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All that remains in it are things that belong in avfilter_internal.h. Move them there and remove internal.h
570 lines
22 KiB
C
570 lines
22 KiB
C
/*
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* Copyright (c) 2005 Robert Edele <yartrebo@earthlink.net>
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* Copyright (c) 2012 Stefano Sabatini
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* @file
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* Advanced blur-based logo removing filter
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*
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* This filter loads an image mask file showing where a logo is and
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* uses a blur transform to remove the logo.
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*
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* Based on the libmpcodecs remove-logo filter by Robert Edele.
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*/
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/**
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* This code implements a filter to remove annoying TV logos and other annoying
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* images placed onto a video stream. It works by filling in the pixels that
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* comprise the logo with neighboring pixels. The transform is very loosely
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* based on a gaussian blur, but it is different enough to merit its own
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* paragraph later on. It is a major improvement on the old delogo filter as it
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* both uses a better blurring algorithm and uses a bitmap to use an arbitrary
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* and generally much tighter fitting shape than a rectangle.
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*
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* The logo removal algorithm has two key points. The first is that it
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* distinguishes between pixels in the logo and those not in the logo by using
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* the passed-in bitmap. Pixels not in the logo are copied over directly without
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* being modified and they also serve as source pixels for the logo
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* fill-in. Pixels inside the logo have the mask applied.
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*
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* At init-time the bitmap is reprocessed internally, and the distance to the
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* nearest edge of the logo (Manhattan distance), along with a little extra to
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* remove rough edges, is stored in each pixel. This is done using an in-place
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* erosion algorithm, and incrementing each pixel that survives any given
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* erosion. Once every pixel is eroded, the maximum value is recorded, and a
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* set of masks from size 0 to this size are generaged. The masks are circular
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* binary masks, where each pixel within a radius N (where N is the size of the
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* mask) is a 1, and all other pixels are a 0. Although a gaussian mask would be
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* more mathematically accurate, a binary mask works better in practice because
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* we generally do not use the central pixels in the mask (because they are in
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* the logo region), and thus a gaussian mask will cause too little blur and
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* thus a very unstable image.
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*
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* The mask is applied in a special way. Namely, only pixels in the mask that
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* line up to pixels outside the logo are used. The dynamic mask size means that
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* the mask is just big enough so that the edges touch pixels outside the logo,
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* so the blurring is kept to a minimum and at least the first boundary
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* condition is met (that the image function itself is continuous), even if the
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* second boundary condition (that the derivative of the image function is
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* continuous) is not met. A masking algorithm that does preserve the second
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* boundary coundition (perhaps something based on a highly-modified bi-cubic
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* algorithm) should offer even better results on paper, but the noise in a
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* typical TV signal should make anything based on derivatives hopelessly noisy.
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*/
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#include "libavutil/imgutils.h"
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#include "libavutil/mem.h"
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#include "libavutil/opt.h"
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#include "avfilter.h"
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#include "filters.h"
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#include "video.h"
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#include "bbox.h"
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#include "lavfutils.h"
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#include "lswsutils.h"
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typedef struct RemovelogoContext {
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const AVClass *class;
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char *filename;
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/* Stores our collection of masks. The first is for an array of
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the second for the y axis, and the third for the x axis. */
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int ***mask;
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int max_mask_size;
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int mask_w, mask_h;
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uint8_t *full_mask_data;
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FFBoundingBox full_mask_bbox;
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uint8_t *half_mask_data;
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FFBoundingBox half_mask_bbox;
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} RemovelogoContext;
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#define OFFSET(x) offsetof(RemovelogoContext, x)
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#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
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static const AVOption removelogo_options[] = {
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{ "filename", "set bitmap filename", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
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{ "f", "set bitmap filename", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
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{ NULL }
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};
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AVFILTER_DEFINE_CLASS(removelogo);
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/**
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* Choose a slightly larger mask size to improve performance.
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*
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* This function maps the absolute minimum mask size needed to the
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* mask size we'll actually use. f(x) = x (the smallest that will
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* work) will produce the sharpest results, but will be quite
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* jittery. f(x) = 1.25x (what I'm using) is a good tradeoff in my
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* opinion. This will calculate only at init-time, so you can put a
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* long expression here without effecting performance.
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*/
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#define apply_mask_fudge_factor(x) (((x) >> 2) + (x))
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/**
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* Pre-process an image to give distance information.
