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FFmpeg/libavcodec/dxv.c
Hendrik Leppkes 9c3c8d2c56 Merge commit 'b2417ee6d1ee0c5e9b170a642d73bdf68908966f'
* commit 'b2417ee6d1ee0c5e9b170a642d73bdf68908966f':
  dxv: Improve error message

Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
2015-09-26 11:14:31 +02:00

496 lines
16 KiB
C

/*
* Resolume DXV decoder
* Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdint.h>
#include "libavutil/imgutils.h"
#include "avcodec.h"
#include "bytestream.h"
#include "internal.h"
#include "lzf.h"
#include "texturedsp.h"
#include "thread.h"
typedef struct DXVContext {
TextureDSPContext texdsp;
GetByteContext gbc;
uint8_t *tex_data; // Compressed texture
int tex_rat; // Compression ratio
int tex_step; // Distance between blocks
int64_t tex_size; // Texture size
/* Optimal number of slices for parallel decoding */
int slice_count;
/* Pointer to the selected decompression function */
int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
} DXVContext;
static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
int slice, int thread_nb)
{
DXVContext *ctx = avctx->priv_data;
AVFrame *frame = arg;
const uint8_t *d = ctx->tex_data;
int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
int x, y;
int start_slice, end_slice;
int base_blocks_per_slice = h_block / ctx->slice_count;
int remainder_blocks = h_block % ctx->slice_count;
/* When the frame height (in blocks) doesn't divide evenly between the
* number of slices, spread the remaining blocks evenly between the first
* operations */
start_slice = slice * base_blocks_per_slice;
/* Add any extra blocks (one per slice) that have been added
* before this slice */
start_slice += FFMIN(slice, remainder_blocks);
end_slice = start_slice + base_blocks_per_slice;
/* Add an extra block if there are remainder blocks to be accounted for */
if (slice < remainder_blocks)
end_slice++;
for (y = start_slice; y < end_slice; y++) {
uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
int off = y * w_block;
for (x = 0; x < w_block; x++) {
ctx->tex_funct(p + x * 16, frame->linesize[0],
d + (off + x) * ctx->tex_step);
}
}
return 0;
}
/* This scheme addresses already decoded elements depending on 2-bit status:
* 0 -> copy new element
* 1 -> copy one element from position -x
* 2 -> copy one element from position -(get_byte() + 2) * x
* 3 -> copy one element from position -(get_16le() + 0x102) * x
* x is always 2 for dxt1 and 4 for dxt5. */
#define CHECKPOINT(x) \
do { \
if (state == 0) { \
value = bytestream2_get_le32(gbc); \
state = 16; \
} \
op = value & 0x3; \
value >>= 2; \
state--; \
switch (op) { \
case 1: \
idx = x; \
break; \
case 2: \
idx = (bytestream2_get_byte(gbc) + 2) * x; \
break; \
case 3: \
idx = (bytestream2_get_le16(gbc) + 0x102) * x; \
break; \
} \
} while(0)
static int dxv_decompress_dxt1(AVCodecContext *avctx)
{
DXVContext *ctx = avctx->priv_data;
GetByteContext *gbc = &ctx->gbc;
uint32_t value, prev, op;
int idx = 0, state = 0;
int pos = 2;
/* Copy the first two elements */
AV_WL32(ctx->tex_data, bytestream2_get_le32(gbc));
AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc));
/* Process input until the whole texture has been filled */
while (pos < ctx->tex_size / 4) {
CHECKPOINT(2);
/* Copy two elements from a previous offset or from the input buffer */
if (op) {
prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
} else {
CHECKPOINT(2);
if (op)
prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
else
prev = bytestream2_get_le32(gbc);
