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20f9727018
Up until now, codec.h contains both public and private parts of AVCodec. This exposes the internals of AVCodec to users and leads them into the temptation of actually using them and forces us to forward-declare structures and types that users can't use at all. This commit changes this by adding a new structure FFCodec to codec_internal.h that extends AVCodec, i.e. contains the public AVCodec as first member; the private fields of AVCodec are moved to this structure, leaving codec.h clean. Reviewed-by: Anton Khirnov <anton@khirnov.net> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
133 lines
3.9 KiB
C
133 lines
3.9 KiB
C
/*
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* Copyright (c) 2012 Laurent Aimar
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "libavutil/channel_layout.h"
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#include "libavutil/intreadwrite.h"
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#include "avcodec.h"
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#include "codec_internal.h"
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#include "internal.h"
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#include "dvaudio.h"
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typedef struct DVAudioContext {
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int block_size;
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int is_12bit;
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int is_pal;
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int16_t shuffle[2000];
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} DVAudioContext;
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static av_cold int decode_init(AVCodecContext *avctx)
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{
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DVAudioContext *s = avctx->priv_data;
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int i;
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if (avctx->codec_tag == 0x0215) {
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s->block_size = 7200;
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} else if (avctx->codec_tag == 0x0216) {
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s->block_size = 8640;
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} else if (avctx->block_align == 7200 ||
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avctx->block_align == 8640) {
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s->block_size = avctx->block_align;
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} else {
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return AVERROR(EINVAL);
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}
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s->is_pal = s->block_size == 8640;
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s->is_12bit = avctx->bits_per_coded_sample == 12;
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avctx->sample_fmt = AV_SAMPLE_FMT_S16;
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av_channel_layout_uninit(&avctx->ch_layout);
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avctx->ch_layout = (AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO;
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for (i = 0; i < FF_ARRAY_ELEMS(s->shuffle); i++) {
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const unsigned a = s->is_pal ? 18 : 15;
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const unsigned b = 3 * a;
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s->shuffle[i] = 80 * ((21 * (i % 3) + 9 * (i / 3) + ((i / a) % 3)) % b) +
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(2 + s->is_12bit) * (i / b) + 8;
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}
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return 0;
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}
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static inline uint16_t dv_audio_12to16(uint16_t sample)
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{
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uint16_t shift, result;
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sample = (sample < 0x800) ? sample : sample | 0xf000;
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shift = (sample & 0xf00) >> 8;
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if (shift < 0x2 || shift > 0xd) {
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result = sample;
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} else if (shift < 0x8) {
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shift--;
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result = (sample - (256 * shift)) << shift;
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} else {
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shift = 0xe - shift;
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result = ((sample + ((256 * shift) + 1)) << shift) - 1;
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}
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return result;
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}
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static int decode_frame(AVCodecContext *avctx, void *data,
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int *got_frame_ptr, AVPacket *pkt)
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{
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DVAudioContext *s = avctx->priv_data;
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AVFrame *frame = data;
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const uint8_t *src = pkt->data;
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int16_t *dst;
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int ret, i;
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if (pkt->size < s->block_size)
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return AVERROR_INVALIDDATA;
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frame->nb_samples = dv_get_audio_sample_count(pkt->data + 244, s->is_pal);
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if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
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return ret;
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dst = (int16_t *)frame->data[0];
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for (i = 0; i < frame->nb_samples; i++) {
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const uint8_t *v = &src[s->shuffle[i]];
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if (s->is_12bit) {
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*dst++ = dv_audio_12to16((v[0] << 4) | ((v[2] >> 4) & 0x0f));
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*dst++ = dv_audio_12to16((v[1] << 4) | ((v[2] >> 0) & 0x0f));
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} else {
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*dst++ = AV_RB16(&v[0]);
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*dst++ = AV_RB16(&v[s->is_pal ? 4320 : 3600]);
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}
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}
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*got_frame_ptr = 1;
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return s->block_size;
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}
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const FFCodec ff_dvaudio_decoder = {
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.p.name = "dvaudio",
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.p.long_name = NULL_IF_CONFIG_SMALL("Ulead DV Audio"),
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.p.type = AVMEDIA_TYPE_AUDIO,
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.p.id = AV_CODEC_ID_DVAUDIO,
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.init = decode_init,
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.decode = decode_frame,
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.p.capabilities = AV_CODEC_CAP_DR1,
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.priv_data_size = sizeof(DVAudioContext),
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.caps_internal = FF_CODEC_CAP_INIT_THREADSAFE,
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};
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