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*
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* This function takes a bitmap image and converts it in place into a
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* distance image. A distance image is zero for pixels outside of the
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* logo and is the Manhattan distance (|dx| + |dy|) from the logo edge
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* for pixels inside of the logo. This will overestimate the distance,
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* but that is safe, and is far easier to implement than a proper
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* pythagorean distance since I'm using a modified erosion algorithm
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* to compute the distances.
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*
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* @param mask image which will be converted from a greyscale image
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* into a distance image.
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*/
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static void convert_mask_to_strength_mask(uint8_t *data, int linesize,
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int w, int h, int min_val,
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int *max_mask_size)
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{
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int x, y;
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/* How many times we've gone through the loop. Used in the
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in-place erosion algorithm and to get us max_mask_size later on. */
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int current_pass = 0;
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/* set all non-zero values to 1 */
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for (y = 0; y < h; y++)
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for (x = 0; x < w; x++)
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data[y*linesize + x] = data[y*linesize + x] > min_val;
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/* For each pass, if a pixel is itself the same value as the
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current pass, and its four neighbors are too, then it is
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incremented. If no pixels are incremented by the end of the
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pass, then we go again. Edge pixels are counted as always
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excluded (this should be true anyway for any sane mask, but if
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it isn't this will ensure that we eventually exit). */
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while (1) {
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/* If this doesn't get set by the end of this pass, then we're done. */
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int has_anything_changed = 0;
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uint8_t *current_pixel0 = data + 1 + linesize, *current_pixel;
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current_pass++;
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for (y = 1; y < h-1; y++) {
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current_pixel = current_pixel0;
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for (x = 1; x < w-1; x++) {
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/* Apply the in-place erosion transform. It is based
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on the following two premises:
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1 - Any pixel that fails 1 erosion will fail all
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future erosions.
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2 - Only pixels having survived all erosions up to
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the present will be >= to current_pass.
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It doesn't matter if it survived the current pass,
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failed it, or hasn't been tested yet. By using >=
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instead of ==, we allow the algorithm to work in
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place. */
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if ( *current_pixel >= current_pass &&
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*(current_pixel + 1) >= current_pass &&
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*(current_pixel - 1) >= current_pass &&
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*(current_pixel + linesize) >= current_pass &&
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*(current_pixel - linesize) >= current_pass) {
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/* Increment the value since it still has not been
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* eroded, as evidenced by the if statement that
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* just evaluated to true. */
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(*current_pixel)++;
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has_anything_changed = 1;
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}
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current_pixel++;
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}
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current_pixel0 += linesize;
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}
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if (!has_anything_changed)
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break;
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}
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/* Apply the fudge factor, which will increase the size of the
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* mask a little to reduce jitter at the cost of more blur. */
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for (y = 1; y < h - 1; y++)
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for (x = 1; x < w - 1; x++)
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data[(y * linesize) + x] = apply_mask_fudge_factor(data[(y * linesize) + x]);
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/* As a side-effect, we now know the maximum mask size, which
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* we'll use to generate our masks. */
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/* Apply the fudge factor to this number too, since we must ensure
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* that enough masks are generated. */
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*max_mask_size = apply_mask_fudge_factor(current_pass + 1);
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}
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static int load_mask(uint8_t **mask, int *w, int *h,
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const char *filename, void *log_ctx)
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{
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int ret;
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enum AVPixelFormat pix_fmt;
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uint8_t *src_data[4], *gray_data[4];
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int src_linesize[4], gray_linesize[4];
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/* load image from file */
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if ((ret = ff_load_image(src_data, src_linesize, w, h, &pix_fmt, filename, log_ctx)) < 0)
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return ret;
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/* convert the image to GRAY8 */
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if ((ret = ff_scale_image(gray_data, gray_linesize, *w, *h, AV_PIX_FMT_GRAY8,
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src_data, src_linesize, *w, *h, pix_fmt,
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log_ctx)) < 0)
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goto end;
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/* copy mask to a newly allocated array */
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*mask = av_malloc(*w * *h);
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if (!*mask)
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ret = AVERROR(ENOMEM);
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av_image_copy_plane(*mask, *w, gray_data[0], gray_linesize[0], *w, *h);
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end:
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av_freep(&src_data[0]);
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av_freep(&gray_data[0]);
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return ret;
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}
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/**
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* Generate a scaled down image with half width, height, and intensity.
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*
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* This function not only scales down an image, but halves the value
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* in each pixel too. The purpose of this is to produce a chroma
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* filter image out of a luma filter image. The pixel values store the
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* distance to the edge of the logo and halving the dimensions halves
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* the distance. This function rounds up, because a downwards rounding
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* error could cause the filter to fail, but an upwards rounding error
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* will only cause a minor amount of excess blur in the chroma planes.
