mirror of
https://github.com/FFmpeg/FFmpeg.git
synced 2024-11-21 10:55:51 +02:00
cd7febd33f
Based on patch by Anton Khirnov Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
270 lines
11 KiB
Plaintext
270 lines
11 KiB
Plaintext
Filter design
|
|
=============
|
|
|
|
This document explains guidelines that should be observed (or ignored with
|
|
good reason) when writing filters for libavfilter.
|
|
|
|
In this document, the word “frame” indicates either a video frame or a group
|
|
of audio samples, as stored in an AVFilterBuffer structure.
|
|
|
|
|
|
Format negotiation
|
|
==================
|
|
|
|
The query_formats method should set, for each input and each output links,
|
|
the list of supported formats.
|
|
|
|
For video links, that means pixel format. For audio links, that means
|
|
channel layout, and sample format (the sample packing is implied by the
|
|
sample format).
|
|
|
|
The lists are not just lists, they are references to shared objects. When
|
|
the negotiation mechanism computes the intersection of the formats
|
|
supported at each ends of a link, all references to both lists are
|
|
replaced with a reference to the intersection. And when a single format is
|
|
eventually chosen for a link amongst the remaining list, again, all
|
|
references to the list are updated.
|
|
|
|
That means that if a filter requires that its input and output have the
|
|
same format amongst a supported list, all it has to do is use a reference
|
|
to the same list of formats.
|
|
|
|
|
|
Buffer references ownership and permissions
|
|
===========================================
|
|
|
|
Principle
|
|
---------
|
|
|
|
Audio and video data are voluminous; the buffer and buffer reference
|
|
mechanism is intended to avoid, as much as possible, expensive copies of
|
|
that data while still allowing the filters to produce correct results.
|
|
|
|
The data is stored in buffers represented by AVFilterBuffer structures.
|
|
They must not be accessed directly, but through references stored in
|
|
AVFilterBufferRef structures. Several references can point to the
|
|
same buffer; the buffer is automatically deallocated once all
|
|
corresponding references have been destroyed.
|
|
|
|
The characteristics of the data (resolution, sample rate, etc.) are
|
|
stored in the reference; different references for the same buffer can
|
|
show different characteristics. In particular, a video reference can
|
|
point to only a part of a video buffer.
|
|
|
|
A reference is usually obtained as input to the start_frame or
|
|
filter_frame method or requested using the ff_get_video_buffer or
|
|
ff_get_audio_buffer functions. A new reference on an existing buffer can
|
|
be created with the avfilter_ref_buffer. A reference is destroyed using
|
|
the avfilter_unref_bufferp function.
|
|
|
|
Reference ownership
|
|
-------------------
|
|
|
|
At any time, a reference “belongs” to a particular piece of code,
|
|
usually a filter. With a few caveats that will be explained below, only
|
|
that piece of code is allowed to access it. It is also responsible for
|
|
destroying it, although this is sometimes done automatically (see the
|
|
section on link reference fields).
|
|
|
|
Here are the (fairly obvious) rules for reference ownership:
|
|
|
|
* A reference received by the start_frame or filter_frame method
|
|
belong to the corresponding filter.
|
|
|
|
Special exception: for video references: the reference may be used
|
|
internally for automatic copying and must not be destroyed before
|
|
end_frame; it can be given away to ff_start_frame.
|
|
|
|
* A reference passed to ff_start_frame or ff_filter_frame is given
|
|
away and must no longer be used.
|
|
|
|
* A reference created with avfilter_ref_buffer belongs to the code that
|
|
created it.
|
|
|
|
* A reference obtained with ff_get_video_buffer or ff_get_audio_buffer
|
|
belongs to the code that requested it.
|
|
|
|
* A reference given as return value by the get_video_buffer or
|
|
get_audio_buffer method is given away and must no longer be used.
|
|
|
|
Link reference fields
|
|
---------------------
|
|
|
|
The AVFilterLink structure has a few AVFilterBufferRef fields. Here are
|
|
the rules to handle them:
|
|
|
|
* cur_buf is set before the start_frame and filter_frame methods to
|
|
the same reference given as argument to the methods and belongs to the
|
|
destination filter of the link. If it has not been cleared after
|
|
end_frame or filter_frame, libavfilter will automatically destroy
|
|
the reference; therefore, any filter that needs to keep the reference
|
|
for longer must set cur_buf to NULL.
|
|
|
|
* out_buf belongs to the source filter of the link and can be used to
|
|
store a reference to the buffer that has been sent to the destination.
|
|
If it is not NULL after end_frame or filter_frame, libavfilter will
|
|
automatically destroy the reference.
|
|
|
|
If a video input pad does not have a start_frame method, the default
|
|
method will request a buffer on the first output of the filter, store
|
|
the reference in out_buf and push a second reference to the output.
|
|
|
|
* src_buf, cur_buf_copy and partial_buf are used by libavfilter
|
|
internally and must not be accessed by filters.
|
|
|
|
Reference permissions
|
|
---------------------
|
|
|
|
The AVFilterBufferRef structure has a perms field that describes what
|
|
the code that owns the reference is allowed to do to the buffer data.
|
|
Different references for the same buffer can have different permissions.
|
|
|
|
For video filters, the permissions only apply to the parts of the buffer
|
|
that have already been covered by the draw_slice method.
|
|
|
|
The value is a binary OR of the following constants:
|
|
|
|
* AV_PERM_READ: the owner can read the buffer data; this is essentially
|
|
always true and is there for self-documentation.
|
|
|
|
* AV_PERM_WRITE: the owner can modify the buffer data.
