mirror of
https://github.com/FFmpeg/FFmpeg.git
synced 2024-11-26 19:01:44 +02:00
cc76e8340d
Fixes compilation with clang which errors out on Wint-conversion. Signed-off-by: Kacper Michajłow <kasper93@gmail.com> Signed-off-by: Martin Storsjö <martin@martin.st>
427 lines
13 KiB
C
427 lines
13 KiB
C
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_VULKAN_H
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#define AVUTIL_VULKAN_H
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#include "pixdesc.h"
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#include "bprint.h"
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#include "hwcontext.h"
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#include "vulkan_functions.h"
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#include "hwcontext_vulkan.h"
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#include "vulkan_loader.h"
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#define FF_VK_DEFAULT_USAGE_FLAGS (VK_IMAGE_USAGE_SAMPLED_BIT | \
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VK_IMAGE_USAGE_STORAGE_BIT | \
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT | \
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VK_IMAGE_USAGE_TRANSFER_DST_BIT)
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/* GLSL management macros */
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#define INDENT(N) INDENT_##N
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#define INDENT_0
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#define INDENT_1 INDENT_0 " "
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#define INDENT_2 INDENT_1 INDENT_1
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#define INDENT_3 INDENT_2 INDENT_1
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#define INDENT_4 INDENT_3 INDENT_1
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#define INDENT_5 INDENT_4 INDENT_1
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#define INDENT_6 INDENT_5 INDENT_1
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#define C(N, S) INDENT(N) #S "\n"
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#define GLSLC(N, S) av_bprintf(&shd->src, C(N, S))
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#define GLSLA(...) av_bprintf(&shd->src, __VA_ARGS__)
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#define GLSLF(N, S, ...) av_bprintf(&shd->src, C(N, S), __VA_ARGS__)
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#define GLSLD(D) GLSLC(0, ); \
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av_bprint_append_data(&shd->src, D, strlen(D)); \
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GLSLC(0, )
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/* Helper, pretty much every Vulkan return value needs to be checked */
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#define RET(x) \
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do { \
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if ((err = (x)) < 0) \
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goto fail; \
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} while (0)
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typedef struct FFVkSPIRVShader {
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const char *name; /* Name for id/debugging purposes */
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AVBPrint src;
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int local_size[3]; /* Compute shader workgroup sizes */
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VkPipelineShaderStageCreateInfo shader;
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} FFVkSPIRVShader;
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typedef struct FFVkSPIRVCompiler {
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void *priv;
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int (*compile_shader)(struct FFVkSPIRVCompiler *ctx, void *avctx,
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struct FFVkSPIRVShader *shd, uint8_t **data,
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size_t *size, const char *entrypoint, void **opaque);
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void (*free_shader)(struct FFVkSPIRVCompiler *ctx, void **opaque);
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void (*uninit)(struct FFVkSPIRVCompiler **ctx);
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} FFVkSPIRVCompiler;
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typedef struct FFVkSampler {
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VkSampler sampler[4];
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} FFVkSampler;
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typedef struct FFVulkanDescriptorSetBinding {
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const char *name;
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VkDescriptorType type;
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const char *mem_layout; /* Storage images (rgba8, etc.) and buffers (std430, etc.) */
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const char *mem_quali; /* readonly, writeonly, etc. */
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const char *buf_content; /* For buffers */
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uint32_t dimensions; /* Needed for e.g. sampler%iD */
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uint32_t elems; /* 0 - scalar, 1 or more - vector */
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VkShaderStageFlags stages;
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FFVkSampler *sampler; /* Sampler to use for all elems */
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void *updater; /* Pointer to VkDescriptor*Info */
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} FFVulkanDescriptorSetBinding;
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typedef struct FFVkBuffer {
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VkBuffer buf;
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VkDeviceMemory mem;
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VkMemoryPropertyFlagBits flags;
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} FFVkBuffer;
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typedef struct FFVkQueueFamilyCtx {
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int queue_family;
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int nb_queues;
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int cur_queue;
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int actual_queues;
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} FFVkQueueFamilyCtx;
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typedef struct FFVulkanPipeline {
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FFVkQueueFamilyCtx *qf;
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VkPipelineBindPoint bind_point;
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/* Contexts */
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VkPipelineLayout pipeline_layout;
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VkPipeline pipeline;
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/* Shaders */
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FFVkSPIRVShader **shaders;
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int shaders_num;
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/* Push consts */
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VkPushConstantRange *push_consts;
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int push_consts_num;
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/* Descriptors */
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VkDescriptorSetLayout *desc_layout;
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VkDescriptorPool desc_pool;
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VkDescriptorSet *desc_set;
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#if VK_USE_64_BIT_PTR_DEFINES == 1
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void **desc_staging;
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#else
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uint64_t *desc_staging;
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#endif
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VkDescriptorSetLayoutBinding **desc_binding;
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VkDescriptorUpdateTemplate *desc_template;
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int *desc_set_initialized;
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int desc_layout_num;
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int descriptor_sets_num;
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int total_descriptor_sets;
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int pool_size_desc_num;
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/* Temporary, used to store data in between initialization stages */
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VkDescriptorUpdateTemplateCreateInfo *desc_template_info;
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VkDescriptorPoolSize *pool_size_desc;
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} FFVulkanPipeline;
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typedef struct FFVkQueueCtx {
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VkFence fence;
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VkQueue queue;