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*/
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static void generate_half_size_image(const uint8_t *src_data, int src_linesize,
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uint8_t *dst_data, int dst_linesize,
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int src_w, int src_h,
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int *max_mask_size)
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{
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int x, y;
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/* Copy over the image data, using the average of 4 pixels for to
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* calculate each downsampled pixel. */
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for (y = 0; y < src_h/2; y++) {
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for (x = 0; x < src_w/2; x++) {
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/* Set the pixel if there exists a non-zero value in the
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* source pixels, else clear it. */
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dst_data[(y * dst_linesize) + x] =
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src_data[((y << 1) * src_linesize) + (x << 1)] ||
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src_data[((y << 1) * src_linesize) + (x << 1) + 1] ||
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src_data[(((y << 1) + 1) * src_linesize) + (x << 1)] ||
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src_data[(((y << 1) + 1) * src_linesize) + (x << 1) + 1];
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dst_data[(y * dst_linesize) + x] = FFMIN(1, dst_data[(y * dst_linesize) + x]);
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}
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}
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convert_mask_to_strength_mask(dst_data, dst_linesize,
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src_w/2, src_h/2, 0, max_mask_size);
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}
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static av_cold int init(AVFilterContext *ctx)
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{
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RemovelogoContext *s = ctx->priv;
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int ***mask;
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int ret = 0;
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int a, b, c, w, h;
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int full_max_mask_size, half_max_mask_size;
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if (!s->filename) {
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av_log(ctx, AV_LOG_ERROR, "The bitmap file name is mandatory\n");
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return AVERROR(EINVAL);
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}
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/* Load our mask image. */
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if ((ret = load_mask(&s->full_mask_data, &w, &h, s->filename, ctx)) < 0)
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return ret;
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s->mask_w = w;
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s->mask_h = h;
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convert_mask_to_strength_mask(s->full_mask_data, w, w, h,
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16, &full_max_mask_size);
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/* Create the scaled down mask image for the chroma planes. */
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if (!(s->half_mask_data = av_mallocz(w/2 * h/2)))
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return AVERROR(ENOMEM);
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generate_half_size_image(s->full_mask_data, w,
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s->half_mask_data, w/2,
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w, h, &half_max_mask_size);
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s->max_mask_size = FFMAX(full_max_mask_size, half_max_mask_size);
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/* Create a circular mask for each size up to max_mask_size. When
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the filter is applied, the mask size is determined on a pixel
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by pixel basis, with pixels nearer the edge of the logo getting
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smaller mask sizes. */
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mask = (int ***)av_malloc_array(s->max_mask_size + 1, sizeof(int **));
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if (!mask)
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return AVERROR(ENOMEM);
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for (a = 0; a <= s->max_mask_size; a++) {
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mask[a] = (int **)av_malloc_array((a * 2) + 1, sizeof(int *));
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if (!mask[a]) {
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av_free(mask);
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return AVERROR(ENOMEM);
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}
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for (b = -a; b <= a; b++) {
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mask[a][b + a] = (int *)av_malloc_array((a * 2) + 1, sizeof(int));
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if (!mask[a][b + a]) {
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av_free(mask);
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return AVERROR(ENOMEM);
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}
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for (c = -a; c <= a; c++) {
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if ((b * b) + (c * c) <= (a * a)) /* Circular 0/1 mask. */
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mask[a][b + a][c + a] = 1;
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else
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mask[a][b + a][c + a] = 0;
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}
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}
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}
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s->mask = mask;
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/* Calculate our bounding rectangles, which determine in what
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* region the logo resides for faster processing. */
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ff_calculate_bounding_box(&s->full_mask_bbox, s->full_mask_data, w, w, h, 0, 8);
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ff_calculate_bounding_box(&s->half_mask_bbox, s->half_mask_data, w/2, w/2, h/2, 0, 8);
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#define SHOW_LOGO_INFO(mask_type) \
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av_log(ctx, AV_LOG_VERBOSE, #mask_type " x1:%d x2:%d y1:%d y2:%d max_mask_size:%d\n", \
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s->mask_type##_mask_bbox.x1, s->mask_type##_mask_bbox.x2, \
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s->mask_type##_mask_bbox.y1, s->mask_type##_mask_bbox.y2, \
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mask_type##_max_mask_size);
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SHOW_LOGO_INFO(full);
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SHOW_LOGO_INFO(half);
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return 0;
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}
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static int config_props_input(AVFilterLink *inlink)
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{
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AVFilterContext *ctx = inlink->dst;
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RemovelogoContext *s = ctx->priv;
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if (inlink->w != s->mask_w || inlink->h != s->mask_h) {
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av_log(ctx, AV_LOG_INFO,
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"Mask image size %dx%d does not match with the input video size %dx%d\n",
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s->mask_w, s->mask_h, inlink->w, inlink->h);
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return AVERROR(EINVAL);
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}
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return 0;
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}
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/**
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* Blur image.
