start, int slice_end, int jobnr);
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AVExpr *e;
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} XFadeContext;
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static const char *const var_names[] = { "X", "Y", "W", "H", "A", "B", "PLANE", "P", NULL };
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enum { VAR_X, VAR_Y, VAR_W, VAR_H, VAR_A, VAR_B, VAR_PLANE, VAR_PROGRESS, VAR_VARS_NB };
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typedef struct ThreadData {
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const AVFrame *xf[2];
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AVFrame *out;
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float progress;
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} ThreadData;
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static int query_formats(AVFilterContext *ctx)
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{
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static const enum AVPixelFormat pix_fmts[] = {
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AV_PIX_FMT_YUVA444P,
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AV_PIX_FMT_YUVJ444P,
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AV_PIX_FMT_YUV444P,
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AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRAP, AV_PIX_FMT_GRAY8,
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AV_PIX_FMT_YUVA444P9, AV_PIX_FMT_GBRP9,
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AV_PIX_FMT_YUV444P10,
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AV_PIX_FMT_YUVA444P10,
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AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRAP10, AV_PIX_FMT_GRAY10,
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AV_PIX_FMT_YUV444P12,
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AV_PIX_FMT_YUVA444P12,
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AV_PIX_FMT_GBRP12, AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GRAY12,
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AV_PIX_FMT_YUV444P14, AV_PIX_FMT_GBRP14,
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AV_PIX_FMT_YUV444P16,
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AV_PIX_FMT_YUVA444P16,
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AV_PIX_FMT_GBRP16, AV_PIX_FMT_GBRAP16, AV_PIX_FMT_GRAY16,
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AV_PIX_FMT_NONE
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};
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AVFilterFormats *fmts_list = ff_make_format_list(pix_fmts);
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if (!fmts_list)
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return AVERROR(ENOMEM);
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return ff_set_common_formats(ctx, fmts_list);
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}
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static av_cold void uninit(AVFilterContext *ctx)
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{
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XFadeContext *s = ctx->priv;
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av_expr_free(s->e);
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}
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#define OFFSET(x) offsetof(XFadeContext, x)
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#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
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static const AVOption xfade_options[] = {
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{ "transition", "set cross fade transition", OFFSET(transition), AV_OPT_TYPE_INT, {.i64=FADE}, -1, NB_TRANSITIONS-1, FLAGS, "transition" },
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{ "custom", "custom transition", 0, AV_OPT_TYPE_CONST, {.i64=CUSTOM}, 0, 0, FLAGS, "transition" },
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{ "fade", "fade transition", 0, AV_OPT_TYPE_CONST, {.i64=FADE}, 0, 0, FLAGS, "transition" },
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{ "wipeleft", "wipe left transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPELEFT}, 0, 0, FLAGS, "transition" },
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{ "wiperight", "wipe right transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPERIGHT}, 0, 0, FLAGS, "transition" },
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{ "wipeup", "wipe up transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPEUP}, 0, 0, FLAGS, "transition" },
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{ "wipedown", "wipe down transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPEDOWN}, 0, 0, FLAGS, "transition" },
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{ "slideleft", "slide left transition", 0, AV_OPT_TYPE_CONST, {.i64=SLIDELEFT}, 0, 0, FLAGS, "transition" },
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{ "slideright", "slide right transition", 0, AV_OPT_TYPE_CONST, {.i64=SLIDERIGHT}, 0, 0, FLAGS, "transition" },
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{ "slideup", "slide up transition", 0, AV_OPT_TYPE_CONST, {.i64=SLIDEUP}, 0, 0, FLAGS, "transition" },
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{ "slidedown", "slide down transition", 0, AV_OPT_TYPE_CONST, {.i64=SLIDEDOWN}, 0, 0, FLAGS, "transition" },
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{ "circlecrop", "circle crop transition", 0, AV_OPT_TYPE_CONST, {.i64=CIRCLECROP}, 0, 0, FLAGS, "transition" },
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{ "rectcrop", "rect crop transition", 0, AV_OPT_TYPE_CONST, {.i64=RECTCROP}, 0, 0, FLAGS, "transition" },
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{ "distance", "distance transition", 0, AV_OPT_TYPE_CONST, {.i64=DISTANCE}, 0, 0, FLAGS, "transition" },
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{ "fadeblack", "fadeblack transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEBLACK}, 0, 0, FLAGS, "transition" },
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{ "fadewhite", "fadewhite transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEWHITE}, 0, 0, FLAGS, "transition" },
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{ "radial", "radial transition", 0, AV_OPT_TYPE_CONST, {.i64=RADIAL}, 0, 0, FLAGS, "transition" },
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{ "smoothleft", "smoothleft transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHLEFT}, 0, 0, FLAGS, "transition" },
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{ "smoothright","smoothright transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHRIGHT},0, 0, FLAGS, "transition" },
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{ "smoothup", "smoothup transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHUP}, 0, 0, FLAGS, "transition" },
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{ "smoothdown", "smoothdown transition", 0, AV_OPT_TYPE_CONST, {.i64=SMOOTHDOWN}, 0, 0, FLAGS, "transition" },
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{ "circleopen", "circleopen transition", 0, AV_OPT_TYPE_CONST, {.i64=CIRCLEOPEN}, 0, 0, FLAGS, "transition" },
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{ "circleclose","circleclose transition", 0, AV_OPT_TYPE_CONST, {.i64=CIRCLECLOSE},0, 0, FLAGS, "transition" },
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{ "vertopen", "vert open transition", 0, AV_OPT_TYPE_CONST, {.i64=VERTOPEN}, 0, 0, FLAGS, "transition" },
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{ "vertclose", "vert close transition", 0, AV_OPT_TYPE_CONST, {.i64=VERTCLOSE}, 0, 0, FLAGS, "transition" },
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{ "horzopen", "horz open transition", 0, AV_OPT_TYPE_CONST, {.i64=HORZOPEN}, 0, 0, FLAGS, "transition" },
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{ "horzclose", "horz close transition", 0, AV_OPT_TYPE_CONST, {.i64=HORZCLOSE}, 0, 0, FLAGS, "transition" },
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{ "dissolve", "dissolve transition", 0, AV_OPT_TYPE_CONST, {.i64=DISSOLVE}, 0, 0, FLAGS, "transition" },
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{ "pixelize", "pixelize transition", 0, AV_OPT_TYPE_CONST, {.i64=PIXELIZE}, 0, 0, FLAGS, "transition" },
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{ "diagtl", "diag tl transition", 0, AV_OPT_TYPE_CONST, {.i64=DIAGTL}, 0, 0, FLAGS, "transition" },
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{ "diagtr", "diag tr transition", 0, AV_OPT_TYPE_CONST, {.i64=DIAGTR}, 0, 0, FLAGS, "transition" },
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{ "diagbl", "diag bl transition", 0, AV_OPT_TYPE_CONST, {.i64=DIAGBL}, 0, 0, FLAGS, "transition" },
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{ "diagbr", "diag br transition", 0, AV_OPT_TYPE_CONST, {.i64=DIAGBR}, 0, 0, FLAGS, "transition" },
