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FFmpeg/libavcodec/interplayacm.c
Paul B Mahol c89e075d5a avcodec: add Interplay ACM decoder
Signed-off-by: Paul B Mahol <onemda@gmail.com>
2015-11-03 12:01:27 +01:00

616 lines
15 KiB
C

/*
* Interplay ACM decoder
*
* Copyright (c) 2004-2008 Marko Kreen
* Copyright (c) 2008 Adam Gashlin
* Copyright (c) 2015 Paul B Mahol
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "libavutil/intreadwrite.h"
#include "avcodec.h"
#define BITSTREAM_READER_LE
#include "get_bits.h"
#include "internal.h"
static const int8_t map_1bit[] = { -1, +1 };
static const int8_t map_2bit_near[] = { -2, -1, +1, +2 };
static const int8_t map_2bit_far[] = { -3, -2, +2, +3 };
static const int8_t map_3bit[] = { -4, -3, -2, -1, +1, +2, +3, +4 };
static int mul_3x3 [3 * 3 * 3];
static int mul_3x5 [5 * 5 * 5];
static int mul_2x11[11 * 11];
typedef struct InterplayACMContext {
GetBitContext gb;
uint8_t *bitstream;
int max_framesize;
int bitstream_size;
int bitstream_index;
int level;
int rows;
int cols;
int wrapbuf_len;
int block_len;
int skip;
int *block;
int *wrapbuf;
int *ampbuf;
int *midbuf;
} InterplayACMContext;
static av_cold int decode_init(AVCodecContext *avctx)
{
InterplayACMContext *s = avctx->priv_data;
int x1, x2, x3;
if (avctx->extradata_size < 14)
return AVERROR_INVALIDDATA;
s->level = AV_RL16(avctx->extradata + 12) & 0xf;
s->rows = AV_RL16(avctx->extradata + 12) >> 4;
s->cols = 1 << s->level;
s->wrapbuf_len = 2 * s->cols - 2;
s->block_len = s->rows * s->cols;
s->max_framesize = s->block_len;
s->block = av_calloc(s->block_len, sizeof(int));
s->wrapbuf = av_calloc(s->wrapbuf_len, sizeof(int));
s->ampbuf = av_calloc(0x10000, sizeof(int));
s->bitstream = av_calloc(s->max_framesize, sizeof(*s->bitstream));
if (!s->block || !s->wrapbuf || !s->ampbuf || !s->bitstream)
return AVERROR(ENOMEM);
s->midbuf = s->ampbuf + 0x8000;
avctx->sample_fmt = AV_SAMPLE_FMT_S16;
for (x3 = 0; x3 < 3; x3++)
for (x2 = 0; x2 < 3; x2++)
for (x1 = 0; x1 < 3; x1++)
mul_3x3[x1 + x2 * 3 + x3* 3 * 3] = x1 + (x2 << 4) + (x3 << 8);
for (x3 = 0; x3 < 5; x3++)
for (x2 = 0; x2 < 5; x2++)
for (x1 = 0; x1 < 5; x1++)
mul_3x5[x1 + x2 * 5 + x3 * 5 * 5] = x1 + (x2 << 4) + (x3 << 8);
for (x2 = 0; x2 < 11; x2++)
for (x1 = 0; x1 < 11; x1++)
mul_2x11[x1 + x2 * 11] = x1 + (x2 << 4);
return 0;
}
#define set_pos(s, r, c, idx) do { \
unsigned pos = ((r) << s->level) + (c); \
s->block[pos] = s->midbuf[(idx)]; \
} while (0)
static int zero(InterplayACMContext *s, unsigned ind, unsigned col)
{
unsigned i;
for (i = 0; i < s->rows; i++)
set_pos(s, i, col, 0);
return 0;
}
static int bad(InterplayACMContext *s, unsigned ind, unsigned col)
{
return AVERROR_INVALIDDATA;
}
static int linear(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned int i;
int b, middle = 1 << (ind - 1);
for (i = 0; i < s->rows; i++) {
b = get_bits(gb, ind);
set_pos(s, i, col, b - middle);
}
return 0;
}
static int k13(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
for (i = 0; i < s->rows; i++) {
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i++, col, 0);
if (i >= s->rows)
break;
set_pos(s, i, col, 0);
continue;
}
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i, col, 0);
continue;
}
b = get_bits1(gb);
set_pos(s, i, col, map_1bit[b]);
}
return 0;
}
static int k12(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
for (i = 0; i < s->rows; i++) {
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i, col, 0);
continue;
}
b = get_bits1(gb);
set_pos(s, i, col, map_1bit[b]);
}
return 0;
}
static int k24(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
for (i = 0; i < s->rows; i++) {
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i++, col, 0);
if (i >= s->rows) break;
set_pos(s, i, col, 0);
continue;
}