|
|
|
|
* AV_PERM_PRESERVE: the owner can rely on the fact that the buffer data
|
|
will not be modified by previous filters.
|
|
|
|
* AV_PERM_REUSE: the owner can output the buffer several times, without
|
|
modifying the data in between.
|
|
|
|
* AV_PERM_REUSE2: the owner can output the buffer several times and
|
|
modify the data in between (useless without the WRITE permissions).
|
|
|
|
* AV_PERM_ALIGN: the owner can access the data using fast operations
|
|
that require data alignment.
|
|
|
|
The READ, WRITE and PRESERVE permissions are about sharing the same
|
|
buffer between several filters to avoid expensive copies without them
|
|
doing conflicting changes on the data.
|
|
|
|
The REUSE and REUSE2 permissions are about special memory for direct
|
|
rendering. For example a buffer directly allocated in video memory must
|
|
not modified once it is displayed on screen, or it will cause tearing;
|
|
it will therefore not have the REUSE2 permission.
|
|
|
|
The ALIGN permission is about extracting part of the buffer, for
|
|
copy-less padding or cropping for example.
|
|
|
|
|
|
References received on input pads are guaranteed to have all the
|
|
permissions stated in the min_perms field and none of the permissions
|
|
stated in the rej_perms.
|
|
|
|
References obtained by ff_get_video_buffer and ff_get_audio_buffer are
|
|
guaranteed to have at least all the permissions requested as argument.
|
|
|
|
References created by avfilter_ref_buffer have the same permissions as
|
|
the original reference minus the ones explicitly masked; the mask is
|
|
usually ~0 to keep the same permissions.
|
|
|
|
Filters should remove permissions on reference they give to output
|
|
whenever necessary. It can be automatically done by setting the
|
|
rej_perms field on the output pad.
|
|
|
|
Here are a few guidelines corresponding to common situations:
|
|
|
|
* Filters that modify and forward their frame (like drawtext) need the
|
|
WRITE permission.
|
|
|
|
* Filters that read their input to produce a new frame on output (like
|
|
scale) need the READ permission on input and and must request a buffer
|
|
with the WRITE permission.
|
|
|
|
* Filters that intend to keep a reference after the filtering process
|
|
is finished (after end_frame or filter_frame returns) must have the
|
|
PRESERVE permission on it and remove the WRITE permission if they
|
|
create a new reference to give it away.
|
|
|
|
* Filters that intend to modify a reference they have kept after the end
|
|
of the filtering process need the REUSE2 permission and must remove
|
|
the PRESERVE permission if they create a new reference to give it
|
|
away.
|
|
|
|
|
|
Frame scheduling
|
|
================
|
|
|
|
The purpose of these rules is to ensure that frames flow in the filter
|
|
graph without getting stuck and accumulating somewhere.
|
|
|
|
Simple filters that output one frame for each input frame should not have
|
|
to worry about it.
|
|
|
|
start_frame / filter_frame
|
|
----------------------------
|
|
|
|
These methods are called when a frame is pushed to the filter's input.
|
|
They can be called at any time except in a reentrant way.
|
|
|
|
If the input frame is enough to produce output, then the filter should
|
|
push the output frames on the output link immediately.
|
|
|
|
As an exception to the previous rule, if the input frame is enough to
|
|
produce several output frames, then the filter needs output only at
|
|
least one per link. The additional frames can be left buffered in the
|
|
filter; these buffered frames must be flushed immediately if a new input
|
|
produces new output.
|
|
|
|
(Example: framerate-doubling filter: start_frame must (1) flush the
|
|
second copy of the previous frame, if it is still there, (2) push the
|
|
first copy of the incoming frame, (3) keep the second copy for later.)
|
|
|
|
If the input frame is not enough to produce output, the filter must not
|
|
call request_frame to get more. It must just process the frame or queue
|
|
it. The task of requesting more frames is left to the filter's
|
|
request_frame method or the application.
|
|
|
|
If a filter has several inputs, the filter must be ready for frames
|
|
arriving randomly on any input. Therefore, any filter with several inputs
|
|
will most likely require some kind of queuing mechanism. It is perfectly
|
|
acceptable to have a limited queue and to drop frames when the inputs
|
|
are too unbalanced.
|
|
|
|
request_frame
|
|
-------------
|
|
|
|
This method is called when a frame is wanted on an output.
|
|
|
|
For an input, it should directly call start_frame or filter_frame on
|
|
the corresponding output.
|
|
|
|
For a filter, if there are queued frames already ready, one of these
|
|
frames should be pushed. If not, the filter should request a frame on
|
|
one of its inputs, repeatedly until at least one frame has been pushed.
|
|
|
|
Return values:
|
|
if request_frame could produce a frame, it should return 0;
|
|
if it could not for temporary reasons, it should return AVERROR(EAGAIN);
|
|
if it could not because there are no more frames, it should return
|
|
AVERROR_EOF.
|
|
|
|
The typical implementation of request_frame for a filter with several
|
|
inputs will look like that:
|
|
|
|
if (frames_queued) {
|
|
push_one_frame();
|
|
return 0;
|
|
}
|
|
while (!frame_pushed) {
|
|
input = input_where_a_frame_is_most_needed();
|
|
ret = avfilter_request_frame(input);
|
|
if (ret == AVERROR_EOF) {
|
|
process_eof_on_input();
|
|
} else if (ret < 0) {
|
|
return ret;
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
Note that, except for filters that can have queued frames, request_frame
|
|
does not push frames: it requests them to its input, and as a reaction,
|
|
the start_frame / filter_frame method will be called and do the work.
|