Lynne
d80d5b4ee7
vulkan_spirv: reduce shader print level from TRACE to DEBUG
...
The issue was that FFv1 concat'd a lot of separate files, each with
a license header, inflating the total shader size to over 3000 lines.
As all codec shaders were rewritten for compile-time SPIR-V, this became
unnencessarily restrictive.
Sponsored-by: Sovereign Tech Fund
2026-02-26 14:10:21 +01:00
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