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There are no particular reasons to force the compiler to use the same register as output and input operand. This forces an extra MOV instruction if the input value needs to be reused after the swap. In most cases, this makes no differences, as the compiler will seleect the same register for both operands either way. Signed-off-by: Martin Storsjö <martin@martin.st> |
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.. | ||
asm.S | ||
bswap.h | ||
cpu.c | ||
cpu.h | ||
float_dsp_arm.h | ||
float_dsp_init_arm.c | ||
float_dsp_init_neon.c | ||
float_dsp_init_vfp.c | ||
float_dsp_neon.S | ||
float_dsp_vfp.S | ||
intmath.h | ||
intreadwrite.h | ||
Makefile | ||
neontest.h | ||
timer.h |