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FFmpeg/libavcodec/ac3enc_float.c
Anton Khirnov 683da86aab audiodsp: reorder arguments for vector_clipf
This will make the x86 asm simpler.

ARM conversion by Martin Storsjö <martin@martin.st> and Janne Grunau
<janne-libav@jannau.net>
2016-09-22 09:47:52 +02:00

151 lines
4.1 KiB
C

/*
* The simplest AC-3 encoder
* Copyright (c) 2000 Fabrice Bellard
* Copyright (c) 2006-2010 Justin Ruggles <justin.ruggles@gmail.com>
* Copyright (c) 2006-2010 Prakash Punnoor <prakash@punnoor.de>
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* floating-point AC-3 encoder.
*/
#define CONFIG_AC3ENC_FLOAT 1
#include "internal.h"
#include "audiodsp.h"
#include "ac3enc.h"
#include "eac3enc.h"
#include "kbdwin.h"
#define AC3ENC_TYPE AC3ENC_TYPE_AC3
#include "ac3enc_opts_template.c"
static const AVClass ac3enc_class = { "AC-3 Encoder", av_default_item_name,
ac3_options, LIBAVUTIL_VERSION_INT };
#include "ac3enc_template.c"
/**
* Finalize MDCT and free allocated memory.
*
* @param s AC-3 encoder private context
*/
av_cold void ff_ac3_float_mdct_end(AC3EncodeContext *s)
{
ff_mdct_end(&s->mdct);
av_freep(&s->mdct_window);
}
/**
* Initialize MDCT tables.
*
* @param s AC-3 encoder private context
* @return 0 on success, negative error code on failure
*/
av_cold int ff_ac3_float_mdct_init(AC3EncodeContext *s)
{
float *window;
int i, n, n2;
n = 1 << 9;
n2 = n >> 1;
window = av_malloc(n * sizeof(*window));
if (!window) {
av_log(s->avctx, AV_LOG_ERROR, "Cannot allocate memory.\n");
return AVERROR(ENOMEM);
}
ff_kbd_window_init(window, 5.0, n2);
for (i = 0; i < n2; i++)
window[n-1-i] = window[i];
s->mdct_window = window;
return ff_mdct_init(&s->mdct, 9, 0, -2.0 / n);
}
/*
* Normalize the input samples.
* Not needed for the floating-point encoder.
*/
static int normalize_samples(AC3EncodeContext *s)
{
return 0;
}
/*
* Scale MDCT coefficients from float to 24-bit fixed-point.
*/
static void scale_coefficients(AC3EncodeContext *s)
{
int chan_size = AC3_MAX_COEFS * s->num_blocks;
int cpl = s->cpl_on;
s->ac3dsp.float_to_fixed24(s->fixed_coef_buffer + (chan_size * !cpl),
s->mdct_coef_buffer + (chan_size * !cpl),
chan_size * (s->channels + cpl));
}
/*
* Clip MDCT coefficients to allowable range.
*/
static void clip_coefficients(AudioDSPContext *adsp, float *coef,
unsigned int len)
{
adsp->vector_clipf(coef, coef, len, COEF_MIN, COEF_MAX);
}
/*
* Calculate a single coupling coordinate.
*/
static CoefType calc_cpl_coord(CoefSumType energy_ch, CoefSumType energy_cpl)
{
float coord = 0.125;
if (energy_cpl > 0)
coord *= sqrtf(energy_ch / energy_cpl);
return FFMIN(coord, COEF_MAX);
}
av_cold int ff_ac3_float_encode_init(AVCodecContext *avctx)
{
AC3EncodeContext *s = avctx->priv_data;
avpriv_float_dsp_init(&s->fdsp, avctx->flags & AV_CODEC_FLAG_BITEXACT);
return ff_ac3_encode_init(avctx);
}
AVCodec ff_ac3_encoder = {
.name = "ac3",
.long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_AC3,
.priv_data_size = sizeof(AC3EncodeContext),
.init = ff_ac3_float_encode_init,
.encode2 = ff_ac3_float_encode_frame,
.close = ff_ac3_encode_close,
.sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_FLTP,
AV_SAMPLE_FMT_NONE },
.priv_class = &ac3enc_class,
.channel_layouts = ff_ac3_channel_layouts,
.defaults = ac3_defaults,
};