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FFmpeg/libavutil/audioconvert.h
Michael Niedermayer 022f8d27dd Merge remote-tracking branch 'qatar/master'
* qatar/master:
  swscale: Readd #define _SVID_SOURCE
  Fix av_get_channel_layout_string() for positions >31
  configure: Store vda lib flags in extralibs instead of ldflags
  Make channel layout masks unsigned
  dca: ARMv6 optimised decode_blockcode()
  nullenc: drop AVFMT_RAWPICTURE from the flags
  frame-mt: return consumed packet size in ff_thread_decode_frame
  aacdec: add more fate tests covering SBR and PS
  MK(BE)TAG: avoid undefined shifts

Conflicts:
	configure
	libavcodec/arm/dca.h
	libavcodec/dca.c
	libavcodec/mlp_parser.c
	libavcodec/version.h
	libavfilter/asrc_anullsrc.c
	libavfilter/avfilter.c
	libavfilter/avfilter.h
	libavfilter/defaults.c
	libavutil/audioconvert.c
	libavutil/avutil.h
	libswscale/utils.c

Merged-by: Michael Niedermayer <michaelni@gmx.at>
2011-11-26 01:12:08 +01:00

133 lines
5.1 KiB
C

/*
* Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
* Copyright (c) 2008 Peter Ross
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_AUDIOCONVERT_H
#define AVUTIL_AUDIOCONVERT_H
#include <stdint.h>
/**
* @file
* audio conversion routines
*/
/**
* @addtogroup lavu_audio
* @{
*/
/**
* @defgroup channel_masks Audio channel masks
* @{
*/
#define AV_CH_FRONT_LEFT 0x00000001
#define AV_CH_FRONT_RIGHT 0x00000002
#define AV_CH_FRONT_CENTER 0x00000004
#define AV_CH_LOW_FREQUENCY 0x00000008
#define AV_CH_BACK_LEFT 0x00000010
#define AV_CH_BACK_RIGHT 0x00000020
#define AV_CH_FRONT_LEFT_OF_CENTER 0x00000040
#define AV_CH_FRONT_RIGHT_OF_CENTER 0x00000080
#define AV_CH_BACK_CENTER 0x00000100
#define AV_CH_SIDE_LEFT 0x00000200
#define AV_CH_SIDE_RIGHT 0x00000400
#define AV_CH_TOP_CENTER 0x00000800
#define AV_CH_TOP_FRONT_LEFT 0x00001000
#define AV_CH_TOP_FRONT_CENTER 0x00002000
#define AV_CH_TOP_FRONT_RIGHT 0x00004000
#define AV_CH_TOP_BACK_LEFT 0x00008000
#define AV_CH_TOP_BACK_CENTER 0x00010000
#define AV_CH_TOP_BACK_RIGHT 0x00020000
#define AV_CH_STEREO_LEFT 0x20000000 ///< Stereo downmix.
#define AV_CH_STEREO_RIGHT 0x40000000 ///< See AV_CH_STEREO_LEFT.
/** Channel mask value used for AVCodecContext.request_channel_layout
to indicate that the user requests the channel order of the decoder output
to be the native codec channel order. */
#define AV_CH_LAYOUT_NATIVE 0x8000000000000000ULL
/**
* @}
* @defgroup channel_mask_c Audio channel convenience macros
* @{
* */
#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
/**
* @}
*/
/**
* Return a channel layout id that matches name, 0 if no match.
* name can be one or several of the following notations,
* separated by '+' or '|':
* - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0,
* 5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix);
* - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC,
* SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR);
* - a number of channels, in decimal, optionnally followed by 'c', yielding
* the default channel layout for that number of channels (@see
* av_get_default_channel_layout);
* - a channel layout mask, in hexadecimal starting with "0x" (see the
* AV_CH_* macros).
+ Example: "stereo+FC" = "2+FC" = "2c+1c" = "0x7"
*/
uint64_t av_get_channel_layout(const char *name);
/**
* Return a description of a channel layout.
* If nb_channels is <= 0, it is guessed from the channel_layout.
*
* @param buf put here the string containing the channel layout
* @param buf_size size in bytes of the buffer
*/
void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout);
/**
* Return the number of channels in the channel layout.
*/
int av_get_channel_layout_nb_channels(uint64_t channel_layout);
/**
* Return default channel layout for a given number of channels.
*/
int64_t av_get_default_channel_layout(int nb_channels);
/**
* @}
*/
#endif /* AVUTIL_AUDIOCONVERT_H */