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{ "hlslice", "hl slice transition", 0, AV_OPT_TYPE_CONST, {.i64=HLSLICE}, 0, 0, FLAGS, "transition" },
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{ "hrslice", "hr slice transition", 0, AV_OPT_TYPE_CONST, {.i64=HRSLICE}, 0, 0, FLAGS, "transition" },
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{ "vuslice", "vu slice transition", 0, AV_OPT_TYPE_CONST, {.i64=VUSLICE}, 0, 0, FLAGS, "transition" },
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{ "vdslice", "vd slice transition", 0, AV_OPT_TYPE_CONST, {.i64=VDSLICE}, 0, 0, FLAGS, "transition" },
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{ "hblur", "hblur transition", 0, AV_OPT_TYPE_CONST, {.i64=HBLUR}, 0, 0, FLAGS, "transition" },
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{ "fadegrays", "fadegrays transition", 0, AV_OPT_TYPE_CONST, {.i64=FADEGRAYS}, 0, 0, FLAGS, "transition" },
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{ "wipetl", "wipe tl transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPETL}, 0, 0, FLAGS, "transition" },
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{ "wipetr", "wipe tr transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPETR}, 0, 0, FLAGS, "transition" },
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{ "wipebl", "wipe bl transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPEBL}, 0, 0, FLAGS, "transition" },
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{ "wipebr", "wipe br transition", 0, AV_OPT_TYPE_CONST, {.i64=WIPEBR}, 0, 0, FLAGS, "transition" },
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{ "squeezeh", "squeeze h transition", 0, AV_OPT_TYPE_CONST, {.i64=SQUEEZEH}, 0, 0, FLAGS, "transition" },
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{ "squeezev", "squeeze v transition", 0, AV_OPT_TYPE_CONST, {.i64=SQUEEZEV}, 0, 0, FLAGS, "transition" },
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{ "duration", "set cross fade duration", OFFSET(duration), AV_OPT_TYPE_DURATION, {.i64=1000000}, 0, 60000000, FLAGS },
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{ "offset", "set cross fade start relative to first input stream", OFFSET(offset), AV_OPT_TYPE_DURATION, {.i64=0}, INT64_MIN, INT64_MAX, FLAGS },
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{ "expr", "set expression for custom transition", OFFSET(custom_str), AV_OPT_TYPE_STRING, {.str=NULL}, 0, 0, FLAGS },
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{ NULL }
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};
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AVFILTER_DEFINE_CLASS(xfade);
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#define CUSTOM_TRANSITION(name, type, div) \
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static void custom##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const int height = slice_end - slice_start; \
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\
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double values[VAR_VARS_NB]; \
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values[VAR_W] = out->width; \
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values[VAR_H] = out->height; \
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values[VAR_PROGRESS] = progress; \
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\
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
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\
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values[VAR_PLANE] = p; \
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\
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for (int y = 0; y < height; y++) { \
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values[VAR_Y] = slice_start + y; \
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for (int x = 0; x < out->width; x++) { \
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values[VAR_X] = x; \
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values[VAR_A] = xf0[x]; \
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values[VAR_B] = xf1[x]; \
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dst[x] = av_expr_eval(s->e, values, s); \
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} \
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\
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dst += out->linesize[p] / div; \
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xf0 += a->linesize[p] / div; \
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xf1 += b->linesize[p] / div; \
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} \
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} \
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}
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CUSTOM_TRANSITION(8, uint8_t, 1)
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CUSTOM_TRANSITION(16, uint16_t, 2)
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static inline float mix(float a, float b, float mix)
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{
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return a * mix + b * (1.f - mix);
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}
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static inline float fract(float a)
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{
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return a - floorf(a);
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}
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static inline float smoothstep(float edge0, float edge1, float x)
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{
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float t;
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t = av_clipf((x - edge0) / (edge1 - edge0), 0.f, 1.f);
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return t * t * (3.f - 2.f * t);
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}
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#define FADE_TRANSITION(name, type, div) \
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static void fade##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const int height = slice_end - slice_start; \
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\
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
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\
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for (int y = 0; y < height; y++) { \
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for (int x = 0; x < out->width; x++) { \
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dst[x] = mix(xf0[x], xf1[x], progress); \
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} \
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\
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dst += out->linesize[p] / div; \
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xf0 += a->linesize[p] / div; \
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xf1 += b->linesize[p] / div; \
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} \
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} \
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}
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FADE_TRANSITION(8, uint8_t, 1)
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FADE_TRANSITION(16, uint16_t, 2)
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#define WIPELEFT_TRANSITION(name, type, div) \
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static void wipeleft##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const int height = slice_end - slice_start; \
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const int z = out->width * progress; \
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\
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
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\
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for (int y = 0; y < height; y++) { \
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for (int x = 0; x < out->width; x++) { \
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dst[x] = x > z ? xf1[x] : xf0[x]; \
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} \
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\
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dst += out->linesize[p] / div; \
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xf0 += a->linesize[p] / div; \
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xf1 += b->linesize[p] / div; \
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} \
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} \
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}
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WIPELEFT_TRANSITION(8, uint8_t, 1)
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WIPELEFT_TRANSITION(16, uint16_t, 2)
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#define WIPERIGHT_TRANSITION(name, type, div) \