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
CHECKPOINT(2);
if (op)
prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
else
prev = bytestream2_get_le32(gbc);
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
}
}
return 0;
}
static int dxv_decompress_dxt5(AVCodecContext *avctx)
{
DXVContext *ctx = avctx->priv_data;
GetByteContext *gbc = &ctx->gbc;
uint32_t value, op;
int idx, prev, state = 0;
int pos = 4;
int run = 0;
int probe, check;
/* Copy the first four elements */
AV_WL32(ctx->tex_data + 0, bytestream2_get_le32(gbc));
AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc));
AV_WL32(ctx->tex_data + 8, bytestream2_get_le32(gbc));
AV_WL32(ctx->tex_data + 12, bytestream2_get_le32(gbc));
/* Process input until the whole texture has been filled */
while (pos < ctx->tex_size / 4) {
if (run) {
run--;
prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
} else {
if (state == 0) {
value = bytestream2_get_le32(gbc);
state = 16;
}
op = value & 0x3;
value >>= 2;
state--;
switch (op) {
case 0:
/* Long copy */
check = bytestream2_get_byte(gbc) + 1;
if (check == 256) {
do {
probe = bytestream2_get_le16(gbc);
check += probe;
} while (probe == 0xFFFF);
}
while (check && pos < ctx->tex_size / 4) {
prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
check--;
}
/* Restart (or exit) the loop */
continue;
break;
case 1:
/* Load new run value */
run = bytestream2_get_byte(gbc);
if (run == 255) {
do {
probe = bytestream2_get_le16(gbc);
run += probe;
} while (probe == 0xFFFF);
}
/* Copy two dwords from previous data */
prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
prev = AV_RL32(ctx->tex_data + 4 * (pos - 4));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
break;
case 2:
/* Copy two dwords from a previous index */
idx = 8 + bytestream2_get_le16(gbc);
prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
break;
case 3:
/* Copy two dwords from input */
prev = bytestream2_get_le32(gbc);
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
prev = bytestream2_get_le32(gbc);
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
break;
}
}
CHECKPOINT(4);
/* Copy two elements from a previous offset or from the input buffer */
if (op) {
prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
} else {
CHECKPOINT(4);
if (op)
prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
else
prev = bytestream2_get_le32(gbc);
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
CHECKPOINT(4);
if (op)
prev = AV_RL32(ctx->tex_data + 4 * (pos - idx));
else
prev = bytestream2_get_le32(gbc);
AV_WL32(ctx->tex_data + 4 * pos, prev);
pos++;
}
}
return 0;
}
static int dxv_decompress_lzf(AVCodecContext *avctx)
{
DXVContext *ctx = avctx->priv_data;
return ff_lzf_uncompress(&ctx->gbc, &ctx->tex_data, &ctx->tex_size);
}
static int dxv_decompress_raw(AVCodecContext *avctx)
{
DXVContext *ctx = avctx->priv_data;
GetByteContext *gbc = &ctx->gbc;
bytestream2_get_buffer(gbc, ctx->tex_data, ctx->tex_size);
return 0;
}
static int dxv_decode(AVCodecContext *avctx, void *data,
int *got_frame, AVPacket *avpkt)
{
DXVContext *ctx = avctx->priv_data;
ThreadFrame tframe;
GetByteContext *gbc = &ctx->gbc;
int (*decompress_tex)(AVCodecContext *avctx);
const char *msgcomp, *msgtext;
uint32_t tag;
int version_major, version_minor = 0;
int size = 0, old_type = 0;
int ret;
bytestream2_init(gbc, avpkt->data, avpkt->size);
tag = bytestream2_get_le32(gbc);
switch (tag) {
case MKBETAG('D', 'X', 'T', '1'):
decompress_tex = dxv_decompress_dxt1;
ctx->tex_funct = ctx->texdsp.dxt1_block;
ctx->tex_rat = 8;
ctx->tex_step = 8;
