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Marton Balint 46aa734646 ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly
by the SDL renderer drivers, the rest is software emulated. It's better if
libswscale does the format conversion to a hardware-accelerated texture format
instead of SDL.

This should fix video render slowdowns with some texture formats after
3bd2228d05a05eab5f91ac00b01efac9cb07649b.

Signed-off-by: Marton Balint <cus@passwd.hu>
(cherry picked from commit 415038f2bd321a3b41564d4e0c6c17d7a096c397)
2017-11-12 20:59:42 +01:00
..