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i, col, 0);
continue;
}
b = get_bits(gb, 2);
set_pos(s, i, col, map_2bit_near[b]);
}
return 0;
}
static int k23(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
for (i = 0; i < s->rows; i++) {
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i, col, 0);
continue;
}
b = get_bits(gb, 2);
set_pos(s, i, col, map_2bit_near[b]);
}
return 0;
}
static int k35(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
for (i = 0; i < s->rows; i++) {
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i++, col, 0);
if (i >= s->rows)
break;
set_pos(s, i, col, 0);
continue;
}
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i, col, 0);
continue;
}
b = get_bits1(gb);
if (b == 0) {
b = get_bits1(gb);
set_pos(s, i, col, map_1bit[b]);
continue;
}
b = get_bits(gb, 2);
set_pos(s, i, col, map_2bit_far[b]);
}
return 0;
}
static int k34(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
for (i = 0; i < s->rows; i++) {
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i, col, 0);
continue;
}
b = get_bits1(gb);
if (b == 0) {
b = get_bits1(gb);
set_pos(s, i, col, map_1bit[b]);
continue;
}
b = get_bits(gb, 2);
set_pos(s, i, col, map_2bit_far[b]);
}
return 0;
}
static int k45(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
for (i = 0; i < s->rows; i++) {
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i, col, 0); i++;
if (i >= s->rows)
break;
set_pos(s, i, col, 0);
continue;
}
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i, col, 0);
continue;
}
b = get_bits(gb, 3);
set_pos(s, i, col, map_3bit[b]);
}
return 0;
}
static int k44(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
for (i = 0; i < s->rows; i++) {
b = get_bits1(gb);
if (b == 0) {
set_pos(s, i, col, 0);
continue;
}
b = get_bits(gb, 3);
set_pos(s, i, col, map_3bit[b]);
}
return 0;
}
static int t15(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
int n1, n2, n3;
for (i = 0; i < s->rows; i++) {
/* b = (x1) + (x2 * 3) + (x3 * 9) */
b = get_bits(gb, 5);
n1 = (mul_3x3[b] & 0x0F) - 1;
n2 = ((mul_3x3[b] >> 4) & 0x0F) - 1;
n3 = ((mul_3x3[b] >> 8) & 0x0F) - 1;
set_pos(s, i++, col, n1);
if (i >= s->rows)
break;
set_pos(s, i++, col, n2);
if (i >= s->rows)
break;
set_pos(s, i, col, n3);
}
return 0;
}
static int t27(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
int n1, n2, n3;
for (i = 0; i < s->rows; i++) {
/* b = (x1) + (x2 * 5) + (x3 * 25) */
b = get_bits(gb, 7);
n1 = (mul_3x5[b] & 0x0F) - 2;
n2 = ((mul_3x5[b] >> 4) & 0x0F) - 2;
n3 = ((mul_3x5[b] >> 8) & 0x0F) - 2;
set_pos(s, i++, col, n1);
if (i >= s->rows)
break;
set_pos(s, i++, col, n2);
if (i >= s->rows)
break;
set_pos(s, i, col, n3);
}
return 0;
}
static int t37(InterplayACMContext *s, unsigned ind, unsigned col)
{
GetBitContext *gb = &s->gb;
unsigned i, b;
int n1, n2;
for (i = 0; i < s->rows; i++) {
/* b = (x1) + (x2 * 11) */
b = get_bits(gb, 7);
n1 = (mul_2x11[b] & 0x0F) - 5;
n2 = ((mul_2x11[b] >> 4) & 0x0F) - 5;
set_pos(s, i++, col, n1);
if (i >= s->rows)
break;
set_pos(s, i, col, n2);
}
return 0;
}
typedef int (*filler)(InterplayACMContext *s, unsigned ind, unsigned col);
static const filler filler_list[] = {
zero, bad, bad, linear,
linear, linear, linear, linear,
linear, linear, linear, linear,
linear, linear, linear, linear,
linear, k13, k12, t15,
k24, k23, t27, k35,
k34, bad, k45, k44,
bad, t37, bad, bad,
};
static int fill_block(InterplayACMContext *s)
{
GetBitContext *gb = &s->gb;
unsigned i, ind;
int ret;
for (i = 0; i < s->cols; i++) {
ind = get_bits(gb, 5);
ret = filler_list[ind](s, ind, i);
if (ret < 0)
return ret;
}
return 0;
}
static void juggle(int *wrap_p, int *block_p, unsigned sub_len, unsigned sub_count)
{
unsigned i, j;
int *p, r0, r1, r2, r3;
for (i = 0; i < sub_len; i++) {
p = block_p;
r0 = wrap_p[0];
r1 = wrap_p[1];
for (j = 0; j < sub_count/2; j++) {