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static void wiperight##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const int height = slice_end - slice_start; \
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const int z = out->width * (1.f - progress); \
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\
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
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\
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for (int y = 0; y < height; y++) { \
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for (int x = 0; x < out->width; x++) { \
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dst[x] = x > z ? xf0[x] : xf1[x]; \
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} \
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\
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dst += out->linesize[p] / div; \
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xf0 += a->linesize[p] / div; \
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xf1 += b->linesize[p] / div; \
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} \
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} \
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}
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WIPERIGHT_TRANSITION(8, uint8_t, 1)
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WIPERIGHT_TRANSITION(16, uint16_t, 2)
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#define WIPEUP_TRANSITION(name, type, div) \
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static void wipeup##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const int height = slice_end - slice_start; \
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const int z = out->height * progress; \
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\
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
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\
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for (int y = 0; y < height; y++) { \
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for (int x = 0; x < out->width; x++) { \
|
|
dst[x] = slice_start + y > z ? xf1[x] : xf0[x]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf0 += a->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
WIPEUP_TRANSITION(8, uint8_t, 1)
|
|
WIPEUP_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define WIPEDOWN_TRANSITION(name, type, div) \
|
|
static void wipedown##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = slice_end - slice_start; \
|
|
const int z = out->height * (1.f - progress); \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = 0; y < height; y++) { \
|
|
for (int x = 0; x < out->width; x++) { \
|
|
dst[x] = slice_start + y > z ? xf0[x] : xf1[x]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf0 += a->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
WIPEDOWN_TRANSITION(8, uint8_t, 1)
|
|
WIPEDOWN_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define SLIDELEFT_TRANSITION(name, type, div) \
|
|
static void slideleft##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = slice_end - slice_start; \
|
|
const int width = out->width; \
|
|
const int z = -progress * width; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = 0; y < height; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const int zx = z + x; \
|
|
const int zz = zx % width + width * (zx < 0); \
|
|
dst[x] = (zx > 0) && (zx < width) ? xf1[zz] : xf0[zz]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf0 += a->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
SLIDELEFT_TRANSITION(8, uint8_t, 1)
|
|
SLIDELEFT_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define SLIDERIGHT_TRANSITION(name, type, div) \
|
|
static void slideright##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = slice_end - slice_start; \
|
|
const int width = out->width; \
|
|
const int z = progress * width; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = 0; y < height; y++) { \
|
|
for (int x = 0; x < out->width; x++) { \
|
|
const int zx = z + x; \
|
|
const int zz = zx % width + width * (zx < 0); \
|
|
dst[x] = (zx > 0) && (zx < width) ? xf1[zz] : xf0[zz]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf0 += a->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
SLIDERIGHT_TRANSITION(8, uint8_t, 1)
|
|
SLIDERIGHT_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define SLIDEUP_TRANSITION(name, type, div) \
|
|
static void slideup##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = out->height; \
|
|
const int z = -progress * height; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
const int zy = z + y; \
|
|
const int zz = zy % height + height * (zy < 0); \
|
|
const type *xf0 = (const type *)(a->data[p] + zz * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + zz * b->linesize[p]); \
|
|
\
|
|
for (int x = 0; x < out->width; x++) { \
|
|
dst[x] = (zy > 0) && (zy < height) ? xf1[x] : xf0[x]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
SLIDEUP_TRANSITION(8, uint8_t, 1)
|
|
SLIDEUP_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define SLIDEDOWN_TRANSITION(name, type, div) \
|
|
static void slidedown##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = out->height; \
|
|
const int z = progress * height; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
const int zy = z + y; \
|
|
const int zz = zy % height + height * (zy < 0); \
|
|
const type *xf0 = (const type *)(a->data[p] + zz * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + zz * b->linesize[p]); \
|
|
\
|
|
for (int x = 0; x < out->width; x++) { \
|
|
dst[x] = (zy > 0) && (zy < height) ? xf1[x] : xf0[x]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
SLIDEDOWN_TRANSITION(8, uint8_t, 1)
|
|
SLIDEDOWN_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define CIRCLECROP_TRANSITION(name, type, div) \
|
|
static void circlecrop##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const int height = out->height; \
|
|
float z = powf(2.f * fabsf(progress - 0.5f), 3.f) * hypotf(width/2, height/2); \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const int bg = s->black[p]; \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
\
|
|
for (int x = 0; x < width; x++) { \
|
|
float dist = hypotf(x - width / 2, y - height / 2); \
|
|
int val = progress < 0.5f ? xf1[x] : xf0[x]; \
|
|
dst[x] = (z < dist) ? bg : val; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
CIRCLECROP_TRANSITION(8, uint8_t, 1)
|
|
CIRCLECROP_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define RECTCROP_TRANSITION(name, type, div) \
|
|
static void rectcrop##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const int height = out->height; \
|
|
int zh = fabsf(progress - 0.5f) * height; \
|
|
int zw = fabsf(progress - 0.5f) * width; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const int bg = s->black[p]; \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
\
|
|
for (int x = 0; x < width; x++) { \
|
|
int dist = FFABS(x - width / 2) < zw && \
|
|
FFABS(y - height / 2) < zh; \
|
|
int val = progress < 0.5f ? xf1[x] : xf0[x]; \
|
|
dst[x] = !dist ? bg : val; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
RECTCROP_TRANSITION(8, uint8_t, 1)
|
|
RECTCROP_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define DISTANCE_TRANSITION(name, type, div) \
|
|
static void distance##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float max = s->max_value; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
float dist = 0.f; \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
\
|
|
dist += (xf0[x] / max - xf1[x] / max) * \
|
|
(xf0[x] / max - xf1[x] / max); \
|
|
} \
|
|
\
|
|
dist = sqrtf(dist) <= progress; \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
dst[x] = mix(mix(xf0[x], xf1[x], dist), xf1[x], progress); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
DISTANCE_TRANSITION(8, uint8_t, 1)
|
|
DISTANCE_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define FADEBLACK_TRANSITION(name, type, div) \
|
|
static void fadeblack##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = slice_end - slice_start; \
|
|
const float phase = 0.2f; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
const int bg = s->black[p]; \
|
|
\
|
|
for (int y = 0; y < height; y++) { \
|
|
for (int x = 0; x < out->width; x++) { \
|
|
dst[x] = mix(mix(xf0[x], bg, smoothstep(1.f-phase, 1.f, progress)), \
|
|
mix(bg, xf1[x], smoothstep(phase, 1.f, progress)), \
|
|
progress); \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf0 += a->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
FADEBLACK_TRANSITION(8, uint8_t, 1)
|
|
FADEBLACK_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define FADEWHITE_TRANSITION(name, type, div) \
|
|
static void fadewhite##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = slice_end - slice_start; \
|
|
const float phase = 0.2f; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
const int bg = s->white[p]; \
|
|
\
|
|
for (int y = 0; y < height; y++) { \
|
|
for (int x = 0; x < out->width; x++) { \
|
|
