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SDL_QueryTexture and SDL_DestroyTexture require that the input texture pointer be non-null. Debug builds of SDL will correctly check for this and break program execution. This patch fixes this by checking the status of the texture pointer. Signed-off-by: Matt Oliver <protogonoi@gmail.com> (cherry picked from commit 6be690685a8876a61f87b2b8bf30547e09030a96)