r2 = *p;
*p = r1 * 2 + (r0 + r2);
p += sub_len;
r3 = *p;
*p = r2 * 2 - (r1 + r3);
p += sub_len;
r0 = r2;
r1 = r3;
}
*wrap_p++ = r0;
*wrap_p++ = r1;
block_p++;
}
}
static void juggle_block(InterplayACMContext *s)
{
unsigned sub_count, sub_len, todo_count, step_subcount, i;
int *wrap_p, *block_p, *p;
/* juggle only if subblock_len > 1 */
if (s->level == 0)
return;
/* 2048 / subblock_len */
if (s->level > 9)
step_subcount = 1;
else
step_subcount = (2048 >> s->level) - 2;
/* Apply juggle() (rows)x(cols)
* from (step_subcount * 2) x (subblock_len/2)
* to (step_subcount * subblock_len) x (1)
*/
todo_count = s->rows;
block_p = s->block;
while (1) {
wrap_p = s->wrapbuf;
sub_count = step_subcount;
if (sub_count > todo_count)
sub_count = todo_count;
sub_len = s->cols / 2;
sub_count *= 2;
juggle(wrap_p, block_p, sub_len, sub_count);
wrap_p += sub_len * 2;
for (i = 0, p = block_p; i < sub_count; i++) {
p[0]++;
p += sub_len;
}
while (sub_len > 1) {
sub_len /= 2;
sub_count *= 2;
juggle(wrap_p, block_p, sub_len, sub_count);
wrap_p += sub_len * 2;
}
if (todo_count <= step_subcount)
break;
todo_count -= step_subcount;
block_p += step_subcount << s->level;
}
}
static int decode_block(InterplayACMContext *s)
{
GetBitContext *gb = &s->gb;
int pwr, count, val, i, x, ret;
pwr = get_bits(gb, 4);
val = get_bits(gb, 16);
count = 1 << pwr;
for (i = 0, x = 0; i < count; i++) {
s->midbuf[i] = x;
x += val;
}
for (i = 1, x = -val; i <= count; i++) {
s->midbuf[-i] = x;
x -= val;
}
ret = fill_block(s);
if (ret < 0)
return ret;
juggle_block(s);
return 0;
}
static int decode_frame(AVCodecContext *avctx, void *data,
int *got_frame_ptr, AVPacket *pkt)
{
InterplayACMContext *s = avctx->priv_data;
GetBitContext *gb = &s->gb;
AVFrame *frame = data;
const uint8_t *buf;
int16_t *samples;
int ret, n, buf_size, input_buf_size;
if (!pkt->size && !s->bitstream_size) {
*got_frame_ptr = 0;
return 0;
}
buf_size = FFMIN(pkt->size, s->max_framesize - s->bitstream_size);
input_buf_size = buf_size;
if (s->bitstream_index + s->bitstream_size + buf_size > s->max_framesize) {
memmove(s->bitstream, &s->bitstream[s->bitstream_index], s->bitstream_size);
s->bitstream_index = 0;
}
if (pkt->data)
memcpy(&s->bitstream[s->bitstream_index + s->bitstream_size], pkt->data, buf_size);
buf = &s->bitstream[s->bitstream_index];
buf_size += s->bitstream_size;
s->bitstream_size = buf_size;
if (buf_size < s->max_framesize && pkt->data) {
*got_frame_ptr = 0;
return input_buf_size;
}
if ((ret = init_get_bits8(gb, buf, buf_size)) < 0)
return ret;
frame->nb_samples = s->block_len / avctx->channels;
if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
return ret;
skip_bits(gb, s->skip);
ret = decode_block(s);
if (ret < 0)
return ret;
samples = (int16_t *)frame->data[0];
for (n = 0; n < frame->nb_samples * avctx->channels; n++) {
int val = s->block[n] >> s->level;
*samples++ = val;
}
*got_frame_ptr = 1;
s->skip = get_bits_count(gb) - 8 * (get_bits_count(gb) / 8);
n = get_bits_count(gb) / 8;
if (n > buf_size && pkt->data) {
s->bitstream_size = 0;
s->bitstream_index = 0;
return AVERROR_INVALIDDATA;
}
if (s->bitstream_size) {
s->bitstream_index += n;
s->bitstream_size -= n;
return input_buf_size;
}
return n;
}
static av_cold int decode_close(AVCodecContext *avctx)
{
InterplayACMContext *s = avctx->priv_data;
av_freep(&s->block);
av_freep(&s->wrapbuf);
av_freep(&s->ampbuf);
av_freep(&s->bitstream);
s->bitstream_size = 0;
return 0;
}
AVCodec ff_interplay_acm_decoder = {
.name = "interplayacm",
.long_name = NULL_IF_CONFIG_SMALL("Interplay ACM"),
.type = AVMEDIA_TYPE_AUDIO,
.id = AV_CODEC_ID_INTERPLAY_ACM,
.init = decode_init,
.close = decode_close,
.decode = decode_frame,
.capabilities = AV_CODEC_CAP_DELAY | AV_CODEC_CAP_DR1,
.priv_data_size = sizeof(InterplayACMContext),
};