dst[x] = mix(mix(xf0[x], bg, smoothstep(1.f-phase, 1.f, progress)), \
|
|
mix(bg, xf1[x], smoothstep(phase, 1.f, progress)), \
|
|
progress); \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf0 += a->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
FADEWHITE_TRANSITION(8, uint8_t, 1)
|
|
FADEWHITE_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define RADIAL_TRANSITION(name, type, div) \
|
|
static void radial##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const int height = out->height; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = atan2f(x - width / 2, y - height / 2) - \
|
|
(progress - 0.5f) * (M_PI * 2.5f); \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
RADIAL_TRANSITION(8, uint8_t, 1)
|
|
RADIAL_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define SMOOTHLEFT_TRANSITION(name, type, div) \
|
|
static void smoothleft##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float w = width; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = 1.f + x / w - progress * 2.f; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
SMOOTHLEFT_TRANSITION(8, uint8_t, 1)
|
|
SMOOTHLEFT_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define SMOOTHRIGHT_TRANSITION(name, type, div) \
|
|
static void smoothright##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float w = width; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = 1.f + (w - 1 - x) / w - progress * 2.f; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
SMOOTHRIGHT_TRANSITION(8, uint8_t, 1)
|
|
SMOOTHRIGHT_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define SMOOTHUP_TRANSITION(name, type, div) \
|
|
static void smoothup##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float h = out->height; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
const float smooth = 1.f + y / h - progress * 2.f; \
|
|
for (int x = 0; x < width; x++) { \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
SMOOTHUP_TRANSITION(8, uint8_t, 1)
|
|
SMOOTHUP_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define SMOOTHDOWN_TRANSITION(name, type, div) \
|
|
static void smoothdown##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float h = out->height; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
const float smooth = 1.f + (h - 1 - y) / h - progress * 2.f; \
|
|
for (int x = 0; x < width; x++) { \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
SMOOTHDOWN_TRANSITION(8, uint8_t, 1)
|
|
SMOOTHDOWN_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define CIRCLEOPEN_TRANSITION(name, type, div) \
|
|
static void circleopen##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const int height = out->height; \
|
|
const float z = hypotf(width / 2, height / 2); \
|
|
const float p = (progress - 0.5f) * 3.f; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = hypotf(x - width / 2, y - height / 2) / z + p; \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf0[x], xf1[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
CIRCLEOPEN_TRANSITION(8, uint8_t, 1)
|
|
CIRCLEOPEN_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define CIRCLECLOSE_TRANSITION(name, type, div) \
|
|
static void circleclose##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const int height = out->height; \
|
|
const float z = hypotf(width / 2, height / 2); \
|
|
const float p = (1.f - progress - 0.5f) * 3.f; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = hypotf(x - width / 2, y - height / 2) / z + p; \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
CIRCLECLOSE_TRANSITION(8, uint8_t, 1)
|
|
CIRCLECLOSE_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define VERTOPEN_TRANSITION(name, type, div) \
|
|
static void vertopen##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float w2 = out->width / 2; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = 2.f - fabsf((x - w2) / w2) - progress * 2.f; \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
VERTOPEN_TRANSITION(8, uint8_t, 1)
|
|
VERTOPEN_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define VERTCLOSE_TRANSITION(name, type, div) \
|
|
static void vertclose##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float w2 = out->width / 2; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = 1.f + fabsf((x - w2) / w2) - progress * 2.f; \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
VERTCLOSE_TRANSITION(8, uint8_t, 1)
|
|
VERTCLOSE_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define HORZOPEN_TRANSITION(name, type, div) \
|
|
static void horzopen##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float h2 = out->height / 2; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
const float smooth = 2.f - fabsf((y - h2) / h2) - progress * 2.f; \
|
|
for (int x = 0; x < width; x++) { \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
HORZOPEN_TRANSITION(8, uint8_t, 1)
|
|
HORZOPEN_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define HORZCLOSE_TRANSITION(name, type, div) \
|
|
static void horzclose##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float h2 = out->height / 2; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
const float smooth = 1.f + fabsf((y - h2) / h2) - progress * 2.f; \
|
|
for (int x = 0; x < width; x++) { \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
HORZCLOSE_TRANSITION(8, uint8_t, 1)
|
|
HORZCLOSE_TRANSITION(16, uint16_t, 2)
|
|
|
|
static float frand(int x, int y)
|
|
{
|
|
const float r = sinf(x * 12.9898f + y * 78.233f) * 43758.545f;
|
|
|
|
return r - floorf(r);
|
|
}
|
|
|
|
#define DISSOLVE_TRANSITION(name, type, div) \
|
|
static void dissolve##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = frand(x, y) * 2.f + progress * 2.f - 1.5f; \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = smooth >= 0.5f ? xf0[x] : xf1[x]; \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
DISSOLVE_TRANSITION(8, uint8_t, 1)
|
|
DISSOLVE_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define PIXELIZE_TRANSITION(name, type, div) \
|
|
static void pixelize##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int w = out->width; \
|
|
const int h = out->height; \
|
|
const float d = fminf(progress, 1.f - progress); \
|
|
const float dist = ceilf(d * 50.f) / 50.f; \
|
|
const float sqx = 2.f * dist * FFMIN(w, h) / 20.f; \
|
|
const float sqy = 2.f * dist * FFMIN(w, h) / 20.f; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < w; x++) { \
|
|
int sx = dist > 0.f ? FFMIN((floorf(x / sqx) + .5f) * sqx, w - 1) : x; \
|
|
int sy = dist > 0.f ? FFMIN((floorf(y / sqy) + .5f) * sqy, h - 1) : y; \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + sy * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + sy * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf0[sx], xf1[sx], progress); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
PIXELIZE_TRANSITION(8, uint8_t, 1)
|
|
PIXELIZE_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define DIAGTL_TRANSITION(name, type, div) \
|
|
static void diagtl##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float w = width; \
|
|
const float h = out->height; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = 1.f + x / w * y / h - progress * 2.f; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
DIAGTL_TRANSITION(8, uint8_t, 1)
|
|
DIAGTL_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define DIAGTR_TRANSITION(name, type, div) \
|
|
static void diagtr##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float w = width; \
|
|
const float h = out->height; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = 1.f + (w - 1 - x) / w * y / h - progress * 2.f; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
DIAGTR_TRANSITION(8, uint8_t, 1)
|
|
DIAGTR_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define DIAGBL_TRANSITION(name, type, div) \
|
|
static void diagbl##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float w = width; \
|
|
const float h = out->height; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = 1.f + x / w * (h - 1 - y) / h - progress * 2.f; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
DIAGBL_TRANSITION(8, uint8_t, 1)
|
|
DIAGBL_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define DIAGBR_TRANSITION(name, type, div) \
|
|
static void diagbr##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float w = width; \
|
|
const float h = out->height; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = 1.f + (w - 1 - x) / w * (h - 1 - y) / h - \
|
|
progress * 2.f; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
DIAGBR_TRANSITION(8, uint8_t, 1)
|
|
DIAGBR_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define HLSLICE_TRANSITION(name, type, div) \
|
|
static void hlslice##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float w = width; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float smooth = smoothstep(-0.5f, 0.f, x / w - progress * 1.5f); \
|
|
const float ss = smooth <= fract(10.f * x / w) ? 0.f : 1.f; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], ss); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
HLSLICE_TRANSITION(8, uint8_t, 1)