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*
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* It takes a pixel that is inside the mask and blurs it. It does so
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* by finding the average of all the pixels within the mask and
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* outside of the mask.
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*
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* @param mask_data the mask plane to use for averaging
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* @param image_data the image plane to blur
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* @param w width of the image
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* @param h height of the image
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* @param x x-coordinate of the pixel to blur
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* @param y y-coordinate of the pixel to blur
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*/
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static unsigned int blur_pixel(int ***mask,
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const uint8_t *mask_data, int mask_linesize,
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uint8_t *image_data, int image_linesize,
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int w, int h, int x, int y)
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{
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/* Mask size tells how large a circle to use. The radius is about
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* (slightly larger than) mask size. */
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int mask_size;
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int start_posx, start_posy, end_posx, end_posy;
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int i, j;
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unsigned int accumulator = 0, divisor = 0;
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/* What pixel we are reading out of the circular blur mask. */
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const uint8_t *image_read_position;
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/* What pixel we are reading out of the filter image. */
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const uint8_t *mask_read_position;
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/* Prepare our bounding rectangle and clip it if need be. */
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mask_size = mask_data[y * mask_linesize + x];
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start_posx = FFMAX(0, x - mask_size);
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start_posy = FFMAX(0, y - mask_size);
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end_posx = FFMIN(w - 1, x + mask_size);
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end_posy = FFMIN(h - 1, y + mask_size);
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image_read_position = image_data + image_linesize * start_posy + start_posx;
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mask_read_position = mask_data + mask_linesize * start_posy + start_posx;
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for (j = start_posy; j <= end_posy; j++) {
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for (i = start_posx; i <= end_posx; i++) {
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/* Check if this pixel is in the mask or not. Only use the
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* pixel if it is not. */
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if (!(*mask_read_position) && mask[mask_size][i - start_posx][j - start_posy]) {
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accumulator += *image_read_position;
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divisor++;
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}
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image_read_position++;
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mask_read_position++;
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}
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image_read_position += (image_linesize - ((end_posx + 1) - start_posx));
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mask_read_position += (mask_linesize - ((end_posx + 1) - start_posx));
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}
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/* If divisor is 0, it means that not a single pixel is outside of
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the logo, so we have no data. Else we need to normalise the
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data using the divisor. */
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return divisor == 0 ? 255:
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(accumulator + (divisor / 2)) / divisor; /* divide, taking into account average rounding error */
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}
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/**
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* Blur image plane using a mask.
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*
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* @param source The image to have it's logo removed.
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* @param destination Where the output image will be stored.
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* @param source_stride How far apart (in memory) two consecutive lines are.
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* @param destination Same as source_stride, but for the destination image.
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* @param width Width of the image. This is the same for source and destination.
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* @param height Height of the image. This is the same for source and destination.
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* @param is_image_direct If the image is direct, then source and destination are
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* the same and we can save a lot of time by not copying pixels that
|
|
* haven't changed.
|
|
* @param filter The image that stores the distance to the edge of the logo for
|
|
* each pixel.
|
|
* @param logo_start_x smallest x-coordinate that contains at least 1 logo pixel.
|
|
* @param logo_start_y smallest y-coordinate that contains at least 1 logo pixel.
|
|
* @param logo_end_x largest x-coordinate that contains at least 1 logo pixel.
|
|
* @param logo_end_y largest y-coordinate that contains at least 1 logo pixel.
|
|
*
|
|
* This function processes an entire plane. Pixels outside of the logo are copied
|
|
* to the output without change, and pixels inside the logo have the de-blurring
|
|
* function applied.