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/* Buffer dependencies */
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AVBufferRef **buf_deps;
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int nb_buf_deps;
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int buf_deps_alloc_size;
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/* Frame dependencies */
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AVFrame **frame_deps;
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int nb_frame_deps;
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int frame_deps_alloc_size;
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} FFVkQueueCtx;
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typedef struct FFVkExecContext {
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FFVkQueueFamilyCtx *qf;
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VkCommandPool pool;
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VkCommandBuffer *bufs;
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FFVkQueueCtx *queues;
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AVBufferRef ***deps;
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int *nb_deps;
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int *dep_alloc_size;
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FFVulkanPipeline *bound_pl;
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VkSemaphore *sem_wait;
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int sem_wait_alloc; /* Allocated sem_wait */
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int sem_wait_cnt;
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uint64_t *sem_wait_val;
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int sem_wait_val_alloc;
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VkPipelineStageFlagBits *sem_wait_dst;
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int sem_wait_dst_alloc; /* Allocated sem_wait_dst */
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VkSemaphore *sem_sig;
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int sem_sig_alloc; /* Allocated sem_sig */
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int sem_sig_cnt;
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uint64_t *sem_sig_val;
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int sem_sig_val_alloc;
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uint64_t **sem_sig_val_dst;
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int sem_sig_val_dst_alloc;
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} FFVkExecContext;
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typedef struct FFVulkanContext {
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const AVClass *class; /* Filters and encoders use this */
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FFVulkanFunctions vkfn;
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FFVulkanExtensions extensions;
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VkPhysicalDeviceProperties props;
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VkPhysicalDeviceMemoryProperties mprops;
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AVBufferRef *device_ref;
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AVHWDeviceContext *device;
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AVVulkanDeviceContext *hwctx;
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AVBufferRef *frames_ref;
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AVHWFramesContext *frames;
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AVVulkanFramesContext *hwfc;
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FFVkSPIRVCompiler *spirv_compiler;
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/* Properties */
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int output_width;
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int output_height;
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enum AVPixelFormat output_format;
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enum AVPixelFormat input_format;
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/* Samplers */
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FFVkSampler **samplers;
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int samplers_num;
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/* Exec contexts */
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FFVkExecContext **exec_ctx;
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int exec_ctx_num;
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/* Pipelines (each can have 1 shader of each type) */
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FFVulkanPipeline **pipelines;
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int pipelines_num;
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void *scratch; /* Scratch memory used only in functions */
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unsigned int scratch_size;
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} FFVulkanContext;
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/* Identity mapping - r = r, b = b, g = g, a = a */
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extern const VkComponentMapping ff_comp_identity_map;
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/**
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* Converts Vulkan return values to strings
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*/
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const char *ff_vk_ret2str(VkResult res);
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/**
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* Returns 1 if the image is any sort of supported RGB
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*/
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int ff_vk_mt_is_np_rgb(enum AVPixelFormat pix_fmt);
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/**
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* Gets the glsl format string for a pixel format
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*/
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const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pixfmt);
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/**
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* Initialize a queue family with a specific number of queues.
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* If nb_queues == 0, use however many queues the queue family has.
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*/
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void ff_vk_qf_init(FFVulkanContext *s, FFVkQueueFamilyCtx *qf,
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VkQueueFlagBits dev_family, int nb_queues);
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/**
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* Rotate through the queues in a queue family.
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*/
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void ff_vk_qf_rotate(FFVkQueueFamilyCtx *qf);
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/**
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* Create a Vulkan sampler, will be auto-freed in ff_vk_filter_uninit()
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*/
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FFVkSampler *ff_vk_init_sampler(FFVulkanContext *s, int unnorm_coords,
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VkFilter filt);
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/**
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* Create an imageview.
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* Guaranteed to remain alive until the queue submission has finished executing,
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* and will be destroyed after that.
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*/
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int ff_vk_create_imageview(FFVulkanContext *s, FFVkExecContext *e,
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VkImageView *v, VkImage img, VkFormat fmt,
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const VkComponentMapping map);
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/**
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* Define a push constant for a given stage into a pipeline.
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* Must be called before the pipeline layout has been initialized.
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*/
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int ff_vk_add_push_constant(FFVulkanPipeline *pl, int offset, int size,
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VkShaderStageFlagBits stage);
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/**
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* Inits a pipeline. Everything in it will be auto-freed when calling
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* ff_vk_filter_uninit().
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*/
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FFVulkanPipeline *ff_vk_create_pipeline(FFVulkanContext *s, FFVkQueueFamilyCtx *qf);
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/**
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* Inits a shader for a specific pipeline. Will be auto-freed on uninit.