|
|
HLSLICE_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define HRSLICE_TRANSITION(name, type, div) \
|
|
static void hrslice##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float w = width; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
const float xx = (w - 1 - x) / w; \
|
|
const float smooth = smoothstep(-0.5f, 0.f, xx - progress * 1.5f); \
|
|
const float ss = smooth <= fract(10.f * xx) ? 0.f : 1.f; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], ss); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
HRSLICE_TRANSITION(8, uint8_t, 1)
|
|
HRSLICE_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define VUSLICE_TRANSITION(name, type, div) \
|
|
static void vuslice##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float h = out->height; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
const float smooth = smoothstep(-0.5f, 0.f, y / h - progress * 1.5f); \
|
|
const float ss = smooth <= fract(10.f * y / h) ? 0.f : 1.f; \
|
|
\
|
|
for (int x = 0; x < width; x++) { \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], ss); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
VUSLICE_TRANSITION(8, uint8_t, 1)
|
|
VUSLICE_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define VDSLICE_TRANSITION(name, type, div) \
|
|
static void vdslice##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float h = out->height; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
const float yy = (h - 1 - y) / h; \
|
|
const float smooth = smoothstep(-0.5f, 0.f, yy - progress * 1.5f); \
|
|
const float ss = smooth <= fract(10.f * yy) ? 0.f : 1.f; \
|
|
\
|
|
for (int x = 0; x < width; x++) { \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(xf1[x], xf0[x], ss); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
VDSLICE_TRANSITION(8, uint8_t, 1)
|
|
VDSLICE_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define HBLUR_TRANSITION(name, type, div) \
|
|
static void hblur##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const float prog = progress <= 0.5f ? progress * 2.f : (1.f - progress) * 2.f; \
|
|
const int size = 1 + (width / 2) * prog; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
float sum0 = 0.f; \
|
|
float sum1 = 0.f; \
|
|
float cnt = size; \
|
|
\
|
|
for (int x = 0; x < size; x++) { \
|
|
sum0 += xf0[x]; \
|
|
sum1 += xf1[x]; \
|
|
} \
|
|
\
|
|
for (int x = 0; x < width; x++) { \
|
|
dst[x] = mix(sum0 / cnt, sum1 / cnt, progress); \
|
|
\
|
|
if (x + size < width) { \
|
|
sum0 += xf0[x + size] - xf0[x]; \
|
|
sum1 += xf1[x + size] - xf1[x]; \
|
|
} else { \
|
|
sum0 -= xf0[x]; \
|
|
sum1 -= xf1[x]; \
|
|
cnt--; \
|
|
} \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
HBLUR_TRANSITION(8, uint8_t, 1)
|
|
HBLUR_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define FADEGRAYS_TRANSITION(name, type, div) \
|
|
static void fadegrays##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int width = out->width; \
|
|
const int is_rgb = s->is_rgb; \
|
|
const int mid = (s->max_value + 1) / 2; \
|
|
const float phase = 0.2f; \
|
|
\
|
|
for (int y = slice_start; y < slice_end; y++) { \
|
|
for (int x = 0; x < width; x++) { \
|
|
int bg[2][4]; \
|
|
if (is_rgb) { \
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + \
|
|
y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + \
|
|
y * b->linesize[p]); \
|
|
if (p == 3) { \
|
|
bg[0][3] = xf0[x]; \
|
|
bg[1][3] = xf1[x]; \
|
|
} else { \
|
|
bg[0][0] += xf0[x]; \
|
|
bg[1][0] += xf1[x]; \
|
|
} \
|
|
} \
|
|
bg[0][0] = bg[0][0] / 3; \
|
|
bg[1][0] = bg[1][0] / 3; \
|
|
bg[0][1] = bg[0][2] = bg[0][0]; \
|
|
bg[1][1] = bg[1][2] = bg[1][0]; \
|
|
} else { \
|
|
const type *yf0 = (const type *)(a->data[0] + \
|
|
y * a->linesize[0]); \
|
|
const type *yf1 = (const type *)(b->data[0] + \
|
|
y * a->linesize[0]); \
|
|
bg[0][0] = yf0[x]; \
|
|
bg[1][0] = yf1[x]; \
|
|
if (s->nb_planes == 4) { \
|
|
const type *af0 = (const type *)(a->data[3] + \
|
|
y * a->linesize[3]); \
|
|
const type *af1 = (const type *)(b->data[3] + \
|
|
y * a->linesize[3]); \
|
|
bg[0][3] = af0[x]; \
|
|
bg[1][3] = af1[x]; \
|
|
} \
|
|
bg[0][1] = bg[1][1] = mid; \
|
|
bg[0][2] = bg[1][2] = mid; \
|
|
} \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
|
|
\
|
|
dst[x] = mix(mix(xf0[x], bg[0][p], \
|
|
smoothstep(1.f-phase, 1.f, progress)), \
|
|
mix(bg[1][p], xf1[x], smoothstep(phase, 1.f, progress)), \
|
|
progress); \
|
|
} \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
FADEGRAYS_TRANSITION(8, uint8_t, 1)
|
|
FADEGRAYS_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define WIPETL_TRANSITION(name, type, div) \
|
|
static void wipetl##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = slice_end - slice_start; \
|
|
const int zw = out->width * progress; \
|
|
const int zh = out->height * progress; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = 0; y < height; y++) { \
|
|
for (int x = 0; x < out->width; x++) { \
|
|
dst[x] = slice_start + y <= zh && \
|
|
x <= zw ? xf0[x] : xf1[x]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf0 += a->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
WIPETL_TRANSITION(8, uint8_t, 1)
|
|
WIPETL_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define WIPETR_TRANSITION(name, type, div) \
|
|
static void wipetr##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = slice_end - slice_start; \
|
|
const int zw = out->width * (1.f - progress); \
|
|
const int zh = out->height * progress; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = 0; y < height; y++) { \
|
|
for (int x = 0; x < out->width; x++) { \
|
|
dst[x] = slice_start + y <= zh && \
|
|
x > zw ? xf0[x] : xf1[x]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf0 += a->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
WIPETR_TRANSITION(8, uint8_t, 1)
|
|
WIPETR_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define WIPEBL_TRANSITION(name, type, div) \
|
|
static void wipebl##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = slice_end - slice_start; \
|
|
const int zw = out->width * progress; \
|
|
const int zh = out->height * (1.f - progress); \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = 0; y < height; y++) { \
|
|
for (int x = 0; x < out->width; x++) { \
|
|
dst[x] = slice_start + y > zh && \
|
|
x <= zw ? xf0[x] : xf1[x]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf0 += a->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
WIPEBL_TRANSITION(8, uint8_t, 1)
|
|
WIPEBL_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define WIPEBR_TRANSITION(name, type, div) \
|
|
static void wipebr##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const int height = slice_end - slice_start; \
|
|
const int zh = out->height * (1.f - progress); \
|
|
const int zw = out->width * (1.f - progress); \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
|
|
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = 0; y < height; y++) { \
|
|
for (int x = 0; x < out->width; x++) { \
|
|
dst[x] = slice_start + y > zh && \
|
|
x > zw ? xf0[x] : xf1[x]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf0 += a->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
WIPEBR_TRANSITION(8, uint8_t, 1)
|
|
WIPEBR_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define SQUEEZEH_TRANSITION(name, type, div) \
|
|
static void squeezeh##name##_transition(AVFilterContext *ctx, \
|
|
const AVFrame *a, const AVFrame *b, AVFrame *out, \
|
|
float progress, \
|
|
int slice_start, int slice_end, int jobnr) \
|
|
{ \
|
|
XFadeContext *s = ctx->priv; \
|
|
const float h = out->height; \
|
|
const int height = slice_end - slice_start; \
|
|
\
|
|
for (int p = 0; p < s->nb_planes; p++) { \
|
|
const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
|
|
type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
|
|
\
|
|
for (int y = 0; y < height; y++) { \
|
|
const float z = .5f + ((slice_start + y) / h - .5f) / progress; \
|
|
\
|
|
if (z < 0.f || z > 1.f) { \
|
|
for (int x = 0; x < out->width; x++) \
|
|
dst[x] = xf1[x]; \
|
|
} else { \
|
|
const int yy = lrintf(z * (h - 1.f)); \
|
|
const type *xf0 = (const type *)(a->data[p] + yy * a->linesize[p]); \
|
|
\
|
|
for (int x = 0; x < out->width; x++) \
|
|
dst[x] = xf0[x]; \
|
|
} \
|
|
\
|
|
dst += out->linesize[p] / div; \
|
|
xf1 += b->linesize[p] / div; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
SQUEEZEH_TRANSITION(8, uint8_t, 1)
|
|
SQUEEZEH_TRANSITION(16, uint16_t, 2)
|
|
|
|
#define SQUEEZEV_TRANSITION(name, type, div) \
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static void squeezev##name##_transition(AVFilterContext *ctx, \
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const AVFrame *a, const AVFrame *b, AVFrame *out, \
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float progress, \
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int slice_start, int slice_end, int jobnr) \
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{ \
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XFadeContext *s = ctx->priv; \