|
|
*/
|
|
static void blur_image(int ***mask,
|
|
const uint8_t *src_data, int src_linesize,
|
|
uint8_t *dst_data, int dst_linesize,
|
|
const uint8_t *mask_data, int mask_linesize,
|
|
int w, int h, int direct,
|
|
FFBoundingBox *bbox)
|
|
{
|
|
int x, y;
|
|
uint8_t *dst_line;
|
|
const uint8_t *src_line;
|
|
|
|
if (!direct)
|
|
av_image_copy_plane(dst_data, dst_linesize, src_data, src_linesize, w, h);
|
|
|
|
for (y = bbox->y1; y <= bbox->y2; y++) {
|
|
src_line = src_data + src_linesize * y;
|
|
dst_line = dst_data + dst_linesize * y;
|
|
|
|
for (x = bbox->x1; x <= bbox->x2; x++) {
|
|
if (mask_data[y * mask_linesize + x]) {
|
|
/* Only process if we are in the mask. */
|
|
dst_line[x] = blur_pixel(mask,
|
|
mask_data, mask_linesize,
|
|
dst_data, dst_linesize,
|
|
w, h, x, y);
|
|
} else {
|
|
/* Else just copy the data. */
|
|
if (!direct)
|
|
dst_line[x] = src_line[x];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int filter_frame(AVFilterLink *inlink, AVFrame *inpicref)
|
|
{
|
|
RemovelogoContext *s = inlink->dst->priv;
|
|
AVFilterLink *outlink = inlink->dst->outputs[0];
|
|
AVFrame *outpicref;
|
|
int direct = 0;
|
|
|
|
if (av_frame_is_writable(inpicref)) {
|
|
direct = 1;
|
|
outpicref = inpicref;
|
|
} else {
|
|
outpicref = ff_get_video_buffer(outlink, outlink->w, outlink->h);
|
|
if (!outpicref) {
|
|
av_frame_free(&inpicref);
|
|
return AVERROR(ENOMEM);
|
|
}
|
|
av_frame_copy_props(outpicref, inpicref);
|
|
}
|
|
|
|
blur_image(s->mask,
|
|
inpicref ->data[0], inpicref ->linesize[0],
|
|
outpicref->data[0], outpicref->linesize[0],
|
|
s->full_mask_data, inlink->w,
|
|
inlink->w, inlink->h, direct, &s->full_mask_bbox);
|
|
blur_image(s->mask,
|
|
inpicref ->data[1], inpicref ->linesize[1],
|
|
outpicref->data[1], outpicref->linesize[1],
|
|
s->half_mask_data, inlink->w/2,
|
|
inlink->w/2, inlink->h/2, direct, &s->half_mask_bbox);
|
|
blur_image(s->mask,
|
|
inpicref ->data[2], inpicref ->linesize[2],
|
|
outpicref->data[2], outpicref->linesize[2],
|
|
s->half_mask_data, inlink->w/2,
|
|
inlink->w/2, inlink->h/2, direct, &s->half_mask_bbox);
|
|
|
|
if (!direct)
|
|
av_frame_free(&inpicref);
|
|
|
|
return ff_filter_frame(outlink, outpicref);
|
|
}
|
|
|
|
static av_cold void uninit(AVFilterContext *ctx)
|
|
{
|
|
RemovelogoContext *s = ctx->priv;
|
|
int a, b;
|
|
|
|
av_freep(&s->full_mask_data);
|
|
av_freep(&s->half_mask_data);
|
|
|
|
if (s->mask) {
|
|
/* Loop through each mask. */
|
|
for (a = 0; a <= s->max_mask_size; a++) {
|
|
/* Loop through each scanline in a mask. */
|
|
for (b = -a; b <= a; b++) {
|
|
av_freep(&s->mask[a][b + a]); /* Free a scanline. */
|
|
}
|
|
av_freep(&s->mask[a]);
|
|
}
|
|
/* Free the array of pointers pointing to the masks. */
|
|
av_freep(&s->mask);
|
|
}
|
|
}
|
|
|
|
static const AVFilterPad removelogo_inputs[] = {
|
|
{
|
|
.name = "default",
|
|
.type = AVMEDIA_TYPE_VIDEO,
|
|
.config_props = config_props_input,
|
|
.filter_frame = filter_frame,
|
|
},
|
|
};
|
|
|
|
const AVFilter ff_vf_removelogo = {
|
|
.name = "removelogo",
|
|
.description = NULL_IF_CONFIG_SMALL("Remove a TV logo based on a mask image."),
|
|
.priv_size = sizeof(RemovelogoContext),
|
|
.init = init,
|
|
.uninit = uninit,
|
|
FILTER_INPUTS(removelogo_inputs),
|
|
FILTER_OUTPUTS(ff_video_default_filterpad),
|
|
FILTER_SINGLE_PIXFMT(AV_PIX_FMT_YUV420P),
|
|
.priv_class = &removelogo_class,
|
|
.flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC,
|
|
};
|