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FFmpeg/libavcodec/dsddec.c
Andreas Rheinhardt 0971fcf0a0 avcodec/codec_internal, all: Use macros to set deprecated AVCodec fields
The aim of this is twofold: a) Clang warns when setting a deprecated
field in a definition and because several of the widely set
AVCodec fields are deprecated, one gets several hundred warnings
from Clang for an ordinary build. Yet fortunately Clang (unlike GCC)
allows to disable deprecation warnings inside a definition, so
that one can create simple macros to set these fields that also suppress
deprecation warnings for Clang. This has already been done in
fdff1b9cbf for AVCodec.channel_layouts.
b) Using macros will allow to easily migrate these fields to internal ones.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-10 00:57:23 +01:00

136 lines
4.3 KiB
C

/*
* Direct Stream Digital (DSD) decoder
* based on BSD licensed dsd2pcm by Sebastian Gesemann
* Copyright (c) 2009, 2011 Sebastian Gesemann. All rights reserved.
* Copyright (c) 2014 Peter Ross
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* Direct Stream Digital (DSD) decoder
*/
#include "libavutil/mem.h"
#include "avcodec.h"
#include "codec_internal.h"
#include "decode.h"
#include "dsd.h"
#define DSD_SILENCE 0x69
#define DSD_SILENCE_REVERSED 0x96
/* 0x69 = 01101001
* This pattern "on repeat" makes a low energy 352.8 kHz tone
* and a high energy 1.0584 MHz tone which should be filtered
* out completely by any playback system --> silence
*/
static av_cold int decode_init(AVCodecContext *avctx)
{
DSDContext * s;
int i;
uint8_t silence;
if (!avctx->ch_layout.nb_channels)
return AVERROR_INVALIDDATA;
ff_init_dsd_data();
s = av_malloc_array(sizeof(DSDContext), avctx->ch_layout.nb_channels);
if (!s)
return AVERROR(ENOMEM);
silence = avctx->codec_id == AV_CODEC_ID_DSD_LSBF_PLANAR ||
avctx->codec_id == AV_CODEC_ID_DSD_LSBF ? DSD_SILENCE_REVERSED : DSD_SILENCE;
for (i = 0; i < avctx->ch_layout.nb_channels; i++) {
s[i].pos = 0;
memset(s[i].buf, silence, sizeof(s[i].buf));
}
avctx->sample_fmt = AV_SAMPLE_FMT_FLTP;
avctx->priv_data = s;
return 0;
}
typedef struct ThreadData {
AVFrame *frame;
const AVPacket *avpkt;
} ThreadData;
static int dsd_channel(AVCodecContext *avctx, void *tdata, int j, int threadnr)
{
int lsbf = avctx->codec_id == AV_CODEC_ID_DSD_LSBF || avctx->codec_id == AV_CODEC_ID_DSD_LSBF_PLANAR;
DSDContext *s = avctx->priv_data;
ThreadData *td = tdata;
AVFrame *frame = td->frame;
const AVPacket *avpkt = td->avpkt;
int src_next, src_stride;
float *dst = ((float **)frame->extended_data)[j];
if (avctx->codec_id == AV_CODEC_ID_DSD_LSBF_PLANAR || avctx->codec_id == AV_CODEC_ID_DSD_MSBF_PLANAR) {
src_next = frame->nb_samples;
src_stride = 1;
} else {
src_next = 1;
src_stride = avctx->ch_layout.nb_channels;
}
ff_dsd2pcm_translate(&s[j], frame->nb_samples, lsbf,
avpkt->data + j * src_next, src_stride,
dst, 1);
return 0;
}
static int decode_frame(AVCodecContext *avctx, AVFrame *frame,
int *got_frame_ptr, AVPacket *avpkt)
{
ThreadData td;
int ret;
frame->nb_samples = avpkt->size / avctx->ch_layout.nb_channels;
if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
return ret;
td.frame = frame;
td.avpkt = avpkt;
avctx->execute2(avctx, dsd_channel, &td, NULL, avctx->ch_layout.nb_channels);
*got_frame_ptr = 1;
return frame->nb_samples * avctx->ch_layout.nb_channels;
}
#define DSD_DECODER(id_, name_, long_name_) \
const FFCodec ff_ ## name_ ## _decoder = { \
.p.name = #name_, \
CODEC_LONG_NAME(long_name_), \
.p.type = AVMEDIA_TYPE_AUDIO, \
.p.id = AV_CODEC_ID_##id_, \
.init = decode_init, \
FF_CODEC_DECODE_CB(decode_frame), \
.p.capabilities = AV_CODEC_CAP_DR1 | AV_CODEC_CAP_SLICE_THREADS, \
CODEC_SAMPLEFMTS(AV_SAMPLE_FMT_FLTP), \
};
DSD_DECODER(DSD_LSBF, dsd_lsbf, "DSD (Direct Stream Digital), least significant bit first")
DSD_DECODER(DSD_MSBF, dsd_msbf, "DSD (Direct Stream Digital), most significant bit first")
DSD_DECODER(DSD_MSBF_PLANAR, dsd_msbf_planar, "DSD (Direct Stream Digital), most significant bit first, planar")
DSD_DECODER(DSD_LSBF_PLANAR, dsd_lsbf_planar, "DSD (Direct Stream Digital), least significant bit first, planar")