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const float w = out->width; \
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const int height = slice_end - slice_start; \
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\
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for (int p = 0; p < s->nb_planes; p++) { \
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const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
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const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
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type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
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\
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for (int y = 0; y < height; y++) { \
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for (int x = 0; x < out->width; x++) { \
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const float z = .5f + (x / w - .5f) / progress; \
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\
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if (z < 0.f || z > 1.f) { \
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dst[x] = xf1[x]; \
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} else { \
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const int xx = lrintf(z * (w - 1.f)); \
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\
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dst[x] = xf0[xx]; \
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} \
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} \
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\
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dst += out->linesize[p] / div; \
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xf0 += a->linesize[p] / div; \
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xf1 += b->linesize[p] / div; \
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} \
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} \
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}
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SQUEEZEV_TRANSITION(8, uint8_t, 1)
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SQUEEZEV_TRANSITION(16, uint16_t, 2)
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static inline double getpix(void *priv, double x, double y, int plane, int nb)
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{
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XFadeContext *s = priv;
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AVFrame *in = s->xf[nb];
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const uint8_t *src = in->data[FFMIN(plane, s->nb_planes - 1)];
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int linesize = in->linesize[FFMIN(plane, s->nb_planes - 1)];
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const int w = in->width;
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const int h = in->height;
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int xi, yi;
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xi = av_clipd(x, 0, w - 1);
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yi = av_clipd(y, 0, h - 1);
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if (s->depth > 8) {
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const uint16_t *src16 = (const uint16_t*)src;
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linesize /= 2;
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return src16[xi + yi * linesize];
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} else {
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return src[xi + yi * linesize];
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}
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}
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static double a0(void *priv, double x, double y) { return getpix(priv, x, y, 0, 0); }
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static double a1(void *priv, double x, double y) { return getpix(priv, x, y, 1, 0); }
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static double a2(void *priv, double x, double y) { return getpix(priv, x, y, 2, 0); }
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static double a3(void *priv, double x, double y) { return getpix(priv, x, y, 3, 0); }
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static double b0(void *priv, double x, double y) { return getpix(priv, x, y, 0, 1); }
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static double b1(void *priv, double x, double y) { return getpix(priv, x, y, 1, 1); }
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static double b2(void *priv, double x, double y) { return getpix(priv, x, y, 2, 1); }
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static double b3(void *priv, double x, double y) { return getpix(priv, x, y, 3, 1); }
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static int config_output(AVFilterLink *outlink)
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{
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AVFilterContext *ctx = outlink->src;
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AVFilterLink *inlink0 = ctx->inputs[0];
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AVFilterLink *inlink1 = ctx->inputs[1];
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XFadeContext *s = ctx->priv;
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const AVPixFmtDescriptor *pix_desc = av_pix_fmt_desc_get(inlink0->format);
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if (inlink0->format != inlink1->format) {
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av_log(ctx, AV_LOG_ERROR, "inputs must be of same pixel format\n");
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return AVERROR(EINVAL);
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}
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if (inlink0->w != inlink1->w || inlink0->h != inlink1->h) {
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av_log(ctx, AV_LOG_ERROR, "First input link %s parameters "
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"(size %dx%d) do not match the corresponding "
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"second input link %s parameters (size %dx%d)\n",
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ctx->input_pads[0].name, inlink0->w, inlink0->h,
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ctx->input_pads[1].name, inlink1->w, inlink1->h);
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return AVERROR(EINVAL);
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}
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if (inlink0->time_base.num != inlink1->time_base.num ||
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inlink0->time_base.den != inlink1->time_base.den) {
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av_log(ctx, AV_LOG_ERROR, "First input link %s timebase "
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"(%d/%d) do not match the corresponding "
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"second input link %s timebase (%d/%d)\n",
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ctx->input_pads[0].name, inlink0->time_base.num, inlink0->time_base.den,
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ctx->input_pads[1].name, inlink1->time_base.num, inlink1->time_base.den);
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return AVERROR(EINVAL);
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}
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if (!inlink0->frame_rate.num || !inlink0->frame_rate.den) {
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av_log(ctx, AV_LOG_ERROR, "The inputs needs to be a constant frame rate; "
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"current rate of %d/%d is invalid\n", inlink0->frame_rate.num, inlink0->frame_rate.den);
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return AVERROR(EINVAL);
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}
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if (inlink0->frame_rate.num != inlink1->frame_rate.num ||
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inlink0->frame_rate.den != inlink1->frame_rate.den) {
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av_log(ctx, AV_LOG_ERROR, "First input link %s frame rate "
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"(%d/%d) do not match the corresponding "
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"second input link %s frame rate (%d/%d)\n",
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ctx->input_pads[0].name, inlink0->frame_rate.num, inlink0->frame_rate.den,
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ctx->input_pads[1].name, inlink1->frame_rate.num, inlink1->frame_rate.den);
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return AVERROR(EINVAL);
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}
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outlink->w = inlink0->w;
