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e934194b6a
The original inline assembly and nasm code have the same fps when called by command. NASM code almost has no impact on the perfromance. Signed-off-by: Ting Fu <ting.fu@intel.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc> |
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.. | ||
hscale_fast_bilinear_simd.c | ||
input.asm | ||
Makefile | ||
output.asm | ||
rgb2rgb_template.c | ||
rgb2rgb.c | ||
rgb_2_rgb.asm | ||
scale.asm | ||
swscale_template.c | ||
swscale.c | ||
w64xmmtest.c | ||
yuv2rgb_template.c | ||
yuv2rgb.c | ||
yuv_2_rgb.asm |