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*/
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FFVkSPIRVShader *ff_vk_init_shader(FFVulkanPipeline *pl, const char *name,
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VkShaderStageFlags stage);
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/**
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* Writes the workgroup size for a shader.
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*/
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void ff_vk_set_compute_shader_sizes(FFVkSPIRVShader *shd, int local_size[3]);
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/**
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* Adds a descriptor set to the shader and registers them in the pipeline.
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*/
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int ff_vk_add_descriptor_set(FFVulkanContext *s, FFVulkanPipeline *pl,
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FFVkSPIRVShader *shd, FFVulkanDescriptorSetBinding *desc,
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int num, int only_print_to_shader);
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/**
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* Compiles the shader, entrypoint must be set to "main".
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*/
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int ff_vk_compile_shader(FFVulkanContext *s, FFVkSPIRVShader *shd,
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const char *entrypoint);
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/**
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* Pretty print shader, mainly used by shader compilers.
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*/
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void ff_vk_print_shader(void *ctx, FFVkSPIRVShader *shd, int prio);
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/**
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* Initializes the pipeline layout after all shaders and descriptor sets have
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* been finished.
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*/
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int ff_vk_init_pipeline_layout(FFVulkanContext *s, FFVulkanPipeline *pl);
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/**
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* Initializes a compute pipeline. Will pick the first shader with the
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* COMPUTE flag set.
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*/
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int ff_vk_init_compute_pipeline(FFVulkanContext *s, FFVulkanPipeline *pl);
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/**
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* Updates a descriptor set via the updaters defined.
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* Can be called immediately after pipeline creation, but must be called
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* at least once before queue submission.
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*/
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void ff_vk_update_descriptor_set(FFVulkanContext *s, FFVulkanPipeline *pl,
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int set_id);
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/**
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* Init an execution context for command recording and queue submission.
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* WIll be auto-freed on uninit.
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*/
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int ff_vk_create_exec_ctx(FFVulkanContext *s, FFVkExecContext **ctx,
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FFVkQueueFamilyCtx *qf);
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/**
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* Begin recording to the command buffer. Previous execution must have been
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* completed, which ff_vk_submit_exec_queue() will ensure.
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*/
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int ff_vk_start_exec_recording(FFVulkanContext *s, FFVkExecContext *e);
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/**
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* Add a command to bind the completed pipeline and its descriptor sets.
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* Must be called after ff_vk_start_exec_recording() and before submission.
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*/
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void ff_vk_bind_pipeline_exec(FFVulkanContext *s, FFVkExecContext *e,
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FFVulkanPipeline *pl);
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/**
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* Updates push constants.
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* Must be called after binding a pipeline if any push constants were defined.
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*/
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void ff_vk_update_push_exec(FFVulkanContext *s, FFVkExecContext *e,
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VkShaderStageFlagBits stage, int offset,
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size_t size, void *src);
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/**
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* Gets the command buffer to use for this submission from the exe context.
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*/
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VkCommandBuffer ff_vk_get_exec_buf(FFVkExecContext *e);
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/**
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* Adds a generic AVBufferRef as a queue depenency.
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*/
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int ff_vk_add_dep_exec_ctx(FFVulkanContext *s, FFVkExecContext *e,
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AVBufferRef **deps, int nb_deps);
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/**
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* Discards all queue dependencies
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*/
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void ff_vk_discard_exec_deps(FFVkExecContext *e);
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/**
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* Adds a frame as a queue dependency. This also manages semaphore signalling.
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* Must be called before submission.
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*/
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int ff_vk_add_exec_dep(FFVulkanContext *s, FFVkExecContext *e, AVFrame *frame,
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VkPipelineStageFlagBits in_wait_dst_flag);
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/**
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* Submits a command buffer to the queue for execution.
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* Will block until execution has finished in order to simplify resource
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* management.
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*/
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int ff_vk_submit_exec_queue(FFVulkanContext *s, FFVkExecContext *e);
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/**
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* Create a VkBuffer with the specified parameters.
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*/
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int ff_vk_create_buf(FFVulkanContext *s, FFVkBuffer *buf, size_t size,
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VkBufferUsageFlags usage, VkMemoryPropertyFlagBits flags);
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/**
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* Maps the buffer to userspace. Set invalidate to 1 if reading the contents
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* is necessary.
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*/
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int ff_vk_map_buffers(FFVulkanContext *s, FFVkBuffer *buf, uint8_t *mem[],
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int nb_buffers, int invalidate);
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/**
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* Unmaps the buffer from userspace. Set flush to 1 to write and sync.
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*/
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int ff_vk_unmap_buffers(FFVulkanContext *s, FFVkBuffer *buf, int nb_buffers,
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int flush);
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/**
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* Frees a buffer.
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*/
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void ff_vk_free_buf(FFVulkanContext *s, FFVkBuffer *buf);
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/**
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* Frees the main Vulkan context.
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*/
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void ff_vk_uninit(FFVulkanContext *s);
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#endif /* AVUTIL_VULKAN_H */
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