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outlink->h = inlink0->h;
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outlink->time_base = inlink0->time_base;
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outlink->sample_aspect_ratio = inlink0->sample_aspect_ratio;
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outlink->frame_rate = inlink0->frame_rate;
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s->depth = pix_desc->comp[0].depth;
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s->is_rgb = !!(pix_desc->flags & AV_PIX_FMT_FLAG_RGB);
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s->nb_planes = av_pix_fmt_count_planes(inlink0->format);
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s->max_value = (1 << s->depth) - 1;
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s->black[0] = 0;
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s->black[1] = s->black[2] = s->is_rgb ? 0 : s->max_value / 2;
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s->black[3] = s->max_value;
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s->white[0] = s->white[3] = s->max_value;
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s->white[1] = s->white[2] = s->is_rgb ? s->max_value : s->max_value / 2;
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s->first_pts = s->last_pts = s->pts = AV_NOPTS_VALUE;
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if (s->duration)
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s->duration_pts = av_rescale_q(s->duration, AV_TIME_BASE_Q, outlink->time_base);
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if (s->offset)
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s->offset_pts = av_rescale_q(s->offset, AV_TIME_BASE_Q, outlink->time_base);
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switch (s->transition) {
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case CUSTOM: s->transitionf = s->depth <= 8 ? custom8_transition : custom16_transition; break;
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case FADE: s->transitionf = s->depth <= 8 ? fade8_transition : fade16_transition; break;
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case WIPELEFT: s->transitionf = s->depth <= 8 ? wipeleft8_transition : wipeleft16_transition; break;
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case WIPERIGHT: s->transitionf = s->depth <= 8 ? wiperight8_transition : wiperight16_transition; break;
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case WIPEUP: s->transitionf = s->depth <= 8 ? wipeup8_transition : wipeup16_transition; break;
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case WIPEDOWN: s->transitionf = s->depth <= 8 ? wipedown8_transition : wipedown16_transition; break;
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case SLIDELEFT: s->transitionf = s->depth <= 8 ? slideleft8_transition : slideleft16_transition; break;
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case SLIDERIGHT: s->transitionf = s->depth <= 8 ? slideright8_transition : slideright16_transition; break;
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case SLIDEUP: s->transitionf = s->depth <= 8 ? slideup8_transition : slideup16_transition; break;
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case SLIDEDOWN: s->transitionf = s->depth <= 8 ? slidedown8_transition : slidedown16_transition; break;
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case CIRCLECROP: s->transitionf = s->depth <= 8 ? circlecrop8_transition : circlecrop16_transition; break;
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case RECTCROP: s->transitionf = s->depth <= 8 ? rectcrop8_transition : rectcrop16_transition; break;
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case DISTANCE: s->transitionf = s->depth <= 8 ? distance8_transition : distance16_transition; break;
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case FADEBLACK: s->transitionf = s->depth <= 8 ? fadeblack8_transition : fadeblack16_transition; break;
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case FADEWHITE: s->transitionf = s->depth <= 8 ? fadewhite8_transition : fadewhite16_transition; break;
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case RADIAL: s->transitionf = s->depth <= 8 ? radial8_transition : radial16_transition; break;
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case SMOOTHLEFT: s->transitionf = s->depth <= 8 ? smoothleft8_transition : smoothleft16_transition; break;
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case SMOOTHRIGHT:s->transitionf = s->depth <= 8 ? smoothright8_transition: smoothright16_transition;break;
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case SMOOTHUP: s->transitionf = s->depth <= 8 ? smoothup8_transition : smoothup16_transition; break;
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case SMOOTHDOWN: s->transitionf = s->depth <= 8 ? smoothdown8_transition : smoothdown16_transition; break;
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case CIRCLEOPEN: s->transitionf = s->depth <= 8 ? circleopen8_transition : circleopen16_transition; break;
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case CIRCLECLOSE:s->transitionf = s->depth <= 8 ? circleclose8_transition: circleclose16_transition;break;
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case VERTOPEN: s->transitionf = s->depth <= 8 ? vertopen8_transition : vertopen16_transition; break;
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case VERTCLOSE: s->transitionf = s->depth <= 8 ? vertclose8_transition : vertclose16_transition; break;
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case HORZOPEN: s->transitionf = s->depth <= 8 ? horzopen8_transition : horzopen16_transition; break;
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case HORZCLOSE: s->transitionf = s->depth <= 8 ? horzclose8_transition : horzclose16_transition; break;
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case DISSOLVE: s->transitionf = s->depth <= 8 ? dissolve8_transition : dissolve16_transition; break;
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case PIXELIZE: s->transitionf = s->depth <= 8 ? pixelize8_transition : pixelize16_transition; break;
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case DIAGTL: s->transitionf = s->depth <= 8 ? diagtl8_transition : diagtl16_transition; break;
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case DIAGTR: s->transitionf = s->depth <= 8 ? diagtr8_transition : diagtr16_transition; break;
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case DIAGBL: s->transitionf = s->depth <= 8 ? diagbl8_transition : diagbl16_transition; break;
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case DIAGBR: s->transitionf = s->depth <= 8 ? diagbr8_transition : diagbr16_transition; break;
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case HLSLICE: s->transitionf = s->depth <= 8 ? hlslice8_transition : hlslice16_transition; break;
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case HRSLICE: s->transitionf = s->depth <= 8 ? hrslice8_transition : hrslice16_transition; break;
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case VUSLICE: s->transitionf = s->depth <= 8 ? vuslice8_transition : vuslice16_transition; break;
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case VDSLICE: s->transitionf = s->depth <= 8 ? vdslice8_transition : vdslice16_transition; break;
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case HBLUR: s->transitionf = s->depth <= 8 ? hblur8_transition : hblur16_transition; break;
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case FADEGRAYS: s->transitionf = s->depth <= 8 ? fadegrays8_transition : fadegrays16_transition; break;
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case WIPETL: s->transitionf = s->depth <= 8 ? wipetl8_transition : wipetl16_transition; break;
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case WIPETR: s->transitionf = s->depth <= 8 ? wipetr8_transition : wipetr16_transition; break;
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case WIPEBL: s->transitionf = s->depth <= 8 ? wipebl8_transition : wipebl16_transition; break;
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case WIPEBR: s->transitionf = s->depth <= 8 ? wipebr8_transition : wipebr16_transition; break;
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case SQUEEZEH: s->transitionf = s->depth <= 8 ? squeezeh8_transition : squeezeh16_transition; break;
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case SQUEEZEV: s->transitionf = s->depth <= 8 ? squeezev8_transition : squeezev16_transition; break;
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}
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if (s->transition == CUSTOM) {
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static const char *const func2_names[] = {
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"a0", "a1", "a2", "a3",
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"b0", "b1", "b2", "b3",
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NULL
