1
0
mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-11-21 10:55:51 +02:00
FFmpeg/libavcodec/ppc/float_altivec.c
Justin Ruggles fe2ff6d247 Separate format conversion DSP functions from DSPContext.
This will be beneficial for use with the audio conversion API without
requiring it to depend on all of dsputil.

Signed-off-by: Mans Rullgard <mans@mansr.com>
(cherry picked from commit c73d99e672)
2011-02-04 03:08:09 +01:00

134 lines
4.2 KiB
C

/*
* Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavcodec/dsputil.h"
#include "dsputil_altivec.h"
#include "util_altivec.h"
static void vector_fmul_altivec(float *dst, const float *src0, const float *src1, int len)
{
int i;
vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
for(i=0; i<len-7; i+=8) {
d0 = vec_ld(0, src0+i);
s = vec_ld(0, src1+i);
d1 = vec_ld(16, src0+i);
d0 = vec_madd(d0, s, zero);
d1 = vec_madd(d1, vec_ld(16,src1+i), zero);
vec_st(d0, 0, dst+i);
vec_st(d1, 16, dst+i);
}
}
static void vector_fmul_reverse_altivec(float *dst, const float *src0,
const float *src1, int len)
{
int i;
vector float d, s0, s1, h0, l0,
s2, s3, zero = (vector float)vec_splat_u32(0);
src1 += len-4;
for(i=0; i<len-7; i+=8) {
s1 = vec_ld(0, src1-i); // [a,b,c,d]
s0 = vec_ld(0, src0+i);
l0 = vec_mergel(s1, s1); // [c,c,d,d]
s3 = vec_ld(-16, src1-i);
h0 = vec_mergeh(s1, s1); // [a,a,b,b]
s2 = vec_ld(16, src0+i);
s1 = vec_mergeh(vec_mergel(l0,h0), // [d,b,d,b]
vec_mergeh(l0,h0)); // [c,a,c,a]
// [d,c,b,a]
l0 = vec_mergel(s3, s3);
d = vec_madd(s0, s1, zero);
h0 = vec_mergeh(s3, s3);
vec_st(d, 0, dst+i);
s3 = vec_mergeh(vec_mergel(l0,h0),
vec_mergeh(l0,h0));
d = vec_madd(s2, s3, zero);
vec_st(d, 16, dst+i);
}
}
static void vector_fmul_add_altivec(float *dst, const float *src0,
const float *src1, const float *src2,
int len)
{
int i;
vector float d, s0, s1, s2, t0, t1, edges;
vector unsigned char align = vec_lvsr(0,dst),
mask = vec_lvsl(0, dst);
for (i=0; i<len-3; i+=4) {
t0 = vec_ld(0, dst+i);
t1 = vec_ld(15, dst+i);
s0 = vec_ld(0, src0+i);
s1 = vec_ld(0, src1+i);
s2 = vec_ld(0, src2+i);
edges = vec_perm(t1 ,t0, mask);
d = vec_madd(s0,s1,s2);
t1 = vec_perm(d, edges, align);
t0 = vec_perm(edges, d, align);
vec_st(t1, 15, dst+i);
vec_st(t0, 0, dst+i);
}
}
static void vector_fmul_window_altivec(float *dst, const float *src0, const float *src1, const float *win, int len)
{
vector float zero, t0, t1, s0, s1, wi, wj;
const vector unsigned char reverse = vcprm(3,2,1,0);
int i,j;
dst += len;
win += len;
src0+= len;
zero = (vector float)vec_splat_u32(0);
for(i=-len*4, j=len*4-16; i<0; i+=16, j-=16) {
s0 = vec_ld(i, src0);
s1 = vec_ld(j, src1);
wi = vec_ld(i, win);
wj = vec_ld(j, win);
s1 = vec_perm(s1, s1, reverse);
wj = vec_perm(wj, wj, reverse);
t0 = vec_madd(s0, wj, zero);
t0 = vec_nmsub(s1, wi, t0);
t1 = vec_madd(s0, wi, zero);
t1 = vec_madd(s1, wj, t1);
t1 = vec_perm(t1, t1, reverse);
vec_st(t0, i, dst);
vec_st(t1, j, dst);
}
}
void float_init_altivec(DSPContext* c, AVCodecContext *avctx)
{
c->vector_fmul = vector_fmul_altivec;
c->vector_fmul_reverse = vector_fmul_reverse_altivec;
c->vector_fmul_add = vector_fmul_add_altivec;
if(!(avctx->flags & CODEC_FLAG_BITEXACT)) {
c->vector_fmul_window = vector_fmul_window_altivec;
}
}