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46aa734646
Typically only a small subset of the SDL texture formats are supported directly by the SDL renderer drivers, the rest is software emulated. It's better if libswscale does the format conversion to a hardware-accelerated texture format instead of SDL. This should fix video render slowdowns with some texture formats after 3bd2228d05a05eab5f91ac00b01efac9cb07649b. Signed-off-by: Marton Balint <cus@passwd.hu> (cherry picked from commit 415038f2bd321a3b41564d4e0c6c17d7a096c397)