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};
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double (*func2[])(void *, double, double) = {
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a0, a1, a2, a3,
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b0, b1, b2, b3,
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NULL };
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int ret;
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if (!s->custom_str)
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return AVERROR(EINVAL);
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ret = av_expr_parse(&s->e, s->custom_str, var_names,
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NULL, NULL, func2_names, func2, 0, ctx);
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if (ret < 0)
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return ret;
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}
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return 0;
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}
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static int xfade_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
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{
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XFadeContext *s = ctx->priv;
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AVFilterLink *outlink = ctx->outputs[0];
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ThreadData *td = arg;
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int slice_start = (outlink->h * jobnr ) / nb_jobs;
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int slice_end = (outlink->h * (jobnr+1)) / nb_jobs;
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s->transitionf(ctx, td->xf[0], td->xf[1], td->out, td->progress, slice_start, slice_end, jobnr);
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return 0;
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}
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static int xfade_frame(AVFilterContext *ctx, AVFrame *a, AVFrame *b)
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{
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XFadeContext *s = ctx->priv;
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AVFilterLink *outlink = ctx->outputs[0];
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float progress = av_clipf(1.f - ((float)(s->pts - s->first_pts - s->offset_pts) / s->duration_pts), 0.f, 1.f);
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ThreadData td;
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AVFrame *out;
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out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
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if (!out)
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return AVERROR(ENOMEM);
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av_frame_copy_props(out, a);
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td.xf[0] = a, td.xf[1] = b, td.out = out, td.progress = progress;
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ctx->internal->execute(ctx, xfade_slice, &td, NULL, FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));
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out->pts = s->pts;
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return ff_filter_frame(outlink, out);
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}
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static int xfade_activate(AVFilterContext *ctx)
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{
|
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XFadeContext *s = ctx->priv;
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AVFilterLink *outlink = ctx->outputs[0];
|
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AVFrame *in = NULL;
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int ret = 0, status;
|
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int64_t pts;
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FF_FILTER_FORWARD_STATUS_BACK_ALL(outlink, ctx);
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if (s->xfade_is_over) {
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if (!s->eof[0]) {
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ret = ff_inlink_consume_frame(ctx->inputs[0], &in);
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if (ret > 0)
|
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av_frame_free(&in);
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}
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ret = ff_inlink_consume_frame(ctx->inputs[1], &in);
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if (ret < 0) {
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return ret;
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} else if (ret > 0) {
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in->pts = (in->pts - s->last_pts) + s->pts;
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return ff_filter_frame(outlink, in);
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} else if (ff_inlink_acknowledge_status(ctx->inputs[1], &status, &pts)) {
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ff_outlink_set_status(outlink, status, s->pts);
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return 0;
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} else if (!ret) {
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if (ff_outlink_frame_wanted(outlink))
|
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ff_inlink_request_frame(ctx->inputs[1]);
|
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return 0;
|
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}
|
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}
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|
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if (ff_inlink_queued_frames(ctx->inputs[0]) > 0) {
|
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s->xf[0] = ff_inlink_peek_frame(ctx->inputs[0], 0);
|
|
if (s->xf[0]) {
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if (s->first_pts == AV_NOPTS_VALUE) {
|
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s->first_pts = s->xf[0]->pts;
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}
|
|
s->pts = s->xf[0]->pts;
|
|
if (s->first_pts + s->offset_pts > s->xf[0]->pts) {
|
|
s->xf[0] = NULL;
|
|
s->need_second = 0;
|
|
ff_inlink_consume_frame(ctx->inputs[0], &in);
|
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return ff_filter_frame(outlink, in);
|
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}
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|
|
|
s->need_second = 1;
|
|
}
|
|
}
|
|
|
|
if (s->xf[0] && ff_inlink_queued_frames(ctx->inputs[1]) > 0) {
|
|
ff_inlink_consume_frame(ctx->inputs[0], &s->xf[0]);
|
|
ff_inlink_consume_frame(ctx->inputs[1], &s->xf[1]);
|
|
|
|
s->last_pts = s->xf[1]->pts;
|
|
s->pts = s->xf[0]->pts;
|
|
if (s->xf[0]->pts - (s->first_pts + s->offset_pts) > s->duration_pts)
|
|
s->xfade_is_over = 1;
|
|
ret = xfade_frame(ctx, s->xf[0], s->xf[1]);
|
|
av_frame_free(&s->xf[0]);
|
|
av_frame_free(&s->xf[1]);
|
|
return ret;
|
|
}
|
|
|
|
if (ff_inlink_queued_frames(ctx->inputs[0]) > 0 &&
|
|
ff_inlink_queued_frames(ctx->inputs[1]) > 0) {
|
|
ff_filter_set_ready(ctx, 100);
|
|
return 0;
|
|
}
|
|
|
|
if (ff_outlink_frame_wanted(outlink)) {
|
|
if (!s->eof[0] && ff_outlink_get_status(ctx->inputs[0])) {
|
|
s->eof[0] = 1;
|
|
s->xfade_is_over = 1;
|
|
}
|
|
if (!s->eof[1] && ff_outlink_get_status(ctx->inputs[1])) {
|
|
s->eof[1] = 1;
|
|
}
|
|
if (!s->eof[0] && !s->xf[0] && ff_inlink_queued_frames(ctx->inputs[0]) == 0)
|
|
ff_inlink_request_frame(ctx->inputs[0]);
|
|
if (!s->eof[1] && (s->need_second || s->eof[0]) && ff_inlink_queued_frames(ctx->inputs[1]) == 0)
|
|
ff_inlink_request_frame(ctx->inputs[1]);
|
|
if (s->eof[0] && s->eof[1] && (
|
|
ff_inlink_queued_frames(ctx->inputs[0]) <= 0 &&
|
|
ff_inlink_queued_frames(ctx->inputs[1]) <= 0)) {
|
|
ff_outlink_set_status(outlink, AVERROR_EOF, AV_NOPTS_VALUE);
|
|
} else if (s->xfade_is_over) {
|
|
ff_filter_set_ready(ctx, 100);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
return FFERROR_NOT_READY;
|
|
}
|
|
|
|
static const AVFilterPad xfade_inputs[] = {
|
|
{
|
|
.name = "main",
|
|
.type = AVMEDIA_TYPE_VIDEO,
|
|
},
|
|
{
|
|
.name = "xfade",
|
|
.type = AVMEDIA_TYPE_VIDEO,
|
|
},
|
|
{ NULL }
|
|
};
|
|
|
|
static const AVFilterPad xfade_outputs[] = {
|
|
{
|
|
.name = "default",
|
|
.type = AVMEDIA_TYPE_VIDEO,
|
|
.config_props = config_output,
|
|
},
|
|
{ NULL }
|
|
};
|
|
|
|
AVFilter ff_vf_xfade = {
|
|
.name = "xfade",
|
|
.description = NULL_IF_CONFIG_SMALL("Cross fade one video with another video."),
|
|
.priv_size = sizeof(XFadeContext),
|
|
.priv_class = &xfade_class,
|
|
.query_formats = query_formats,
|
|
.activate = xfade_activate,
|
|
.uninit = uninit,
|
|
.inputs = xfade_inputs,
|
|
.outputs = xfade_outputs,
|
|
.flags = AVFILTER_FLAG_SLICE_THREADS,
|
|
};
|