msgcomp = "DXTR1";
msgtext = "DXT1";
break;
case MKBETAG('D', 'X', 'T', '5'):
decompress_tex = dxv_decompress_dxt5;
ctx->tex_funct = ctx->texdsp.dxt5_block;
ctx->tex_rat = 4;
ctx->tex_step = 16;
msgcomp = "DXTR5";
msgtext = "DXT5";
break;
case MKBETAG('Y', 'C', 'G', '6'):
case MKBETAG('Y', 'G', '1', '0'):
avpriv_report_missing_feature(avctx, "Tag 0x%08X", tag);
return AVERROR_PATCHWELCOME;
default:
/* Old version does not have a real header, just size and type. */
size = tag & 0x00FFFFFF;
old_type = tag >> 24;
version_major = (old_type & 0x0F) - 1;
if (old_type & 0x80) {
msgcomp = "RAW";
decompress_tex = dxv_decompress_raw;
} else {
msgcomp = "LZF";
decompress_tex = dxv_decompress_lzf;
}
if (old_type & 0x40) {
msgtext = "DXT5";
ctx->tex_funct = ctx->texdsp.dxt5_block;
ctx->tex_step = 16;
} else if (old_type & 0x20 || version_major == 1) {
msgtext = "DXT1";
ctx->tex_funct = ctx->texdsp.dxt1_block;
ctx->tex_step = 8;
} else {
av_log(avctx, AV_LOG_ERROR, "Unsupported header (0x%08X)\n.", tag);
return AVERROR_INVALIDDATA;
}
ctx->tex_rat = 1;
break;
}
/* New header is 12 bytes long. */
if (!old_type) {
version_major = bytestream2_get_byte(gbc) - 1;
version_minor = bytestream2_get_byte(gbc);
/* Encoder copies texture data when compression is not advantageous. */
if (bytestream2_get_byte(gbc)) {
msgcomp = "RAW";
ctx->tex_rat = 1;
decompress_tex = dxv_decompress_raw;
}
bytestream2_skip(gbc, 1); // unknown
size = bytestream2_get_le32(gbc);
}
av_log(avctx, AV_LOG_DEBUG,
"%s compression with %s texture (version %d.%d)\n",
msgcomp, msgtext, version_major, version_minor);
if (size != bytestream2_get_bytes_left(gbc)) {
av_log(avctx, AV_LOG_ERROR,
"Incomplete or invalid file (header %d, left %d).\n",
size, bytestream2_get_bytes_left(gbc));
return AVERROR_INVALIDDATA;
}
ctx->tex_size = avctx->coded_width * avctx->coded_height * 4 / ctx->tex_rat;
ret = av_reallocp(&ctx->tex_data, ctx->tex_size);
if (ret < 0)
return ret;
/* Decompress texture out of the intermediate compression. */
ret = decompress_tex(avctx);
if (ret < 0)
return ret;
tframe.f = data;
ret = ff_thread_get_buffer(avctx, &tframe, 0);
if (ret < 0)
return ret;
/* Now decompress the texture with the standard functions. */
avctx->execute2(avctx, decompress_texture_thread,
tframe.f, NULL, ctx->slice_count);
/* Frame is ready to be output. */
tframe.f->pict_type = AV_PICTURE_TYPE_I;
tframe.f->key_frame = 1;
*got_frame = 1;
return avpkt->size;
}
static int dxv_init(AVCodecContext *avctx)
{
DXVContext *ctx = avctx->priv_data;
int ret = av_image_check_size(avctx->width, avctx->height, 0, avctx);
if (ret < 0) {
av_log(avctx, AV_LOG_ERROR, "Invalid image size %dx%d.\n",
avctx->width, avctx->height);
return ret;
}
/* Codec requires 16x16 alignment. */
avctx->coded_width = FFALIGN(avctx->width, 16);
avctx->coded_height = FFALIGN(avctx->height, 16);
ff_texturedsp_init(&ctx->texdsp);
avctx->pix_fmt = AV_PIX_FMT_RGBA;
ctx->slice_count = av_clip(avctx->thread_count, 1,
avctx->coded_height / TEXTURE_BLOCK_H);
return 0;
}
static int dxv_close(AVCodecContext *avctx)
{
DXVContext *ctx = avctx->priv_data;
av_freep(&ctx->tex_data);
return 0;
}
AVCodec ff_dxv_decoder = {
.name = "dxv",
.long_name = NULL_IF_CONFIG_SMALL("Resolume DXV"),
.type = AVMEDIA_TYPE_VIDEO,
.id = AV_CODEC_ID_DXV,
.init = dxv_init,
.decode = dxv_decode,
.close = dxv_close,
.priv_data_size = sizeof(DXVContext),
.capabilities = AV_CODEC_CAP_DR1 |
AV_CODEC_CAP_SLICE_THREADS |
AV_CODEC_CAP_FRAME_THREADS,
.caps_internal = FF_CODEC_CAP_INIT_THREADSAFE |
FF_CODEC_CAP_INIT_CLEANUP,
};